
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
210 heures lors de ma première run, uniquement en pve. Faire un temtem parfait par soi même aura demandé beaucoup de temps et de pratique mais quel bonheur une fois que l'on y arrive
2026 No conviene, tuvo mucho hyper pero simplemente son mejores otras opciones.
its allot of fun if u like monster tamers (yes like pokemon) it doesnt try to do anything to crazy but it does everything pretty good
TOP! amazing game in 2026! TEMTEM is a envolved pokemon
muito bom
everyone says this is more or less a Pokemon-like MMO and that is pretty accurate, but it is so much more with an insane amount of content (despite them stopping active development and not releasing any new content which works for me since there is already SO much) and some interesting and unique features, so let's get into those. in Temtem, you have 2 active Tems in a fight instead of how Pokemon has only 1 active which means trainer battles will also have 2 active tems (lots of "twin" battles, but even solo trainers have 2) as well as the fact you can occasionally have a random encounter in the grass with 2 Tems. The next thing I will bring up is the stamina bar and the waiting action which kinda looks like a blue clock or something. when you use a skill, it consumes a certain amount of stamina (and although I think you passively regain a very small amount each turn) if you use a more powerful skill that costs alot of stamina or something, you have a risk of running out. when you run out of stamina, your Tem will actually take damage from over-exertion. When your stamina gets low, you can use the wait action (the blue clock looking thing) to wait and do nothing that turn to regain more stamina back for the next turn and avoid potentially over-exerting a Tem. The next thing I will mention (which is pretty important) is the "death penalty". When all of your Tems on team lose all HP and "die", you will be teleported to the last visited Temporium (or mini-Temporium which I will go into soon), and you will pay a penalty from the main currency you get from trainer battles and some side quests and stuff. I "died" once in the beginning and I lost 100 of those coins or whatever you'd like to call them (I think they are called Parsans or something?) which for a new player is quite a lot! so you want to be careful, heal when needed between battles, and avoid letting your whole party die (you still have to make your way to a Temporium or mini-Temporium to heal, especially in the very beginning, so you want to start making your way to one when health is low or you are running low on Tems left alive in party because you can still encounter wild Tems in the grass on the way back). The last thing I will mention will be 2 things combined into one, but I am doing so because 1 will definitely be an important factor when you consider the other which would make it necessary at times once you reach that point. Like I said before, the game is HUGE and has ALOT of content (7-8 islands each with own cities/routes, and I don't know for sure since still kinda new and definitely still on 1st island, but possibly each island might have their own Tems and Tem index or whatever you call it.). This also means that for some reason, the "Routes" between the cities and the specific paths on said routes are so INSANELY long that somewhere in the middle, there will be a mini-Temporium which is like a normal one, but mostly just a healing station, Tem storage, and a mini-shop with limited items for sale (mostly healing balms and Tem cards). This brings the 2nd thing I wanted to mention which is once you get past "Route 1" (called Prasine Coast iirc), you will at a point in the main story quest go to a shop and get something called a Temessence Phial or something and this is VERY important AND unique! this thing is a 1 time use (rechargable at a Temporium in the same machine you heal Tems) portable healing station to heal/revive your party on the go! This means if you have most team dead and the ones left are gettin low and not close to next city or the mini-Temporium healing station, you can use the Phial for the portable healing that can be refilled once you get to the Temporium. this is a game changer when you get it because it can help you avoid a "death penalty" or something trying to get to a Temporium and also save alot of basic currency you would spend on potions and revives and stuff overall (you would still want to buy and have some in stock, but wouldn't need to be as bad about them once you get it). Overall : This game is pretty amazing and in some ways is alot better than I imagined, but in others, it can be a bit much and kinda overwhelming (yes, most specifically how insanely long each "route" is and trying to get between cities and stuff..) but it is still fun overall! Rating : I would give Temtem a solid 8.5-9/10! if you want a game that's an MMO that is alot like pokemon with its own unique quirks, then give this game a try~
No lo había jugado antes porque no me interesaba mucho su parte MMO pero el juego es muy disfrutable igualmente obviando esta parte.
I like thisis
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Jogo tinha muito potencial, mas morreu cedo, a empresa não fez muita questão de cativar a comunidade igual eu vejo hoje em dia com Palword. Tenho um carinho por esse jogo, mas nunca deixará de ser o rival hipotético de Pokémon. Não sei como se encontra o estado desse jogo atualmente
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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