
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 96 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Why must I buy the third faction. Lying Devs. Fix that ♥♥♥♥ and I change my review.
Utterly disgusting and greedy behaviour I purchased this game in early access to support the devs as 3 factions were promised. What do we get 2 factions with a very small amount of missions. After a year of waiting we finally get the three factions that were promised but you have to pay. No thank you utterly despicable. You wonder why there is so much piracy, people are sick and tired of paying for overpriced DLC that really should have been in the base game upon release. Even though I like the game I will never play it again or recommended it to another player ever. SHAME ON YOU
So you launch without something that should have been in the game to begin with, and now that it's done you want me to pay more for it.
战役还收费,三个阵营战役不是基本的吗。
I was expecting 3 fully playable factions, each with campaign, in base game, not "Hey, Veti campaign is a paid expansion now! Fxxxxxg enjoy"
They said a third faction would be coming after launch. Whether it was explicitly stated or not they omitted the little detail the third faction campaign would be a paid dlc. If they had been transparent about that I wouldn't be that disappointed, but they waited until now to tell us this. Many bought the game expecting 3 factions were part of the base game. I would be wary of this studio.
[H3] Tempest Rising’s tweaks of the C&C formula are mostly downgrades. [/H3] Nostalgia takes you back to times in your life you felt safe. The engineer rushes, the harvester harassment, driving your conyard across the map as a last ditch survival attempt - these emergent experiences stayed in every C&C game from 1995 to 2009. The gameplay never changed until the very end. Tempest Rising has these key C&C moments in droves, but the few tweaks it makes to the formula are almost all negative. First is the unit cap: I remember enjoying Red Alert 1 on the Playstation far more than Starcraft and Warcraft because I felt genuine freedom. If you could mine enough resources - you could do anything. I loved those early YouTube videos featuring 1,000 technicians vs 1 Tanya. The Blizzard RTS games felt like a sandbox where sand itself was in short supply. Speaking of Starcraft, Tempest Rising follows the RA3 formula of going all in on micro. Every unit has a slew of activated abilities, debuff stacks and stance switches. While this aims to create viable strategies for every unit - it ultimately makes the game feel very fiddly and convoluted. The best C&C alternate abilities existed beyond pressing a single button with a cooldown. For example, commanding your Kirov airship to force fire against the ground in Red Alert 2 made it one of the best base defences in the Soviet campaign. In Tempest Rising, this strategy would require transforming your unit using an alternative ability that functions on cooldown. It feels like the game’s secrets are told rather than shown to you. C&C’s single most famous feature is the live action cinematics. Every game could have featured animated cutscenes - it was never a technical limitation - but live action cutscenes injected more personality than a keyframed artist’s interpretation of a human ever could. Tempest rising goes the CG route and the characters feel completely forgettable as a result. Their performance is as perfect as a stiff ragdoll can be, and the personalities are equally dry. C&C always had this awkward, deliberately exaggerated and purposefully theatrical feeling to it which simply cannot be captured by anything created in Unreal Engine 5. There is very little C&C style humour in here, feeling more akin to a Marvel movie. The only advantage Tempest Rising has over C&C is performance. The game runs flawlessly at 120fps with all the modern quality of life features like DLSS to help you achieve it, as opposed to C&C’s locked 30fps. This lowers input lag and creates a much more responsive feel to the interface, as well as smoother looking animations. This is the only feature Tempest Rising has over C&C. Instead of Tempest Rising, I’d recommend playing through C&C3’s Tiberium Essence mod - particularly RedDeadSmeg’s brilliant campaign add-ons. Or just give Kane’s Wrath another playthrough.
never forget... https://youtu.be/g1Sq1Nr58hM?si=TZPFncMK1_0-2Nop [h1]Things I Like:[/h1] [b]+++ Spiritual Successor to Red Alert 3:[/b] Without the cringe models trying to act their way past being gooner bait fo nerds in the early 2000s in really goofy FMVs (tho I admit, some of those FMVs are pure gold, like the one linked) but there are CG briefing cutscenes with characters, good music, hero units for each faction and that classic Command & Conquer strategy gameplay of building and defending a base, sending out an army to hold certain points all to ultimately roll into the enemy base and absolutely demolish them! [b]+++ Badass Soundtrack:[/b] I'm so tired of games having zero personality in their OSTs, like they spend all that money paying a composer to just to do what's been done before. Finally a strategy game OST with personality and a few bangers to get you hyped up during play, instead of putting you to sleep! [b]+++ Great unit, FX and art design:[/b] I knew I was going to play as the Blue American/Euro style faction even before I saw their units, but I can't deny, even the other factions have some awesome looking troops and vehicles that make me want to try them out. The UI style is perfect, the destruction FX and animations are really good and the overall design in the art department simply has a pop to it. [b]+ Map Editor:[/b] Today there was a free map editor added to the game, along with Steam Workshop and a bunch of balance changes which is what prompted me to write a quick review. Now players can design their own maps to wage war on and share them easily. [h1]Things I Dislike:[/h1] [b]--- TBD:[/b] I'm way late to reviewing this game and currently still half-way thru the first campaign, but I'm also trying to keep up with other games I have, you know how it is. I think I'm just gonna keep editing this each time I return, just for the love of writing reviews and talking about games. That said, even after playing the demo for this game, I was sure it was going to be good and after what I've played, I can safely recommend it.
The campaign was alright but multiplayer seems to be dead. There is no lobby search just a spinning wheel. The campaign maps were decent but the game is really set up for you to hit the unit cap and snowball. Unreasonable AI spawns are real in this one leading to the unit cap/snowball issue. A few of the timers were horribly short, mainly move unit from A to B. It's almost the exact time you would need to move the unit from A to B if there were no enemies in the way but they spawn in 9,000 of them. Another uncap/snowball requirement before hitting the mission trigger. Would have been neat if the AI mining and the AI creating it's own units vs spawning them in would have made the campaign a lot better. But it was good over all.
Grandioses RTS. Wer mit C&C aufgewachsen ist und sich 'nen kleinen Nostalgietrip gönnen möchte sollte zuschlagen!
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Stanley Parable: Ultra Deluxe | $12.1M | 35.5K | 94% | $24.99 |
| Zero Hour | $12.1M | 28.5K | 79% | $9.99 |
| FINAL FANTASY X/X-2 HD Remaster | $12.1M | 19.5K | 88% | $29.99 |
| 觅长生 | $12.1M | 31.7K | 93% | $14.99 |
| SANABI | $12.2M | 44.5K | 97% | $14.99 |
| Fernbus Simulator | $12.1M | 12.1K | 74% | $29.99 |