
Lead mankind's exploration into outer space! Build bases on the Moon and Mars, survey the rings of Saturn, and send generational Colony ships to Alpha Centauri, all in one sitting! SpaceCorp: 2025-2300 AD is a fast-playing, single-player, turn-based, sci-fi strategy game.
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Lead mankind's exploration into outer space! Build bases on the Moon and Mars, survey the rings of Saturn, explore the vast oceans of Europa, and send generational Colony ships to Alpha Centauri and beyond. SpaceCorp: 2025-2300 AD is a fast-playing, turn-based, sci-fi strategy game, all in one sitting!
Using a clever card-driven, hand-management system, SpaceCorp plays in under 60 minutes, and has many exciting game modes, from playing against aggressive AI's to playing against a devious, hand-crafted, card-driven automa. It also includes optional era situation cards to add additional variety.
Do you have what it takes to lead mankind into the future?
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In SpaceCorp, the player explores and develops outer space over three eras. The player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and nearby stars. In SpaceCorp you can …
Assemble a spaceport at a Lagrange Point.
Launch an exploration mission to Mars.
Mine asteroids.
Earn profit from exotic resources discovered on the Jovian moons.
Discover microbial life in the subsurface oceans of Charon.
Decode exo-DNA to develop radiation resistant human pioneers.
Undertake a mission to Alpha Centauri in a generation ship.
Break through technological barriers to achieve faster-than-light travel.
Establish a colony in the Tau Ceti star system.
Each of the three eras is played on a different map:
The first era, Mariners, covers exploration and development out to Mars.
In Planeteers, players settle the outer solar system.
In Starfarers, players send missions to nearby star systems and establish interstellar colonies.
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SpaceCorp: 2025-2300 AD is a digital adaptation of the award-winning board game by the same name released in 2018 by John Butterfield and GMT Games. It was nominated for the "2018 Golden Elephant Award" on Board Game Geek, along with Root and Brass: Birmingham. Other award winners on Board Game Geek include Terraforming Mars, Twilight Imperium, Star Wars: Rebellion, and Dune: Imperium.
As a fast-playing, tight strategy game, SpaceCorp is perfect for players looking to get their strategy game fix in short time frames.
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SpaceCorp: Ventures is an expansion for SpaceCorp, available as DLC. In SpaceCorp: Ventures, players will be able to play as any one of 14 different rival corporations, each with their own powers, abilities, and motivations, leading to very dynamic games and ever changing strategies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Spacecorp 2025-2300AD is a fantastic game. And this adaptation is pretty slick, but it's missing one important thing that I can't recommend it without: Multiplayer. No hotseat. No online. No way to play this game against a pretty weak AI, even at the highest level. At this point in time, there are no plans to make multiplayer available, so it looks to me like this entire project is little more than a $13 advertisement for the physical game. I'd have refunded it if I hadn't spent too much time playing.
I really enjoy the board game. But, this digital version has some serious issues. 1) The AI is not competent: I'm not an expert player, but my last game on Hard was never close, I won ~120 to ~40. The AI did some odd things that I've never seen a human do, like claim both Beyond markers in Planeteers so it had a huge head start in Starfarers, but it didn't do anything with that head start. It also does not value Genetics and Revelation as highly as it should: I was able to Research the cards out from the offer every time. 2) The UI/UX is not attractive or intuitive. Examples: building a Colony and getting a CP from Build value, it seems you must apply the Build cards before clicking Colonize, you can't do it after selecting Colonize. Moving between teams can also be confusing. One thing the app did teach me about the board game is that the Alien tiles can't receive two bases with that one Adaptation: I didn't realize the ability only applied to Primary tiles and Aliens are not a Primary tile.
