
Temple of Starlight is an abstract first-person puzzle game with a striking retro visual style. Use colored lights to clear obstacles and explore an ancient temple along with its forgotten history.
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About
Embark on a journey through the Temple of Starlight, an abstract first-person puzzle game that challenges players to harness the power of light and color to navigate through intricate levels. Uncover the non-linear story of an ancient civilization that was struck by a devastating starlight disaster, and guide the people through this crisis.
Temple of Starlight offers over 30 different puzzle levels, resulting in around 2 hours of playtime. While prioritizing quality over quantity, we strive for this to be a short, but pleasant experience.

Discover the story of a catastrophic event from the ancient Saasil civilization, where a natural disaster caused the stars to fade and their primary source of energy, starlight, became unattainable. Uncover the challenges and struggles faced by the civilization as they navigate through this crisis.
As the player, you will play a critical role in the story of the rulers Red, Green, and Blue as they work to overcome the starlight disaster and safeguard their people. Your choices throughout the levels will affect the progression of the story.
The core gameplay of the game revolves around the manipulation of the primary colors of light - red, green, and blue. Test your additive color skills by adjusting the colors of light and experimenting with different combinations to manipulate objects and advance through the temple.
Experience an otherworldly atmosphere with mesmerizing colors and surreal structures. The unique visuals are elevated by a captivating, original musical score and immersive sound effects.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
[h1][b]Temple of Starlight[/b][/h1] [i]Temple of Starlight[/i] is a puzzle game with minimalist and stylized graphics that heavily focuses on mixing colors to complete the puzzles. [b]Gameplay[/b] The core gameplay element of [i]Temple of Starlight[/i] is mixing colors by activating pillars that shine primary colors in front of them. Later on, this simple but enjoyable concept is going to get a bit more complex, which makes some of the puzzles a bit more difficult. [b]Personal Note[/b] As far as I’m aware, [i]Temple of Starlight[/i] was the first game that Enlit Games made and for that it’s a pretty solid game with a unique setting and gameplay idea. The story is easy to follow and the player can influence how the story proceeds throughout the game by making decisions which is neat and is probably enough to play through the game more than once. Back in August or October, I played the Demo of [i]Temple of Starlight[/i] and I enjoyed it back then already but the voice acting was a bit off, which makes sense because it is the first game this studio made, but I’m glad to see that the voice acting improved since then. The overall art style of the game might seem very basic at first glance but the more I thought about it, the more it made sense to choose such a minimalistic and simple art style, since it doesn’t distract the player from the puzzles that heavily focus on mixing colors – so that’s honestly a good thing. All things considered, the only thing that is somewhat negative in a very subjective way, is the length of the game. Don’t get me wrong, about two hours of playtime is decent for a puzzle game like this. [i]Temple of Starlight[/i] offers 35 levels and some Halloween themed levels too, so there is a lot to do, but I would have loved to have a handful of more levels because I genuinely enjoyed it – so take this “negative point” with a grain of salt, alright? [b]Rating[/b] [list][b]Pros[/b] [*] Unique core gameplay idea [*] The art style fits to the vibe of the game [*] Interesting concept and design [*] Puzzle difficulty varies [*] The soundtrack fits [/list] [list][b]Cons[/b] [*] A bit short (1) [/list] (1) As stated above, I enjoyed playing through the game and two hours of playtime is decent, I personally would have loved to play through another 35 levels because the puzzles just hit the sweet spot between easy and hard. That’s why it felt a bit short for me personally. [b]Conclusion[/b] Is [i]Temple of Starlight[/i] worth getting? I’d say so, yes – especially if you are into games that mainly focus on puzzles that vary in difficulty and get more complex later on. It took me about two hours to finish the game which is quite alright for a game that focuses on puzzles and for the price of 4€ it was an enjoyable journey. [b]7.4 / 10[/b] “[i]We must take the future into our own hands. If the gods take away the starlight, then we will simply have to make it ourselves.[/i]” - Blue If you found this review helpful, feel free to visit my [url=https://store.steampowered.com/curator/38665896/]curator[/url] page.
