
An addictive mix of strategic combat and army building, with the precision of an RPG. Design your squad members' exact build of equipment and talents to create unique fireteam combinations. Step into the pilot suit of a Leviathan mech, lead the Templar Knights in turn-based tactical warfare.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Xeno scum everywhere.
Los gráficos podrían aún ser peor y aún así seguiría pensando lo mismo, una pasada de juego, siempre me gustaron los juegos por turnos al estilo de UFO Enemy Unknown, se nota que bebe del universo W40K, razón de más para gustarme, una libertad de personalización de personajes enorme, lo jugué en el nivel de dificultad más alto, y lo disfruté cada minuto, totalmente recomendable
Turn based gameplay and upgrade your troops in between missions to your liking.
Wonderful old-school atmosphere and altogether a pretty good game! If only it wasn't buggy...can't change music/sfk or mute them.
Старенькая, комплексная, но это и не важно. Убей мутанта, сожги еретика, уничтожь ксеноса.
I really like this game. I's been a lot of fun for me. I also appreciate the quests and dynamics of the game. Sometime you have to make the appropriate and careful choices when deploying your squad. However there is some aspect, which somewhat spoils the fun for me. It is the requisition table. It's OK that it's big and have a lot of selections to choose from. But in my opinion it is way too cumbersome and in some respect even illogical. It's great that the player is given some freedom to choose skills and equipment, which best suit his/hers game style. But on the other hand the tree forces you to spend very few requisition points given after the battle on some useless, in my view, skills or buffs. I, for example, am not too much a fan of numerous buffs this table forces me to get in order to get some equipment I need. It kind of defeats the purpose of "free path". Number of req. points is very small, so now I have a number of my guys having some unused points for equipment, which I can not use due to having to waste my req. points on some buffs, which I personally find wasteful. It is also aggravated by the fact that I have to spend my points on each individual warrior type - silly me getting all the classes instead of two - three, which can only be reasonably equipped. Sometimes, one of a sudden, same equipment can be used on a couple of different troop types. But the req. table is so convoluted and number of points given so small, that it is always some pain in a butt when I have to distribute my points after the battle. Why can't we have some separate table tree for each class and the limited number of req. points available to spend on EACH individual branch w/out depriving one troop type at the expense of the other? That's my 5 cents worth opinion.
Was hesitant about this at first but it has the depth I like, turn based combat which is my jam, and an interesting (if 40Kish) story
Good TRPG
Jeu super répétitif, difficile de créer une stratégie vu le côté aléatoire de l'apparition des ennemis, extrêmement simpliste. Vraiment rien à sauver dans ce jeu.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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