
Become a tennis coach and manage up to 9 players: take care of training sessions, planning, sponsors, team members, and take control of them on the tennis court if you wish so! Will you be able to lead your players to the top of the world hierarchy?
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Simplified Chinese, Traditional Chinese, Romanian, Portuguese - Brazil, Russian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
补票,但是补不回那年夏天的60小时和两个存档。
This is a really enjoyable game. It's more compelling than I expected as you try to balance training/improvement against competing in tournaments/trying to improve your ranking which you need to do to earn some prize money to pay for trainers to help you improve. As you improve, you can attempt to qualify for higher level tournaments - the risk being if you don't qualify, minimal money and points. So I find planning the schedule really interesting, particularly when you come to deciding whether to defend ranking points from tournaments the previous year. The training is quick to do and I don't find it a chore. The 3D game engine is really good and you can really get into the matches, adjusting tactics as you go. An option to watch a replay of the last point would be great though. The developer is really responsive to feedback too. In that regard Manu, would it be possible on the page where you decide whether to return to your coaching centre after a tournament, to include when/where your next tournament is? When you have more than one player, it can be hard to remember the schedule and its very expensive to, for example, return from the US to Europe only to find out that your next tournament the following week is back in the US. Overall, even if you're not a huge tennis fan like me, there's alot here to enjoy!
Es bockt :)
good sim
This has generally become my default game that I go to, as much because I can just have the 3D games going on in the background and don't really need to devote full attention while doing other things. I wouldn't strictly go as far as saying this game is that realistic, but it achieves the balance of unforced errors to forced errors/winners that I'm not sure any other tennis game has come close to (if not net heavy). Still enjoyable after all the time I've sunk into it, though I can see how other reviewers may have found aspects a bit tedious. I still find quite a bit of replay value in this, which is probably just down to my enjoyment of the management/sim genre and tennis in general, and is who this game does cater to after all. Dev also looks to be actively invested in improving the game on an ongoing basis, which is awesome. Addition - I had not played match mode at time of initial review. As someone who has played Top Spin 4 to death, I think this game on the whole does the tennis simulation thing far better. The addition of the button release could add some depth, but that is a pretty Top Spin specific feature, and I do find myself doing it reflexively while playing this. As a note, playing on controller offers a much better playing experience over keyboard. - Similar to World Tour mode, winner/error rates are reasonable - Positioning always matters - very nice to see! - Can routinely hit the ball out (rather than with most tennis games where it devolves into an attrition war until someone hits a winner, so it becomes beneficial to just be able to blast your opponent off the court), and it is possible to actually work your opponent around with different styles - Took me a while to working up to playing against Pro-10 and poses a legitimate gameplay challenge still. Being on serve actually feels like an advantage, and matches often down to the outcome of a break point here and there, which is great from a tennis simulation standpoint - Missing volleys to a comically wide degree is always amusing (and also much like how I play in real life :) ) A few gripes though: - The music gets pretty tiring after a while - please add more to the cycle - Would have liked to see players in World Tour 3D mode miss by hitting into the net or long more often, rather than wide the majority of the time (from a realism standpoint). This seems to be less of an issue in match play, but still could be better - With the spin measure turned on with each shot, I would think that rpm rather than rps makes more sense as the unit to use given this is what usually is reported on in tennis commentary - When you have both juniors and pros recruited and attending the "same" tournament i.e. grand slams, they don't register as being the same for the purposes of training that require you as the coach to be present - Unity base (this probably can't be fixed as such) can have lower end gear running pretty hot (my hodgepodge tower with 6700+3070 is unfazed, but my 4yo laptop with 8265U+integrated UHD 620 is much less happy but remains playable in World Tour mode. I will only play matches on my tower) Fixed!: - When recruiting players, their titles history gets erased for some reason - at least as far as I've observed with players I've had, then didn't keep on/failed contracts, but picked up later - Since posting the initial review, UK Slam changing clothes to white no longer consistently works. Previously, it applied universally, unless the colours on the model were set to inverted (would appear jarringly black) but now seems very inconsistent - will work some of the time now but does not the majority of the time Non-gripes/things that bother me but I find understandable: - Net play is probably a bit too strong if referencing real life, but it's alright from a game balancing perspective. It also warps the winner/forced error/unforced error counts to be weird and unrealistic - Mr "Fidirir" largely seems to need to come to the net to have any reliable chance at winning despite being called an all rounder. This is an issue with all tennis games though which is an oddity of game balancing, and one I don't think anyone has gotten a real handle on in game design - A few players' playstyles aren't accurate to those they are meant to represent (mainly the less high profile ones), though this is understandable from a game balance perspective General future suggestions: - Would be great to see more swing animations added - Need better "Nodol" forehand animations. The ones attributed to him are pretty awful; the base animation is the one I find the least worst
An absolute MODEL of both a physical sim and strategic sim. A must buy for any tennis fan.
this game allows you to get in-depth into a realistic tennis world, craft your own stories and etch your own name into sporting history. good stuff
alles super
le meti vicio a este juego, y sigo sin entender como ganarle a los voleadores, pero aun asi, me encanta.
le Développeur est sympathique et réactif, niveau de difficulté adaptatif en fonction de l'envie du joueur
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Super Killer Hornet: Resurrection | $41.5K | 814 | 62% | $2.99 |
| Blood price | $41.5K | 148 | 70% | $14.99 |
| Seven Kingdoms: Ancient Adversaries | $41.5K | 250 | 94% | $5.99 |
| Radiant Defense | $41.5K | 148 | 83% | $9.99 |
| Wander Hero | $41.5K | 137 | 77% | $11.99 |
| NejicomiSimulator Vol.5 | $41.5K | 89 | 84% | $14.99 |