
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No way to unlock ANY (good)clothes early game, you can tell it was designed as a cash grab to milk players. The whole MMO drama. Getting the rainbow feathers is so far beyond grindy its awful. The idiot devs took out the cash shop but didn't add an easy way to get the stupid feathers?! Everything else is just mediocre. Especially the dozens upon dozens of fetch quests and go here talk to A then go back and talk to B No way in heck it's worth $45. And the reason I can't play anymore is It has got to be the most dumb @$$ backwards way of evolving mons I have even seen in a MonTamer. Instead of a set level its about how many times you level that tem up...yea catch a middle stage at level 45? Get it to level 80 for it to evolve. It's to force payers to do the dumb breeding to force more grinding to keep people in the game longer. oh and ALWAYS ONLINE! and forced doubles I hate double battles. The Devs wanted it to be "competitive" I played 2 years ago on Switch now grabbed it on sale for 8.99 here. I thought it would have gotten better. I was wrong. If it wasn't for that stupid evo system I could maybe slog through the game but nah. My little brother quit 2 years ago cus his starter was over level 50 and still hadn't fully evolved XD Love the mon designs and it is the only Turn based mon tamer that has almost true co-op.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 11.5K | 92% | $29.99 | |
| $6.4M | 13.8K | 72% | $13.99 | |
| $6.4M | 26.1K | 94% | $9.99 | |
| $6.5M | 67.9K | 87% | $4.99 | |
| $6.5M | 25.5K | 79% | $13.99 | |
| $6.5M | 12.3K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.4M | 8.1K | 84% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $49.2K | 69 | 83% | $19.99 | |
| $18.5K | 210 | 71% | $5.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TemTem ist kein schlechtes Game, allerdings hat es einige fragwürdige Entscheidungen, die ich hier ansprechen muss. Was TemTem richtig gut macht: + Design: Für mich schlägt die Temtem Optik die modernen Pokémon-Generationen. + Wuchtige Kämpfe: Wenn eine Attacke einschlägt, dann spürt man das auch. Die Animationen sind hervorragend inszeniert und wirken deutlich dynamischer als bei der Konkurrenz. + Atmosphäre & Koop: Der Soundtrack ist ein echter Ohrwurm-Garant. Dass man das komplette Abenteuer mit einem Freund im Koop bestreiten kann, ist auch ganz lustig. + Humor: Bei einigen Dialogen kommen die Witze gut zur Geltung. Wo der Spielspaß ausgebremst wird: - Texte ohne Inhalt: Viele Charaktere neigen zu extremem Redefluss. Leider sagen sie dabei oft absolut nichts aus, was die Story unnötig in die Länge zieht und sie mit der Zeit, für mich, schlichtweg langweilig macht. - Navigations-Frust: Die Minimap oben rechts verdient ihren Namen kaum, da der gezeigte Ausschnitt viel zu klein ist. Gepaart mit einer schlechten Wegestruktur, die einen ständig durch Gebiete mit Zufallskämpfen jagt, wird das obligatorische Backtracking zur Geduldsprobe. - Unfaire Hürden: Der Schwierigkeitsgrad schwankt sehr stark. Vor Bosskämpfen ist die Heiloption oft nicht vorhanden und dies führt zu regelmäßigen Frustmomenten. - UI-Fehler: Ein technisches Ärgernis ist die Anzeige der Typ-Effektivität. Wer sich darauf verlässt, wird oft enttäuscht, da effektive Attacken bei der Gegnerauswahl häufig farblich falsch markiert werden. Fazit: TemTem ist ein zweischneidiges Schwert. Auf der einen Seite stehen fantastische Monster-Designs, tolle Animationen und die Möglichkeit mit Freund zu spielen. Auf der anderen Seite stehen zähe Laufwege, Text-Overkill und ein teils frustrierendes Balancing. Wertung: Ein solider Monster-Tamer für Genre-Fans, die eine Herausforderung suchen und viel Geduld für lange Wege mitbringen.
