
The taming of the Red Planet has begun! Corporations are competing to transform Mars into a habitable planet by spending vast resources and using innovative technology to raise temperature, create a breathable atmosphere, and make oceans of water.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 7.2Kreviews | 71% | — | $1.2M |
| $6.99−65% | 68ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to be honest, I love the game itself but this is one of the worst maintained pieces of software I've ever seen. And I grew up in the era of 1980's buggy games. The team behind TM occasionally makes software updates, and they *always* result in game functionality going down, several cards at a time bugging out and not working anymore, and other quality of life problems in the gameplay. There are also recurring and consistent bug issues, such as your opponent getting infinite turns, you being unable to pass your turn, your opponent getting free stuff (i.e. cheating), and the game generally crashing. Just now I had a game where the AI and I were both in the middle of our turns, and "your opponent has passed" kept being repeated as an infinite loop. I think I programmed better games than this when I was learning GW Basic. It's a simple board game, how hard can it be to keep it running properly? I'm left with the weird idea that they're messing with the players on purpose as a psychological experiment. I highly recommend TM itself, but this digital version is garbage.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Swedish
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't waste your money on this. The developers went on vacation at the same time the servers went down around Christmas, so no one is there to fix the problem.
every update they are just breaking the game if it actually worked properly i would actually enjoy it
Loved the board game, so I picked this up in the Christmas sale. For the past 6 days the servers have been down so I haven't been able to play with friends. I assume it hasn't been fixed because the staff are away for Christmas, but it feels like negligence at this point. Very disappointing to not be able to play the game over Christmas when my friends and I have free time.
한글화제발
Немногочисленные ценности этого продукта - музыка, картинки, худ текст (последних двух нет в некоторых проектах по ТМ) Все остальное - плохо. Играйте "на столе" или в "опенсоурсе". По мегаскидке, как введение в игру - можно.
Unfortunately cannot reccomend buying this game in the current state. I have been playing with friends on mobile and desktop version over a year (300+ games). It was pretty good from the start, graphic and UI are well done, servers were stable most of the time and bugs appeared rarely, but lately it got way worse. Servers are down quite often for several hours, sometimes more than a day (about 2 weeks during christmas!!). Number of bugs is somehow bigger now, than it was year ago, even in basic game. Cards that used to work now does not, with every bug fixed a new one emerges and stays for several months without any fixes. About 1 in every 10 games crashes completely, making it unable to finish. New Colonies expansion bugged as well. Sadly this game is now more frustrating than fun.
Amazing game...horrible app...don't buy it on steam.
Please translate the games into Portuguese.
While I like the game when playing with friends on a table, this is clearly a simulacrum. It plays slowly, you can hardly see what is happening (unless you click on all other players to check what changed, very tedious) and it's buggy. In particular, in the draft, if I select a card I can't select (because it is in the list but it was already selected in one of the eariler draft steps) the game closes the selection screen and I can no longer continue the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $233.1K | 598 | 90% | $14.99 | |
| $33.2K | 73 | 84% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 68 | 76% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 13.1K | 91% | $2.74 | |
| $1.2M | 2.3K | 93% | $24.99 | |
| $1.2M | 2.3K | 89% | $29.99 | |
| $1.2M | 2K | 72% | $19.99 | |
| $1.2M | 4.9K | 83% | $9.99 | |
| $1.2M | 1.5K | 73% | $24.99 |