
A turn-based tactical RPG. Experiment with the talent trees of 23 heroes. Combine abilities with equipment. Defeat 17 terrifying bosses and uncover the secrets of the planet Tenebris!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 15 → 22.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Tenebris: Terra Incognita is a challenging turn-based RPG set in a gloomy science fiction setting. Take command of the best fighters of humanity and save the expedition of the Solaris starship, which crashed on an uncharted planet infested with terrible monsters!

We are big fans of series like Darkest Dungeon, X-COM and Disciples, and we want to give players a similar experience through deep hero customization and career progression. Having 5 basic classes with easily recognizable roles at the beginning of the playthrough, the player will be able to choose character development branches from 17 advanced classes as they gain experience. Each specialization has separate talent trees, allowing the player to create unique characters within the same class.
The game has a full inventory system. Found or purchased items - weapons, armor, special equipment - can not only improve the basic characteristics of the characters, but also influence their talents or give new abilities.
Experiment with the talent branches of the characters.
Combine your abilities with equipment items.
Create your own unique build, and conquer the world of Tenebris!
The damaged hull of the ship turned out to be the least of the expedition's problems: the people, not having time to recover from the heavy landing, were immediately attacked by huge bugs. The size, speed and aggressiveness of the enemy would not be such a problem if not for the amazing organization of the swarm. These bugs, through chemical signals, are able not only to coordinate, but also to strengthen and accelerate each other. The more there are, the more dangerous each individual enemy is.
If you manage to defend the starship and gain a foothold in the insect-infested Misty Wasteland, your troops will be able to open other areas where the bug scouts do not dare to go. And if you learn from the swarm, you will understand: there, beyond the borders of the wasteland, you will need new abilities, different combat tactics and, most likely - bigger guns.

The Solaris starship is your base and the only relatively safe place on the planet. Here you can purchase weapons and armor, awaken new recruits from cryo-sleep and send wounded heroes for treatment. The resources found in missions will allow you to improve the ship's bays and expand the capabilities of your squad.
In addition to the expedition commander and the head of the security service, together with whom you will solve the main task of escaping the planet, you will be assisted by the chief doctor, leading engineer and warehouse manager. Each crew member will have unique tasks for you, and solving them will allow you to obtain additional resources and technologies that can increase the chances of survival of the expedition.
Be careful - the ship's supplies are scarce, and you will have to fight for the planet's resources. You have to carefully choose what to spend the little you can get in battles.
Will you be able to conquer the dark planet and save the expedition?
The crew has left all the decisions to you - proceed at your own risk!
Engagement
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great game. The best way to describe it is "Sci-fi Darkest Dungeon." Major inspirations seem to be Space Marines along with Starship Troopers and/or Aliens. Indie games like this can sometimes feel disjointed when it comes to the overall vibe and tone. Happy to say that that is not the case with Tenebris: everything from the artwork and sound design to the gameplay loop create a really unified feel that makes it satisfying. This is definitely a "one more run" game where the next thing you know it's 2am. I really love the artwork in Tenebris--specifically the character and enemy artwork. You can tell right away from the design of each bug what it's going to do. Huge pincers? It's gonna stab you with them. Big bloated sac on its abdomen? Yeah, that thing is spray acid goo at you. The bugs are terrifying in the best way--so you won't have a problem mowing down rows and rows of them (my personal favorite is cleansing them with fire). The five base classes are unique but also cover a bit of similar ground so its easy to make a party of four that covers all the bases. I especially like the advanced classes as they each feel distinct and also build on the qualities that made the base classes work. Visually they look great and the artwork again does a good job of telling you what each character does. The level design really worked for me. While its a simple 2-D scroll like in Darkest Dungeon, you have to keep an eye out for collectibles, chest etc. The devs did a great job making the most of the environment despite how limited it might seem. From eerie mountains in the background, to weird alien particles floating through the air, to foreground stalagmites in the claustrophobic cave levels, every part of the level design comes together to make memorable locales. I have a few gripes with the gameplay. The base upgrades feel very hit or miss--some are must pick ASAP and others seem like a big investment for minimal gain. I encourage the devs to think about ways to make each upgrade feel impactful, rather than a bunch of +10% benefits here and there. Two other small issues are not enough space on the hotbar for abilities and way too many equipment drops that don't do anything. I am happy to see that these are both being addressed in the 1.0 release, so these are only temporary gripes. The early access feels like a mostly complete game, and I would recommend it in its current state any day of the week. The fact that there will be a full release with more advanced classes, biomes etc, down the road is a huge bonus.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Hungarian, German, Spanish - Spain, Simplified Chinese, Polish
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game - interesting classes. I have held off for many months now waiting for the full release
spent 25 hours into this game, love it, but now my screen is stuck on loading screen.... i cant get pass or reload, so everything ive done is gone because this bug... for some reason there is mountain mission 1-4 mid game that glitched my game so careful... all my work is waste cause this bug
This should my type of game, but the huge mouse cursor that covers half of the tooltips and keyboard movement turned me off immediatly.