I love the game so far, love the bold colors and how this game lights up and keeps my attention. The low poly and art style is just BELLISSIMO. I also love the puzzles and the use of additive color theory to solve the puzzles. The sound... both sound effects and the background sound made my experience so amazing. The story and voice acting gives a higher immersion and brings you closer to the game, because each level has more cues about what is happening in the story and it is just oof!! Perfect game for the price. Can't wait to get all the achievements and can't wait to see more of Enlit Games!!
ENG: Minimalistic but attractive graphics, puzzles with lights of colors that follow a narrative, in which we make decisions (with consequences) and a homemade voice acting, the price is pretty good too. EDIT: I just beat the game through one of its endings and I am really impressed, it's a very good job. Buy it. ESP: Gráficos minimalistas pero lindos, puzzles con luces de colores que siguen una historia, en la cual tomamos decisiones (con consecuencias) y un acting de voz hecho en casa, el precio esta bastante barato. EDIT: Acabo de superar el juego en uno de sus finales y la verdad que me impresiono, es un buen trabajo realmente, compren.
Temple of Starlight, bulmaca çözerek ilerlediğimiz ve hikayeye şekil verdiğimiz minimalist tatlı bir yapım. bir tarafımızda modern ve insan gücüyle yaşanılan krizi çözmeyi hedefleyen mavi, diğer tarafımızda ise krizi tanrıya yapılacak ibadetle çözüleceğine inanan kırmızı var. Siz yeşil olarak ikisinden birinin fikirlerine uyarak kendinize yol çiziyorsunuz. Her belirli bulmacalardan sonra sürekli karşımıza çıkan bu iki rengimiz size kendi fikirlerini sunarak size tekrar karar vereceğiniz seçenekler sunuyor. Şunu unutmayın ki sadece tek renkten gitmenize gerek yok bir görüşte maviye diğer görüşte ise kırmızının yolundan gidebilirsiniz. Yani bütün olay sizin kendi mantığınızın hangisine yakın olması önemli. Zorluk olarak orta seviyede olmakla beraber oynayış mantığı olarak oldukça hoştu. Her belirli seviyeden sonra yeni mekanik gelmesi ve renk kavramını en iyi şekilde dizayn etmelerine baktığım zaman 10 üzerinden 10'u kesinlikle hak ediyor. Temple of Starlight, inceleme sayısının az olduğuna bakmayın. Kesinlikle oynanabilir alternatif tatlı bulmaca oyunlarından bir tanesi olduğuna emin olabilirsiniz. Fiyat olarak uygun olmasıyla beraber 2 saat içerisinde bitirebilir ve eğer memnun kalmazsanız iade edebilirsiniz.
Cool little puzzle game that manages to hit the sweet spot between easy and frustrating. Easy recommend for puzzle game fans.
I like shiny colours :) Gave me a solid challenge, so in turn please do the devs a solid and support them. Can't wait to see what's next
Just played this game and I have to say, I'm really impressed, given that it’s developed by students. The puzzle design is approachable and easy to grasp, while still being challenging and enjoyable. A must-play for avid puzzle players.
Minimalist puzzler where you mix (base) colours to progress. Sounds simple enough, and for the most part it is pretty straight forward. Click a button, point a beam or three, and off you go to next level and get stuck. Solution: Try not to overthink it. It is often a very simple solution to what seams to be a very complex puzzle. (The game can be a bit straining on your eyes with its bright colours, so best not to play for to long at a time) Extra point for [b]full[/b] controller support, with rebindable keys.
The levels feel like creative 3D puzzles with colors. The art style is incredible, I haven’t seen a game like that. Feels retro. The story and visual elements together create an immersive experience and provide a nice break from the puzzle solving.
Neat puzzles with rewarding aha moments, great art direction, and interesting storytelling which gives me Outer Wilds vibes in terms of discovering, and in this case deciding, the fate of a civilization.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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