
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely love Temtem!! If you're curious about it, get it already. 🔥
0.0
Love this game, nothing more to say , its just so fun.
Easily worth the money
Overall I would say yes, its worth playing, but with specific expectations in mind. The game is a lot like pokemon (obviously) but on hard mode, which is a refreshing challenge. I especially enjoyed the vibrant climate of Deniz and Omninesia. I had fun in the first 2/3 of the campaign (tucma bs aside), but the devs soon started running out of steam it seems. The ending and last parts of the campaign are sloppy and uninteresting, with progressively more busywork, fetch quests, and lacklustre referential humor. When I finished the campaign (and it's terrible ending-chapter) I realized all that was left was grind and bling, and my remaining motivation to play just fell off a cliff. Only grind for premium currency and cosmetics left. Dozens of hours breeding perfect tems of my favs, pointless. Can't bring my own tems to most endgame content. 'Multiplayer' Endgame content really being more like concurrent singleplayer sessions where no one interacts, so I can't even enjoy playing with family any more. Social systems and chat are rudimentary at best. Lack of added content despite it being a quasi-live-service model. Sloppy writing, typos, backtracking, endless busywork, and for what?! Play it as a standalone 'pokemon-like' game and have some fun, but don't invest your time and emotions into it, it won't reward you for that. It's a good taming game but not a good MMO. End game players mostly seem to be obsessed with PvP or Luma (shiny) hunting. No substance left to enjoy, just busywork and repetition. There are also umbras which have a 1 in 20,000 chance of appearing and they won't show up unless youve done specific end game stuff, that's the type of end game live-service content the devs seem to think is adequate.
nexomon better
На данный момент игра виснет на загрузке...так что если кроме игры хотите потанцевать ещё и с бубном то покупайте)
最後にプレイしたのが数年前なのでほとんど記憶にないのですが、プレイ時間を見る限り多分合わなかったのだと思います。 今は良いゲームになっているのだろうか。
wann kommt denn mal was neues ? ich denke viele würden sich über neuen kontent freuen vllt mal einen neuen spielmodus für einen neuen spielstand oder eine neue insel bei der man seine tems abgeben muss und neu anfängt man kann halt nur einen spielstand haben und ansonsten nur zeitbegrenzte spielstände in den vorhandenen spielmodi
Fantastic ♥♥♥♥♥
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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