
Delve into grid-based tactical combat in this roguelike deckbuilder. Coordinate your heroes, modify your cards with unique runes, construct powerful item builds, and sidestep card-corrupting terrain to survive a gauntlet of befouled enemies.
Modeled estimate, not a reported figure. How we estimate →
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About
“Slay the Spire Meets Into the Breach! Great New Deckbuilder Just Landed!” - Haelian
"One Of The Best Grid-Based Roguelike Deckbuilders I've Seen So Far" - Wanderbot
"AWESOME Turn-Based Tactics Roguelike Deckbuilder!!" - Retromation

Choose your heroes that will fight to rid this world of corrupted Tendryll. In order to survive, your heroes must work together and coordinate their unique abilities. You will encounter deadly enemies, dangerous traps, and perilous environmental hazards that hex your cards.


Each hero has its own move deck and draws a guaranteed move card each turn - allowing your heroes to always be in the fight. Dedicated map nodes let you swap in new move cards to maintain a balanced move deck.
Alongside their move decks, heroes also have unique attacks and skills that give them powerful ways to reposition themselves and others. You will knock enemies back into walls, teleport to random locations to gain an energy advantage, or throw allies and enemies across the battlefield - dealing heavy damage around where they land.

Double your block, gain Invisibility, or play your card twice - every card can potentially be improved with impactful runes like these.
If you’re feeling bold or desperate, shops and black markets offer risky anomalies that reward you with items for free - if you don’t pay with your life.


Survival requires difficult choices. Along your journey, your heroes will find card-altering runes, unique movement cards, and class-defining relics. Will your heroes take the greedy path to perfect their archetypes, or will they take a safer path, restoring their health with the hope of surviving another battle?

170+ cards
115+ relics
3+ heroes
3 acts
5+ bosses
35+ unique encounters
20+ combat modifiers
30+ bounties that unlock heroes, relics, and potions
14+ runes
10 ascension levels
Full Steam Deck support (pending Steam validation)

Wishlist to get updated when we release. Every wishlist helps our development of the game!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
The game is a good Idea .. but the execution flawed. I have played alot of rouge like deck builders and even more Tactical games. This game is hard to the point it is not fun. You can make the best plays but you dont have enough ways to get HP back... the more you play the more you can see the flaws. I was hopen once I had unlock more cards ...but its moot .. no matter how you play what you try to build .. you lose too much HP. Now some of the ideas of this game are amazing ,... cant wait till its fixxed ..
A truly addictive and well designed game. The art style is amazing, and the combat is challenging yet rewarding. I cannot wait to see more heroes, enemies, relics, events, etc. Keep up the great work devs!
Great mix of Slay the Spire style mechanics with a classic auto-battler. Looking forward to seeing new content, so I can explore all the possible broken combinations!
啥时候更新把数值平衡了我就给好评
Game is a fun card builder. only suggestion is to have a way for the caster to build up as quickly as the other classes in damage
Trop super
game is good.
This is not a low skill cap deckbuilder like Monster Train where everyone can draft 1 godlike unit, card or relic that will automatically win you the run. It's difficult but in a good way.
缝合的其实还行,双人设定有地狱卡牌的影子,数值设计有点sts的影子,符文系统有虚空穹牢的影子,自走棋这块应该是陷阵之志?我没玩过这个但估计大差不差,整体难度的话感觉略低,作为rouge卡牌没有局外成长,挺好的。另外发现中文语言下面,有的卡牌文字还是英文,是忘记改了? 整体游玩体验的话后面再补,我水平不高看不出来数值设计的门道,等我通了最高难度再补一下(
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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