
An SRPG fan's SRPG! Imagine Fire Emblem with destructible battlefields; the ability to place traps; the ability to shove enemies off cliffs, into lava, or into each other; and a built-in campaign creator.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Telepath Tactics Liberated is a strategy RPG that brings together classic tactical gameplay and dynamic battlefields. Create an army of rag-tag freedom fighters and lead them in battle; turn raw recruits into veterans with numerous combat skills before finally leading an elite force into the heart of slaver territory.
Liberation will not be easy. You will always be outnumbered but never outthought thanks to dynamic battlefields: everything can be interacted with. Walls can be razed, bridges raised or blown up, rivers frozen and trees cut down. And enemies? They can be thrown off cliffs, into lava pools, traps, or even into each other. But be careful: whatever you can do, the slavers can do as well.

The Vibra Mining Company is a brutal organization whose wealth is built on the backs of slaves. The Strider sisters escaped bondage at a young age, taking refuge with the lissit, a tribe of komodo warriors. The Iissit taught them everything they need to bring freedom to the enslaved—and punishment to the oppressors. Above all, they want to rescue their father, whose time is running out. But before that can happen, they need to create an army, recruiting unlikely allies as they take the fight to the villainous mining company.

A strategy RPG combining battle-tested, turn-based tactical gameplay with modern twists!
Build and manage an army, selecting from dozens of unique characters representing 24 base classes.
Develop your troops as they learn over 150 distinct skills—and eventually, select from nearly fifty prestige classes.
Forever outnumbered, overcome your enemies with clever tactics and force them to fight on your terms.
Shape the battlefield as you see fit. Blow up walls and bridges, set up barricades and traps, cut down forests, freeze rivers!
Blaze new paths across the map to attack the enemy where they least expect it—or deflect overwhelming attacks to survive.
Shove your enemies into each other, into lava, water, and chasms—and interact with the world in new and exciting ways!
Make sure to keep your army well-supplied, managing resources inside and outside battles to ensure the excitement isn't short-lived.
Choose from six different difficulty levels or create your own custom difficulty where the rules are shaped to your liking!
Randomize the campaign for new challenges—or invite another player to test their mettle via Steam Remote Play Together.
Create and share new campaigns using the standalone campaign creator, bringing your own stories to life with new characters, cutscenes, items, skills, and more!
Telepath Tactics Liberated is a remake of the 2015 classic Telepath Tactics, rebuilt from the ground up. Everything you loved about Telepath Tactics is here, recreated in a new and much more powerful engine.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 164reviews | 84% | — | $74.5K |
| $9.99−50% | 8ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩 If this game were a person they would be a Dungeon-Master with a doctorate in the same from Harvard or better yet Oxford or a Wordsmith at the Royal Academy of Arts & Sciences with another doctorate in Female Pleasure studies from Cambridge or Harvard. A must buy if not for you then for the pizza you never bought your dog or cat or for the seed you never fed those always starving wild birds. WORDLOW OLIVER CONTACT ( wordlow@protonmail.com ) STEAM FRIEND CODE 🖥️ 844304038 🕹️ "Listen with the intent to listen--not reply." 🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
There are a few things I don't like very much, although I generally love tactical rpgs. First, the game is not very user friendly (no keybinding, no easy load/save options, you must "surrender" to get to your last save and cannot do so while the enemy is acting). Second, each character is a generic class, and it levels without any input of you. you cannot choose how to spend points, and each "class X" will be the same at level Y. Portraits are also quite generic and sprites do not give any special feeling or emotion. Then there is the fact that so many tactical, it makes its difficulty by using MANY enemies (and more and more each time). It shouldn't be a problem in design, but at some point you have to remember that each enemy takes time to act... and it feels a loss of time for nothing since every enemy is doing approximately the same things you can do with your "same class" character. Except they have new equipments/inventories, while your characters have limited one, so it's a bit uninteresting. Obviously you do not drop anything from the enemy so it feels artificial. It can heal with some bandaid... and if you manage to kill him before he use the bandaid, you get nothing. Also, your equipment breaks... not a problem when you can loot the enemy equipment. But in this game, it's not a given. The loot is rare also. Edit: I continued playing (until the end of the campaign) because I wanted to give the game a chance to make me change my mind. But the user interface is really the worse I have ever seen. I thought I already experienced the worst tactical interface in another game, but this one is still heavier, slow, unintuitive, buggy... It's a nightmare. The UI itself is a reason not to play the game. So sad :'(. All in all, I was quite disappointed. The game had very good ideas but was lacking too much in the user interface/experience domain. It's so bad because if the UI was good, the game would be among the best independant tactical I played recently.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wow ... just ... wow ... how can you f**k up controller support THAT severely? Got stuck in a menu during a "cut scene" without visible cursor, no reaction from any button besides some clickety noises and no chance to proceed/abort with mouse/keyboard either. There were problems and hiccups before that I grudgingly ignored, but this - THIS broke the in-game camel's back, neck and legs. Remember I said "cut scene"? I tried three times to get around the issue, clicking away the same moronic dialogue for the buggy section to occur. Don't implement controller support if you can't make it work properly. Jesus Christ on a trike ...
[h1] Годная пошаговая тактика[/h1] Есть менеджмент отряда и вещей -- это плюс. Есть минимальный ролевой выбор и какой-то сюжет -- меня не зацепил. Это ремейк -- в оригинал я не играл. Но текущая версия мне понравилась: бои сначала с лимитом ходов из-за тревог и подкреплений, а потом больше похожи на головоломки с балансированием риск/награда. В компании никого не потерял и в итоге не всех прокачал до продвинутого класса -- немного огорчило.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.8K | 101 | 88% | $13.74 | |
| $114.9K | 140 | 91% | $14.99 | |
| $25K | 74 | 72% | $14.99 | |
| $12.2K | 22 | 95% | $19.99 | |
| $11.2K | 15 | 73% | $16.99 | |
| $9.8K | 22 | 95% | $10.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.6K | 201 | 95% | $14.99 | |
| $74.5K | 340 | 99% | $9.59 | |
| $74.6K | 151 | 72% | $14.99 | |
| $74.5K | 121 | 83% | $24.99 | |
| $74.5K | 165 | 87% | $19.99 | |
| $74.5K | 172 | 79% | $19.99 |