Bom jogo, meio velha guarda combate bom graficos 2d, e progressão interessante.
A lot of class selection with upgraded split trees for more class options. Side missions you can assign your non-combat squad to for xp and item gathering. Rewarding combat & a unqiue side scrolling adventure mode. Occasionally the Boss mobs don't mess around, so bring a good squad. Looking forward to the full release.
剧情我没记住,但被儿子洗脑了 游戏很爽,顺便送你一个赛博爸爸 亲爱的制作组,咱把 "son" 翻译成 "宝" 好吗?
Даже не знаю, что-то сделали с шансом попаданий, играть стало невыносимо, до релиза такой проблемы не было
A desenvolvedora Phantasmica Studios fez uma aposta certeira quando decidiu investir em um estilo gráfico que combina simplicidade com impacto visual. Em Tenebris: Terra Incognita, toda a exploração e os combates acontecem em um plano 2D com progressão lateral, o que dá ao jogo uma estética única e ao mesmo tempo funcional. O jogador avança pelo cenário com controle total da equipe, mas sempre dentro de limites bem definidos.(...) Ainda que o jogador seja guiado por uma série de tutoriais que tentam explicar as mecânicas de combate, Tenebris: Terra Incognita rapidamente mostra que não é um jogo simples de dominar. As opções são tantas que, inevitavelmente, o jogador se sente perdido nos primeiros momentos. Logo de início, você recebe uma variedade de buffs e habilidades que podem ser usados em combate, mas a quantidade de informações e ícones na tela pode gerar confusão. É perfeitamente possível sair atacando e as coisas vão funcionar, por algum tempo. (...) Ademais, você ainda terá de gerenciar diversos recursos, habilidades e acessórios dos seus personagens no que podemos chamar de Centro de Comando do jogo. O sistema de gerenciamento de base em Tenebris: Terra Incognita é um dos elementos que mais reforçam a pegada estratégica do jogo. Em vez de ser apenas um ponto de descanso entre missões, cada instalação da nave Solaris desempenha um papel crucial na progressão da equipe e na forma como o jogador enfrenta os desafios do planeta.(...) Logo que comecei a jogar, imaginei imediatamente como Tenebris: Terra Incognita se comportaria no Steam Deck e, por consequência, em outros PCs portáteis. A ambientação em 2D, somada aos gráficos pixelados, realmente ganha vida na tela menor: os cenários sombrios, os efeitos de paralax e os detalhes grotescos dos inimigos criam uma atmosfera envolvente que parece feita sob medida para o formato portátil. Nos primeiros minutos, a experiência é agradável e até imersiva, já que o estilo visual combina bem com sessões rápidas de jogo.(...) Com uma proposta enraizada na estratégia e no gerenciamento de personagens Tenebris: Terra Incognita é um legitimo RPG tático por turnos que exige conhecimento, estratégia e muita experimentação. Ainda que tenha uma progressão lenta, o jogo oferece combates complexos e profundos, em meio a gráficos bem construídos e um clima de ficção e terror muito bem construído. A dificuldade elevada pode afastar alguns jogadores mais precoces, já que o jogo exige um aprendizado que pode levar um tempo considerável. Entretanto, qualquer um que tiver um pouco de paciência e perseverança terá uma experiência divertida e gratificante. (...) 🎮 NOTA 8.5 / 10 Pontos positivos👍. Pontos negativos👎. Gráficos 2D bem detalhados. Dificuldade elevada exige muita atenção do jogador. Diversidade nas estratégias. Inimigos repetitivos. Alto nível de gerenciamento e customização. Progressão pode ficar cansativa. ANÁLISE COMPLETA EM: https://gamesever.com.br/tenebris-terra-incognita-review/
开头指挥官一句“儿子”就已经让我对翻译产生了担忧 果不其然翻的稀烂 很难想象快2027了还能把boss翻译成老板 当然这些都是小事 重点是稀烂的翻译让游戏里面成吨的名词 状态 效果等理解起来非常艰难 玩起来跟便秘一样
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