
An SRPG fan's SRPG! Imagine Fire Emblem with destructible battlefields; the ability to place traps; the ability to shove enemies off cliffs, into lava, or into each other; and a built-in campaign creator.
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Telepath Tactics Liberated is a strategy RPG that brings together classic tactical gameplay and dynamic battlefields. Create an army of rag-tag freedom fighters and lead them in battle; turn raw recruits into veterans with numerous combat skills before finally leading an elite force into the heart of slaver territory.
Liberation will not be easy. You will always be outnumbered but never outthought thanks to dynamic battlefields: everything can be interacted with. Walls can be razed, bridges raised or blown up, rivers frozen and trees cut down. And enemies? They can be thrown off cliffs, into lava pools, traps, or even into each other. But be careful: whatever you can do, the slavers can do as well.

The Vibra Mining Company is a brutal organization whose wealth is built on the backs of slaves. The Strider sisters escaped bondage at a young age, taking refuge with the lissit, a tribe of komodo warriors. The Iissit taught them everything they need to bring freedom to the enslaved—and punishment to the oppressors. Above all, they want to rescue their father, whose time is running out. But before that can happen, they need to create an army, recruiting unlikely allies as they take the fight to the villainous mining company.

A strategy RPG combining battle-tested, turn-based tactical gameplay with modern twists!
Build and manage an army, selecting from dozens of unique characters representing 24 base classes.
Develop your troops as they learn over 150 distinct skills—and eventually, select from nearly fifty prestige classes.
Forever outnumbered, overcome your enemies with clever tactics and force them to fight on your terms.
Shape the battlefield as you see fit. Blow up walls and bridges, set up barricades and traps, cut down forests, freeze rivers!
Blaze new paths across the map to attack the enemy where they least expect it—or deflect overwhelming attacks to survive.
Shove your enemies into each other, into lava, water, and chasms—and interact with the world in new and exciting ways!
Make sure to keep your army well-supplied, managing resources inside and outside battles to ensure the excitement isn't short-lived.
Choose from six different difficulty levels or create your own custom difficulty where the rules are shaped to your liking!
Randomize the campaign for new challenges—or invite another player to test their mettle via Steam Remote Play Together.
Create and share new campaigns using the standalone campaign creator, bringing your own stories to life with new characters, cutscenes, items, skills, and more!
Telepath Tactics Liberated is a remake of the 2015 classic Telepath Tactics, rebuilt from the ground up. Everything you loved about Telepath Tactics is here, recreated in a new and much more powerful engine.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩 If this game were a person they would be a Dungeon-Master with a doctorate in the same from Harvard or better yet Oxford or a Wordsmith at the Royal Academy of Arts & Sciences with another doctorate in Female Pleasure studies from Cambridge or Harvard. A must buy if not for you then for the pizza you never bought your dog or cat or for the seed you never fed those always starving wild birds. WORDLOW OLIVER CONTACT ( wordlow@protonmail.com ) STEAM FRIEND CODE 🖥️ 844304038 🕹️ "Listen with the intent to listen--not reply." 🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
Really fun turn-based game!
Mi ha sorpreso piacevolmente, possibilità di scegliere il livello di difficoltà, tanti personaggi, una buona trama, molte possibilità di vincere uno scontro
太短了 需要多30關
喜加一好评
Weapon durability is just bad and Permadeath is an acquired taste. You can play without these things but only on the easier difficulties. Weapon durability adds nothing to a game but unneeded frustration and the equipment system is just awful. Having throw weapons with a limit or an arrow count for bow/crossbow is fine but weapons that break midcombat does not make fights more challenging. Permadeath is whatever as some people like it and others will not touch games with it so it's better to make it an option. It's not a bad mechanic with nameless soldiers but it does stop some people from playing your game. The tactical parts are ok but the menus are trash and very unintuitive. you have to manually give and equip gear, shops only show up every few fights, then you cant sell items after gearing your people, and you can not see what someone can equip when in their character screen. If the worked on the menus and removed the weapon durability this could be a good game. 4/10 - needs work
There are a few things I don't like very much, although I generally love tactical rpgs. First, the game is not very user friendly (no keybinding, no easy load/save options, you must "surrender" to get to your last save and cannot do so while the enemy is acting). Second, each character is a generic class, and it levels without any input of you. you cannot choose how to spend points, and each "class X" will be the same at level Y. Portraits are also quite generic and sprites do not give any special feeling or emotion. Then there is the fact that so many tactical, it makes its difficulty by using MANY enemies (and more and more each time). It shouldn't be a problem in design, but at some point you have to remember that each enemy takes time to act... and it feels a loss of time for nothing since every enemy is doing approximately the same things you can do with your "same class" character. Except they have new equipments/inventories, while your characters have limited one, so it's a bit uninteresting. Obviously you do not drop anything from the enemy so it feels artificial. It can heal with some bandaid... and if you manage to kill him before he use the bandaid, you get nothing. Also, your equipment breaks... not a problem when you can loot the enemy equipment. But in this game, it's not a given. The loot is rare also. Edit: I continued playing (until the end of the campaign) because I wanted to give the game a chance to make me change my mind. But the user interface is really the worse I have ever seen. I thought I already experienced the worst tactical interface in another game, but this one is still heavier, slow, unintuitive, buggy... It's a nightmare. The UI itself is a reason not to play the game. So sad :'(. All in all, I was quite disappointed. The game had very good ideas but was lacking too much in the user interface/experience domain. It's so bad because if the UI was good, the game would be among the best independant tactical I played recently.
[h2] Positif [/h2] [h3] gameplay [/h3] classique du genre, si vous aimez fire emblem, durabilité de l'équipement, upgrade de vos personnages, mort définitive ( hors mode facile et histoire) [h3] dialogue [/h3] Dans ce genre de jeux, les dialogues sont généralement inintéressants, là pas du tout, ils sont au minimum divertissants. des running gag amusant [h2] Négatif [/h2] [h3] Bug[/h3] Pas mal de bugs, impossible de mettre fin à un tour, les personnages qui se déplacent sur une case mais qui sont affichés sur une autre. l'UI qui disparait Bug sur les changements d'arme, obligé d'aller dans l'inventaire pour ensuite pouvoir changer. Sur certaines maps, il est impossible de passer par les escaliers, ils comptent comme des murs. [h3] Personnage [/h3] Les personnages humains sont presque tous laids, leurs émotions sont sureprésenter difficilent de savoir si tel héros pleure, est constipé ou a payé ses impôts. [h3] Unité [/h3] peu de variété d'unité Les unités avancées d'une classe ont exactement le même design. [h3] QOL [/h3] Lorsque vous ramassez du butin, ouvrez un coffre, vous ne savez pas ce que vous trouvez, il faut ouvrir l'inventaire et ensuite voir. [h3] Gameplay [/h3] beaucoup de missions avec un nombre de tours limité, parfois c'est cohérent avec l'histoire racontée donc pas de problème là-dessus, mais autrement uniquement pour forcer à rush une mauvaise gestion de la difficulté, enchainer des missions difficiles et d'autres très faciles n'est pas divertissant [h2] Conclusion [/h2] Il y a la base d'un bon jeu, mais trop de problèmes qui sont difficiles à justifier pour 19€ à prendre à moins de 10€
Solid tactics RPG. I am enjoying it quite a bit.
The game is a cool one to start out, but eventually just drags into montomy of "Reinforcements, Reinforcements, Reinforcements, Reinforcements"
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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