Weak AI, Incorrect rules implementations. ZERO intent for multiplayer. Ventures is BROKEN because these lazy devs can't be bothered to implement the actual rules for HQ selection and instead made up their own dumb way to choose HQs. Cannot recommend
SpaceCorp: 2025–2300AD is a thoughtful and methodical strategy experience that translates an ambitious tabletop design into a compact yet far-reaching digital format. Developed and published by Logix Interactive, the game presents humanity’s expansion into space not as a tale of warfare or alien conquest, but as a carefully managed corporate and scientific endeavor unfolding across centuries. Rather than overwhelming players with endless systems or sprawling real-time mechanics, it opts for a tightly structured, turn-based approach that emphasizes foresight, efficiency, and long-term planning, making each decision feel consequential within the grand timeline it depicts. The game is structured around three distinct eras that chart the progression of human ambition beyond Earth. Each era introduces its own map, objectives, and strategic priorities, gradually widening the scope from near-Earth exploration to full interstellar expansion. Early turns focus on familiar territory such as the Moon, Mars, and nearby asteroids, where establishing a foothold and generating steady income is essential. As the game advances, the emphasis shifts toward deeper space and eventually to distant star systems, transforming what began as cautious exploration into a bold race to colonize the stars. This sense of escalation is one of the game’s greatest strengths, as it creates a natural narrative arc driven entirely by player decisions rather than scripted events. At the heart of the experience is a card-driven action system that governs nearly every aspect of play. Cards determine movement, construction, research, and resource exploitation, forcing players to constantly weigh short-term gains against long-term strategy. Hand management becomes a subtle but powerful mechanic, as even a single poorly timed card can derail carefully laid plans. Movement across space is deliberately constrained by distance and infrastructure, reinforcing the importance of building bases and staging points before attempting ambitious leaps. This creates a satisfying rhythm where early investments pay dividends much later, rewarding patience and planning over impulsive expansion. Thematically, SpaceCorp: 2025–2300AD embraces an optimistic, almost classical vision of science fiction. Conflict exists primarily in the form of economic competition rather than direct confrontation, and success is measured by efficiency, reach, and profitability. There are no battles to fight or enemies to destroy; instead, the tension comes from racing rivals to key locations, securing valuable resources, and positioning your corporation to dominate future eras. This focus on exploration and development gives the game a distinctive tone, one that feels contemplative and aspirational rather than aggressive, setting it apart from many modern space strategy titles. Visually, the game prioritizes clarity and usability over spectacle. Maps are cleanly laid out, icons are functional, and information density is high, reflecting its roots as a board game adaptation. While the presentation may initially feel austere or overwhelming to newcomers, familiarity quickly reveals a well-organized interface designed to support deep strategic play. Animations and effects are minimal, but this restraint keeps attention firmly on decision-making rather than visual distraction. The digital format also removes much of the bookkeeping traditionally associated with complex board games, allowing players to focus on strategy rather than rule enforcement. The solo experience is supported by competent AI opponents that provide meaningful resistance without feeling unfair. While multiplayer interaction is inherently more dynamic, the single-player mode stands on its own as a satisfying strategic puzzle, especially for players who enjoy optimizing routes and sequencing actions. Replayability comes from experimenting with different strategic approaches, as early decisions can dramatically alter outcomes in later eras. That said, the game’s deliberate pace and lack of direct conflict may not appeal to those seeking fast-paced action or dramatic reversals, as the experience favors steady progression over sudden surprises. Overall, SpaceCorp: 2025–2300AD is a deeply considered strategy game that rewards careful thinking and long-term vision. Its ability to compress centuries of human expansion into a session-friendly format without losing thematic weight is impressive, and its card-driven systems offer a level of elegance rarely seen in digital adaptations of complex board games. While its learning curve and restrained presentation may deter some players, those willing to engage with its systems will find a richly rewarding experience that captures the quiet thrill of guiding humanity from its first steps beyond Earth to a permanent presence among the stars. Rating: 6/10
If you like the board game you will like this.
