
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shallow
Excellent monster capture games. Very different from the ones I'm used to. The story is great, and I recommend paying close attention as you progress through it. It's important to remember certain details. The game likes to see if you're following along. The monsters are cool. After playing with a friend, we quickly decided which creatures we liked and which we didn't. That's a good sign because it meant we could make lots of jokes, and in the end, even the ones I didn't like saved me at times. Overall, it's very nice, not too buggy, and if you've started playing, I've stickers up for trade. XD
the perfect co-op monster trainer i have always wanted in a game.
Temtem hat mich von Anfang an begeistert. Auf den ersten Blick erinnert es natürlich stark an Pokémon – man fängt niedliche Kreaturen, trainiert sie, kämpft rundenbasiert und reist durch verschiedene Regionen. Doch wer ein bisschen Zeit investiert, merkt schnell: Temtem ist kein einfacher Abklatsch, sondern eine liebevoll gestaltete, moderne Interpretation des Monster-Sammelgenres mit vielen eigenen Ideen und cleveren Verbesserungen. Das Kampfsystem ist strategischer und herausfordernder als in Pokémon. Statt Zufallsfaktor und Glück spielt hier Taktik die Hauptrolle – die Ausdauermechanik zwingt dazu, über jeden Zug nachzudenken, und Teamarbeit (Doppelkämpfe!) steht im Vordergrund. Das sorgt für mehr Tiefe und Abwechslung, vor allem im PvP. Was Temtem aber wirklich besonders macht, ist die Online-Integration. Die Welt ist ein echtes MMO – überall begegnet man anderen Spielern, kann spontan kämpfen, tauschen oder sich zu einem Koop-Abenteuer zusammenschließen. Es fühlt sich lebendig an, und man hat nie das Gefühl, allein zu spielen. Auch technisch überzeugt das Spiel: Die Grafik ist bunt, klar und charmant, mit viel Liebe zum Detail. Die Welt wirkt stimmig und abwechslungsreich, und die Musik untermalt das Ganze wunderbar. Außerdem wird das Spiel stetig weiterentwickelt – die Entwickler sind aktiv und hören auf die Community. Fazit: Temtem ist für mich die perfekte Mischung aus Nostalgie und Moderne. Es fängt das Feeling klassischer Monster-Sammelspiele ein, bringt aber genug eigene Ideen mit, um sich klar abzuheben – vor allem dank des fantastischen Online-Features. Wer Pokémon liebt, aber Lust auf eine frische, faire und herausfordernde Alternative hat, sollte Temtem unbedingt ausprobieren. 🌟🌟🌟🌟⭐ – Ein echtes Highlight für Fans von Strategie, Sammeln und gemeinschaftlichem Spielen!
Good turn-based creature collector. If you're a fan of Nexomon/Coromon, you'll probably like this game, and if you find it on sale, it's definitely worth it. The main story is quite long, and if you have friends, you can play with them. Regarding the game itself, I remember it being a good game with minor problems. It didn't look bad, and it ran well on my PC. Highly recommended if the game is discounted.
No way to unlock ANY (good)clothes early game, you can tell it was designed as a cash grab to milk players. The whole MMO drama. Getting the rainbow feathers is so far beyond grindy its awful. The idiot devs took out the cash shop but didn't add an easy way to get the stupid feathers?! Everything else is just mediocre. Especially the dozens upon dozens of fetch quests and go here talk to A then go back and talk to B No way in heck it's worth $45. And the reason I can't play anymore is It has got to be the most dumb @$$ backwards way of evolving mons I have even seen in a MonTamer. Instead of a set level its about how many times you level that tem up...yea catch a middle stage at level 45? Get it to level 80 for it to evolve. It's to force payers to do the dumb breeding to force more grinding to keep people in the game longer. oh and ALWAYS ONLINE! and forced doubles I hate double battles. The Devs wanted it to be "competitive" I played 2 years ago on Switch now grabbed it on sale for 8.99 here. I thought it would have gotten better. I was wrong. If it wasn't for that stupid evo system I could maybe slog through the game but nah. My little brother quit 2 years ago cus his starter was over level 50 and still hadn't fully evolved XD Love the mon designs and it is the only Turn based mon tamer that has almost true co-op.
DEVICE: LENOVO LEGION GO (OG) I don't recommend this game unless you plan to play it while multitasking something else. For example, because it's a turn-based game, I play while listening to audiobooks or watching TV shows—it helps with the sting of the grind from the core gameplay. That said, in terms of gameplay, Temtem gets a lot right when compared to Pokémon. The developers clearly paid attention to what works and translated those elements well, while also adding their own creative ideas. The story decent with original concepts that keep previously introduced characters relevant throughout the journey. The developers also enjoy throwing in plot twists and unexpected moments, which helps maintain engagement. One feature I didn’t expect to enjoy was the sticker album. It encourages you to constantly scan your environment, and it provides a creative way to track your progression. It’s a small detail, but a memorable one. Overall, despite the grind-heavy nature of the game, I can still recommend it—especially if you approach it as a more relaxed, secondary activity.
lento e repetitivo!! até gostei nas primeiras 3 horas.. porem o jogo não mudou nada durante 5 horas...
I got this in a bundle and cannot recommend it at all. So far it is the worst game I've played from that group. Played it for about half an hour and it was tremendously unfun. The screen makes my eyes hurt and after having played other pokemon-like games, there are so many better ones out there that are fun from the start. This is 59CAD and has a battlepas... All i can say if that if you really want this game, don't spend full price on it.
Como eu tenho 100 horas de jogo e uma conquista? Não fique resetando seu save pra jogar com os amigos 💀
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Lobotomy Corporation | Monster Management Simulation | $35.3M | 55.7K | 94% | $24.99 |
| Saints Row IV: Re-Elected | $35.2M | 77.5K | 88% | $19.99 |
| Ghostrunner | $35.2M | 66.5K | 91% | $29.99 |
| TCG Card Shop Simulator | $35.2M | 46.2K | 97% | $19.99 |
| CONTROL Ultimate Edition | $35.2M | 62.3K | 86% | $39.99 |
| Mafia: The Old Country | $35.2M | 28.7K | 73% | $49.99 |