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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 7.2Kreviews | 71% | — | $1.2M |
| $6.99−65% | 68ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this as a board game and as a steam game. BUT I am offended as a devoted player by the continuous accrual of bugs without any fixes. The most irritating issue for me is when an AI replaces a player. Instead of the AI taking their turns without hesitation, it now takes forever for the AI to take a turn. I've had to leave countless games so I don't waste my life waiting for the AI. This results in loss of Karma and limited availability of future games to join. Everyone go on strike to show the devs we won't stand for this disrespectful crap!!!!!
The very first tutorial is broken. You get to the 'choose corporation' part and there is nothing you can select. A quick look online shows this has been a known problem for a long time. They are continuing to offer new content for the game but can't be bothered fixing the base game tutorial.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Swedish
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Играл час в игру в финале тупо выкинуло и не могу переподключится, класс, тупорылые разрабы
Постоянные баги и выбросы из игры без возможности вернуться.
The game is very buggy.. I don't recommend buying this.. Also, the game doesn't have any timeout options to deal with players who timeout.. The game should time out players after a few minutes of not taking their turn, instead of waiting the full 30 minutes for them to timeout. Everything is just really poorly implemented.
FIX THE TURN TIMERS, YOU IDIOTS! When it's not your turn, or when someone ELSE'S turn is resolving, YOUR timer should NOT move. AT ALL! When you refresh your supplies, and have no control, your turn timer should NOT move. Between generations, your turn timer SHOULD NOT MOVE!!! What the hell is wrong with you dev's??? DO SOMETHING and CARE about your game!
every update they are just breaking the game if it actually worked properly i would actually enjoy it
It's glitchy as hell and the AI is slow like molasses, but I do like the game so I keep playing despite the frustration *** Almost a year later, and can confirm, glitchy as hell. I am currently not able to play online at all due to unknown and unsolvable glitching. Do not pay for this game unless you are cool with not being able to access online play nearly all the time and/or at random intervals
Loved the board game, so I picked this up in the Christmas sale. For the past 6 days the servers have been down so I haven't been able to play with friends. I assume it hasn't been fixed because the staff are away for Christmas, but it feels like negligence at this point. Very disappointing to not be able to play the game over Christmas when my friends and I have free time.
I have to be honest, I love the game itself but this is one of the worst maintained pieces of software I've ever seen. And I grew up in the era of 1980's buggy games. The team behind TM occasionally makes software updates, and they *always* result in game functionality going down, several cards at a time bugging out and not working anymore, and other quality of life problems in the gameplay. There are also recurring and consistent bug issues, such as your opponent getting infinite turns, you being unable to pass your turn, your opponent getting free stuff (i.e. cheating), and the game generally crashing. Just now I had a game where the AI and I were both in the middle of our turns, and "your opponent has passed" kept being repeated as an infinite loop. I think I programmed better games than this when I was learning GW Basic. It's a simple board game, how hard can it be to keep it running properly? I'm left with the weird idea that they're messing with the players on purpose as a psychological experiment. I highly recommend TM itself, but this digital version is garbage.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 13K | 91% | $2.74 | |
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| $1.2M | 2.3K | 89% | $29.99 | |
| $1.2M | 2K | 72% | $19.99 | |
| $1.2M | 4.9K | 83% | $9.99 | |
| $1.2M | 1.5K | 73% | $24.99 |
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| — | 0 | — | — | |
| $233.1K | 598 | 90% | $14.99 | |
| $33.2K | 73 | 84% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 68 | 76% | $6.99 |