I’ve now played six games and am very pleased with the results. There are some things that could be improved: I would like to be able to slow the opponents cardplay down so I could catch what they played, or enlarge their already played cards. Also, I am not yet clear on how to change ships when moving… I have changed them but am not sure what did it. But, I have really enjoyed playing and am very happy with my purchase. I am looking forward to Ventures being released,
A turn based card driven (and chit pull) 3x (no exterminate) game. Good fun, AI is a challenge. I now want the physical game, which is the reason why the game exists digitally. And now I have bought the board game....
[H1] 企業による宇宙開発競争を描いたボードゲームのデジタル版 [/H1] 宇宙船で調査チームを各惑星に送り込み、資源を探査し、基地やコロニーを建設して得点を稼いでいくというゲーム。 火星探査世代、外惑星探査世代、恒星間探査世代の3部構成になっており、それぞれマップを入れ替えて合計得点を競う構造だ。 各種のアクションにはカードを使用するのだが、アクションコストのやり繰りと手札のマネジメントが非常に悩ましく面白い。 2025年に火星に到達する設定になっている点については、まああまり深く突っ込まないようにしよう。 オリジナルはGMT Gamesから販売されているボードゲームなのだが、移植の完成度は良好でAIもそれなりに手ごわかった。 ただしプレーヤー以外のすべての企業を自動的にAIが担当するため、マルチプレーヤーに対応していない点は残念。 なおDLCでボードゲーム版の拡張モジュールに対応しており、こちらを導入するとバニラでは均一となっているスタート時の企業の能力に、さまざまな個性がつけられるようになっている。 [table] [tr] [th]言語依存度[/th] [th]★★★☆☆[/th] [/tr] [tr] [td]難易度[/td] [td]★★☆☆☆[/td] [/tr] [tr] [td]リアルSF度[/td] [td]★★★☆☆[/td] [/tr] [/table]
Great game! I had played the board game once, found it difficult to track everything going on, but liked the premise. This port of the board game provides an excellent way to learn the game, and I find it fun! I have had no problems with bugs, and the display is adequate on my laptop (16" screen). The "undo" feature facilitates learning by doing, then undoing and trying again. This has made what was a challenging board game into a fun digital game. Kudos to the developers and designers.
A faithful representation of the board game, with some of the bugs (mostly pertaining to the Ventures DLC) being rapidly squashed. No multiplayer at the moment, though, strictly solo. About the game itself: it's a peaceful space exploration with 3 distinct phases (nearby space up to asteroid belt, whole Solar system, nearby stars), with each phase resetting the board and having additional mechanics. Due to this, the game is taught to you gradually, without overwhelming newer players. I highly recommend the tutorial, it teaches you the basics nicely. For those who never played the board game: this is a turn-based game of space exploration. The game flow is about moving your exploration teams to explore celestial bodies and putting various bases on them, gaining cash for that. The engine of the game is the shared deck of multi-use cards, with each card only used once - unless you add it to your several infrastructure slots, which allows their reuse. In its essence the game is a race to complete various objectives (akin to achievements) to gain more cash before your opponents can claim them; but there are multiple additional ways to get profit. Eras 2 and 3 add powerful technologies (which are also limited in number, so a race again) and additional complications like cosmic radiation and increased distances between celestial bodies, with more mechanics (such as establishing colonies) added. The mechanics of the multi-card use and steep requirements for movement, exploration and building combined with the race for objectives makes the game a nice thinking mind-bender. The game currently only supports solo play, but it has two options: AI bots playing the game by the rules and solo regime from the board game which uses card-driven randomization to simulate competition (straight from the board game). AI bots are fluid, but very bad at the game, you almost need make an effort to lose to them. The drawbacks of the game is the aforementioned lack of multiplayer and poor difficulty of AI bots and very strange UI (it's working, but it's a mess). The other one is linked to the source material, the appearance of the game is pretty bland. Other than that, the game is a good. Just be warned that this is a board game adaptation, so the dynamics are different from a pure video game.
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