
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I purchased the game in early access when the game was announced having three factions. Then the company released the game with two factions. Now the third faction is being released as a paid DLC. This is a deliberately misleading monetization tactic. It turns what was originally advertised as core content into a paywalled feature.
Game is great ideas. A lot is right, however it is terribly unsatisfying. First off it doesn't present enough diversity in units or their abilities. The fact that there was no super weapons at launch for "competitive gameplay" is just an sad excuse. It is crazy to think one would choose old RTS games over this due to its amazing graphics, but one would. Story line is trash as well. The two factions at launch bring nothing to the table new. The Veti however do, but figuring out when they launched the free beta and how to download it was another disaster. This is a hold over game till better RTS games launch. Hopefully they get it right on the second one and add 2 more factions and a lot more buildings, units and effects with super weapons. It is just not "it" right now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved Command & Conquer, StarCraft 2, and Dawn of War, so I had high hopes that Tempest Rising would continue in that tradition. Unfortunately, it falls short in several important areas. The unit balance is a complete mess, especially considering there are only two factions, and the controls feel clunky and frustrating. The graphics are the only part of the game that truly shines. Sadly, the patches released so far have not addressed these core problems. If you are looking for a great real-time strategy game, I cannot recommend spending your money on Tempest Rising. A very disappointing experience, especially for fans of classic RTS games.
Do NOT recommend. 3/10. This game was a BIG miss. I had high expectations for this as a classic RTS fan. Its hard to explain why this game sucks on game play but it just doesn't find the fun for me. Games like StarCraft and WarCraft do a GREAT job at showing you units and how they shine. You get a strong connection with economy and what tweaks you might need to make. You can keep up with combat engagements and make strategic choices. In Tempest Rising I had no real connection with the economy or units. I just sort of spammed production of them...brought them into combat and couldn't possibly keep up with micro as each unit type has its unique traits. I expected a lot better because this game was pretty positively received at roughly an 8 out of 10 on Open critic. I can't even bring myself to get through the campaign I'm so bored. Oh for anyone who plays an RTS for its campaign stay far away. This one is atrocious. Not even remotely fun. Not compelling. I'm a huge fan of revisiting RTS campaigns as its the primary draw for me and this just did nothing for me.
Can't believe they marketed the game as "3 factions to play" and then pulled the 3rd as a paid dlc. Scummy.
Игра хорошая, но нужна четвёртая часть Красной Угрозы(Red Alert), в духе третьей, и лучше...
C&C Generals, 3 Multiplayer Factions, 3 Campains C&C 3 Tiberium Wars, 3 Multiplayer Factions, 3 Campains C&C Red Alert 3, 3 Multiplayer Factions, 3 Campains Its obvious they take lots of inspiration from them. But the monetisation comes from current EA... Greedy Devs, not only wait more than a year for the Full game while its not in early access but then make us pay money for the campain...
Great story line. If you are a C&C and Starcraft fan you will enjoy. The AI plays aggressive. Had to play most games in the easy mode
Game is good, but the support team around it if you have any issues will ghost you if a couple fixes dont help, god bless if you have issues because they aint helping, blame it on user instead.
I grew up playing Command and Conquer games, particularly melting through Tiberian Sun and Tiberium Wars so I obviously kept an eye on this one. I was a bit wary because it kind of looked like nostalgia bait and too much of a rip off. More on that later. So the game is generally good, and I think it is the FIRST Unreal Engine 5 game I've played that is actually smooth and not a stutterfest, so colour me amazed just for that. Additionally, I have never crashed and I don't think I have encountered a single bug (maybe literally one in a skirmish), and I tend to notice. [b]Chapeau.[/b] At the moment of playing it, noticeably after many patches and dev activity (thumbs up) it does what it should do in terms of improving on the formula for UI and UX. I particularly loved the construction queues and the sadly GDF-only queued construction yards (plant 10 turret in the list at once without having to go back to plop each on the map, unlike the old way the Dynasty still has to play that). The factions ARE obvious legally-distinct GDI and Nod but I don't think they meant to fool anybody. Then again their units are also not that obvious of a mirror, and while the overall balance is not perfect it's also not horribly off like it can easily happen in an RTS. One of my major pet peeves is that only specific bunkers and turrets are fully garrisonable+firing ports, rather than troop transports, but you can [spoiler]stick drone infantry in choppers and drones will hypocritically work (and that's probably the single most broken deathstar you can make)[/spoiler]. oh, lest I forget, [b]the soundtrack is pretty phenomenal[/b]. I was surprised the man Frank Klepacki himself cooked in here. [h2]CAMPAIGN:[/h2] The campaign levels are well-made. Nothing ground-shaking, but solid. There's also a progression in place between doctrines and armoury items you can pick between levels. The cutscenes are... subtly off. They are good CGI cinematics between levels, but they feel like they had to be there, rather than wanted to, and most of the audio lines are barely acted. The overarching story in general IS mostly a let's-call-it-rehash of TibSun/Wars, and the couple original bits that are in there are not expanded on, which is sad. I was also disappointed when the second campaign didn't naturally unlock a third. But overall, once you understand that the story isn't going to win prizes, it's still enjoyable. [h2]SKIRMISH:[/h2] I played a few skirmishes after the campaigns of course. Ok, so, I used to play TibSun and Wars at max difficulty, solo and coop. I don't know if I'm getting old (I am) or if many comments around are also obsolete, but the normal difficulty was pretty serious. This AI ain't bad AT ALL. Like sure, I bet you can come up with something that breaks it, and Default is not that good at defending, but if you play normally it can put up some very serious attacks that the campaign didn't prepare you for. The maps are nice, what with the capturable bunkers and things too, but there aren't a lot. The major and obvious issue at the time of writing is that there are only 2 factions playable in skirmish, which makes it get old pretty soon. [h2]OVERALL[/h2] If you're a C&C-head you probably have your sights on it anyway. Right now, based on the "could have been more" vibe, get it on a sale is my verdict. It doesn't look like they're gonna add a third campaign, but I think they're at least prepping a third skirmish faction.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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