Ce jeux ne vaut pas son prix. Je l'ai eu pour 9 euro, ce qui me semble honnête. Au niveau écriture, il y a des choses qui sont bien, d'autre un peu cringe. Le rival est juste insupportable et certains dialogue de Pnj rendent étrange au vu du contexte. Par exemple, on joue un enfant, c'est très rabâché dans le jeux. On compare un pnj à un canapé pour se foutre de sa gueule et ce pnj adulte nous dis qu'il est plus confortable. Pour le gameplay, on est totalement sur un pokémon standard, on voit les IV qui se nomme CP. C'est exactement pareille sauf que c'est de 1 à 50. Les EV sont identique sauf qu'ils s'appellent CA. Les combats sont en duo. Petit point positif, ce sont que des fakemon. Cependant ils passent super bien et sont assez distinct en général des pokémons. Là dessus c'est réussi ! Information importante pour les nouveaux joueurs, le starter possède des CP (IV) déjà établie. Le premier combat est obligatoirement une défaite et il ne semble pas y avoir de mauvais choix en terme de starter. Après le jeux est fluide et sortie de sa zone peu agréable ça reste une bonne expérience. Visiblement il y a un late game assez fournis ou via certaines actions ou objectif on obtient une monnaie utilisable dans la boutique interne au jeux. Je n'ai pas vu la possibilité d'acheter avec de l'argent cette monnaie. Je recommande si il coute moins de 10 euro, sinon c'est très chère pour ce que c'est. Surtout que l'écriture est plutôt standard à un pokémon et quelques peu puéril ou attendu.
Comparándolo con el juego insignia de este tipo Temtem demuestra ser más desafiante, estratégico y táctico, al menos en cuanto al modo historia se refiere, no vas a tener un Tem ultrapoderoso con el que pasarse casi todo usando los mismos ataques, cosa que se agradece, aunque la curva de dificultad siento que podría mejorarse y llegando a los últimos actos del juego te encuentras en combates con enemigos con niveles muy superiores a los tuyos, que aunque puedas con ellos a veces más que un reto son una pesadez. El modo cooperativo se agradece, y estando con un amigo hace más llevaderas ciertas zonas que se alargan de más por exceso de encuentros. Y para terminar un punto negativo enorme por el dichoso lenguaje inclusivo y temas de géneros inventados, no voy a ser hipócrita de darle un no me gusta a un buen juego pero si le bajaría la nota, que te saca del juego cosa mala.
DEVICE: LENOVO LEGION GO (OG) I don't recommend this game unless you plan to play it while multitasking something else. For example, because it's a turn-based game, I play while listening to audiobooks or watching TV shows—it helps with the sting of the grind from the core gameplay. That said, in terms of gameplay, Temtem gets a lot right when compared to Pokémon. The developers clearly paid attention to what works and translated those elements well, while also adding their own creative ideas. The story decent with original concepts that keep previously introduced characters relevant throughout the journey. The developers also enjoy throwing in plot twists and unexpected moments, which helps maintain engagement. One feature I didn’t expect to enjoy was the sticker album. It encourages you to constantly scan your environment, and it provides a creative way to track your progression. It’s a small detail, but a memorable one. Overall, despite the grind-heavy nature of the game, I can still recommend it—especially if you approach it as a more relaxed, secondary activity.
El juego está bien, los desarrolladores, por otro lado, dejan que desear. Tengo el juego en varias plataformas, y hace 3 años decidieron bloquear mi cuenta de Steam porque había realizado intercambios con una cuenta que usó bots. Por algún motivo, el haber realizado intercambios con esa cuenta es suficiente para banear mi cuenta y, por ende, perder todo lo jugado y no poder tocar más el juego. Encima reclamas y los devs te hacen el ghosting del siglo. En 2025, y miles de juegos con temática de captura y colección de criaturas mejores que Temtem, así que os recomiendo buscar un juego que no te obligue a estar online permanente y disfruteis de verdad.
early game and mid game is fun, late game is a ♥♥♥♥♥♥ grind fest that ruined my opinion of this game completely. the company completely ruined the game in my opinion by making late game a grind sim
林老師勒 幾乎9成的野外都是他媽的 ‘’大尾松鼠‘’ 檊 其他怪獸是死了是不是啊 有夠破 然後一直強迫對戰 有夠躁
Beaucoup vont essayer de me contredire mais cest un Pokélike un peu compliqué le systeme tour par tour au debut on est jeter dans le grand bain sans tuto cest pas évident mais tres bon jeu malgré tout !
5/10 (full price)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.