
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best RTS of recent years. A true spiritual successor to "Command & Conquer." Add more factions and it'll be flawless!
好
Это вам не C&C. Неплохая стратегия для проведения нескольких вечеров. Из плюсов - музыка, сносная графика и немножко ностальгии по тибериуму. К недостаткам относится баланса фракций - ГДО сильнее Династии : 3 грузовых вертолета с дронами решают 99.9% процентов проблем. Рекомендую к покупке и прохождению.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun game very like Command & Conquer back from the dead
Good game although had few issues with crashing
multiplayer is broken since launch.
muy bueno, bien al estilo C&C
While it seems nowadays nothing can beat the older RTS games, this one is actually a decent attempt at it and worth playing. Stability wise, no issues whatsoever, not a single crash or bad framerate across both campaigns. Gameplay wise, its closer to Command And Conquer Red Alert 3 than Tiberium wars. I would rate this game 7/10, here is why. First the positives - Runs extremely smoothly, zero crashes, good framerate across the game, havent encountered any bugs or forced restarts. - Game looks pretty - Factions, despite being bootleg GDI and bootleg Brotherhood of Nod do have sufficient identity for the world setting and diverse arsenal that reflects their lore. - Surprising QoL features, like aircraft ammo system being automated (Your helicopter returns to rearm and then automatically returns to the position where it spent its ammo initially, repeat, this is SupCom level convinience). - Power can be cut and rerouted, a feature that took TIberian Wars to implement. - Has CnC vibes all over it - Voice acting is budget one, but its not bad and sounds good, also accents are believable (esp with the Dynasty). Its not god tier memorable like Red Alert 2 tho. Sound design is decent and soundtrack is really good. - Has generous population limit (200), while older games did not have a limit in the first place, i learned to accept that technology is going backwards so its what it is, though 200 alot of units so you do get to make huge armies and massive bases so i was satisfied enough on that front. - Veti visual design and introduction is top notch - Campaigns are ran at the same time, instead of just one being canon for the story, and both campaigns elaborate on each other and events in game, this is a VERY good choice, originally i was contemplating if this is going to be like Red Alert or Tiberium Wars, it went with the "all campaigns are canon, play both to get both sides of the story". - MIssions are very open in to how you complete them, with MASSIVE freedom on how you do it, be it through backdoor drops, commando mini missions, brute force assaults, base crawling, you name it and missions let you get very creative with your arsenal. - Units are very responsive, its more Starcraft 2 than Command and Conquer, so some uber micro is possible. - Storage system, you cannot go up in infinity with money, encouring you to either constantly spend it, or create large storage systems, silos that can get attacked. Now, the negative, and oh boy, after reading it you would be suprised i actually gave it a positive rating, frankly i cant be too harsh on the creators of this game, they have shoe string budget and its clearly a passion project, though that does not shield it either: - The story feels way too fast paced, abit too much "show, dont tell", the premise is not even that interesting, its just Tiberium 2.0, except its dangerous to vehicles and not infantry, woah, what an original twist, as if we didnt have tiberium veins already with such flip of effects. - Extremely disjointed story telling and gameplay, story constantly harps on radiation, yet there is no such feature in game, your troops cannot get irradiated and there are no weapons whatsoever that would play with radiation poisoning and frankly i could probably write a +2000 word long essay about this one. - Maps feel empty and lifeless, buildings are props, units can just shoot through buildings, garrisoning of structures doesnt work except pre-placed bunkers and emplacements, cities feel hollow, there are no vehicles to destroy, civilians, wildlife, NOTHING except your enemies. Again, compare that to Tiberian Sun, where you had civilians, houses, hostile flora and fauna on every map, craters were made, ice could be smashed to sink tanks that were on it and the ice would freeze back if destroyed. Modern RTS game continue the trend of failing to do what was done almost 3 decades ago at this point, things that got done with fraction of a budget and technology. - Bunch of the units seem redundant, air units are hilariously overpowered and can consistently beat their own counters on the ground, the final missions of both campaigns were me just hustling drone carriers and levers as they obliterate everything, all the anti-air units trying to do their job, only to be erased from existence, the drone carrier is easily THE WORST offender i seen in an RTS game in a while, durable as ♥♥♥♥ and anti EVERYTHING that keeps spawning chaff that draws all aggro on it. Atleast the Leveler cant shoot against air, so i was actually forced to surround it with Dragonfly blobs. - Story is rather uninteresting at the start, again due to disjointed story and gameplay and empty maps, but it picks up mid-way onward. - Infantry feels useless, way too many units have splash and units blob up instead of spread out and maintain distance from each other, so you will lose giant squads in a blink of an eye, so this just resulted in me going tank-airforce midgame onward, only Dynasty has me continue to sprinkle in gunners and rocket troops, because they have obscene range so they can be outside of AOE or the risk of just being ran over. - Difficulty, i ran this on normal and had to switch to Hard after just 1 mission, and even then, Hard barely felt like anything and this was my first time playing through, so i wonder what the impossible difficulty will do. There were only like 2-3 missions i would consider atleast slightly challenging, i dont know if i am conditioned to Mental Omega level difficulty, or the game is actually really easy, could be both. - Artillery, ♥♥♥♥♥♥♥ wot mate this game has for artillery, anti-everything that moves on the ground, ♥♥♥♥ ton of armour, giant splash, these things cannot do so much damage to ground units, the time to kill with these units is just grotesque, your entire armies can evaporate at massive range and even if you rush them down, you realize the Trebuchet has 900-1100 HP, more than your main battle tank. The Dynasty MLRS has homing missiles, because why the ♥♥♥♥ not, they can unleash half of their ammo on your units, and by the time you see the missiles flying out of the fog of war, that unit is already dead man walking as the missiles will chase them through streets, around corners to obliterate them with splash.
RTS也许会冷门,但其游戏内容和文化终究都会在时光的长河中随着历史的脉络永远不老!
Really fun modern C&C-like. Campaigns are super entertaining
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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