
Step into the epic world of Descent with the first fantasy co-op tactical RPG forged from the legendary dungeon crawling board game. Lead a company of fearless heroes across Terrinoth®, survive against epic boss battles in turn-based combat, and settle the fate of a world facing unending darkness.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The legendary board game series comes for the first time to PC!
Dark forces are drawn to the lands of Terrinoth®. Yet somewhere lies a forgotten relic that could turn the tides. Such power cannot fall into the wrong hands, lest the fate of the world plunge into unending darkness.
Form your company of ragtag adventurers, journey into the perilous dungeons of Terrinoth®, face the mysterious upheaval of an occult master and unfold a fully original storyline set as a standalone prequel to Descent: Legends of the Dark.

Face the forces of darkness alone, or team up with your friends online, with full controller support included. They can even join mid-dungeon.

Choose from 8 signature adventurers each with their own background and combat style. Hone your skills and perks through leveling; upgrade your equipment at the Forge; and become an undefeated company of heroes.

Explore 20 massive dungeons with unique environments and fully voiced storylines. Meet characters with dynamic dialogues that adapt to your party and complete side quests with narrative highlights.

Tactical combat without steep learning curves or complex rulebooks! Use positioning, elevation, line of sight and timing to your advantage against cunning foes and ruthless bosses. Unleash multi-character combos and finish ‘em with devastating Synergy attacks.

Unfold an epic story-driven campaign spanning through four themed Chapters split into multiple self-contained Missions. Each can be completed in a one-night session and offers a unique, replayable experience. Perfect for game night!
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 520reviews | 75% | — | $412.8K |
| $34.99 | 107ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta mejor the dungeon of nebeilheim, pero es entretenido.
Divertente, senza grosse pretese, con qualche idea carina, senza una storia particolarmente strutturata. Come voto oscilla tra 7,30 e 8 Fun, unpretentious, with a few nice ideas, but lacking a particularly structured story. The rating hovers between 7.30 and 8
En general, es un buen juego y su precio me parece justo para lo que ofrece. El juego tiene claro qué quiere ser y cumple bien con su propuesta. Eso sí, hay que tener expectativas claras: no estamos ante un sistema profundo de builds ni de personalización. La historia es quizá uno de sus puntos más flojos, aunque cumple con su función, y en ocasiones la optimización deja algo que desear, con algunos problemas de rendimiento. Aun así, es un juego divertido, y el cooperativo suma bastante a la experiencia. Dentro de sus ambiciones y alcance, cumple con lo que propone.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $34.99 |
| 34ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed this game more than I thought I would, and I would recommend it to those who like the combat and team comp part of a trpg. Things I enjoyed: The best parts of this game are the team building and the combat. The other elements are nothing special, but just fill in around these core parts. When you build your team of four for each mission, each character can choose from itemization, skill points, level up bonuses, and skill sets themselves. Each one adding a different layer of complexity. Ultimately this leads to a very diverse set of teams and playstyles for the different missions. You are also required to bring certain heroes for different missions, which initially feels like a drag, but really helps you discover new playstyles and team comps. The items feel impactful, and several of them are strong enough that you even build your team around them. Combat is fun. I liked the action point system overall and playing with movement and terrain types was rewarding. It is very satisfying to finish a mission. The time-based AOE attacks are also a nice element that forces you to think about positioning and move timing. The dialogue is not bad. I think the voice acting is generally good and I didn't find it annoying while I played. The music is also well done. The enemy diversity is enough to keep things interesting for the 20 missions. There are enough factions and mechanics that you learn to play around. Cons: The story is sort of confusing and didn't add much to the game. Beating the final boss is not as satisfying as I expected. The bosses from the other acts I actually found more interesting and rewarding. The puzzles and "discovery" parts of the dungeons are just filler. I think maybe one required some thought to get through? Otherwise you are mostly just making sure you check all the walls for breakable icons to not miss loot. Ways the game could improve: 1. Every character has 2 base abilities and i WISH there was a third you could rotate in. Or that you could put skill points toward those. The base abilities were pretty one-note for the most part and I think there was more potential their for fun builds. 2. Having to click up and down stairs is annoying when exploring the dungeon. 3. Sort of wanted a way to view my team outside of preparing for a dungeon. Like seeing them all together or something. Not exactly sure how it would work, just wanted that team at the campfire type feeling. 4. I loved that there was an indication of the weaknesses and strengths before every mission. But sometimes is were a bit misleading? The last mission in particular had a confusing guidance. I would definitely play more levels if they were added in an expansion. I enjoyed my time in Terrinoth and I applaud the hard work of the team in making it!
It reminds me a lot of Knight's tale: King Arthur It's pretty good if you want to scratch that itch for that type of TRPG. It could be better, but I still recommend and I hope the devs won't stop here.
bonne histoire
求助!第二章第二关寻找钥匙,找不到在哪里。好心人麻烦说下。
very fun, give it a go!
Very good for price
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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