
An SRPG fan's SRPG! Imagine Fire Emblem with destructible battlefields; the ability to place traps; the ability to shove enemies off cliffs, into lava, or into each other; and a built-in campaign creator.
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Telepath Tactics Liberated is a strategy RPG that brings together classic tactical gameplay and dynamic battlefields. Create an army of rag-tag freedom fighters and lead them in battle; turn raw recruits into veterans with numerous combat skills before finally leading an elite force into the heart of slaver territory.
Liberation will not be easy. You will always be outnumbered but never outthought thanks to dynamic battlefields: everything can be interacted with. Walls can be razed, bridges raised or blown up, rivers frozen and trees cut down. And enemies? They can be thrown off cliffs, into lava pools, traps, or even into each other. But be careful: whatever you can do, the slavers can do as well.

The Vibra Mining Company is a brutal organization whose wealth is built on the backs of slaves. The Strider sisters escaped bondage at a young age, taking refuge with the lissit, a tribe of komodo warriors. The Iissit taught them everything they need to bring freedom to the enslaved—and punishment to the oppressors. Above all, they want to rescue their father, whose time is running out. But before that can happen, they need to create an army, recruiting unlikely allies as they take the fight to the villainous mining company.

A strategy RPG combining battle-tested, turn-based tactical gameplay with modern twists!
Build and manage an army, selecting from dozens of unique characters representing 24 base classes.
Develop your troops as they learn over 150 distinct skills—and eventually, select from nearly fifty prestige classes.
Forever outnumbered, overcome your enemies with clever tactics and force them to fight on your terms.
Shape the battlefield as you see fit. Blow up walls and bridges, set up barricades and traps, cut down forests, freeze rivers!
Blaze new paths across the map to attack the enemy where they least expect it—or deflect overwhelming attacks to survive.
Shove your enemies into each other, into lava, water, and chasms—and interact with the world in new and exciting ways!
Make sure to keep your army well-supplied, managing resources inside and outside battles to ensure the excitement isn't short-lived.
Choose from six different difficulty levels or create your own custom difficulty where the rules are shaped to your liking!
Randomize the campaign for new challenges—or invite another player to test their mettle via Steam Remote Play Together.
Create and share new campaigns using the standalone campaign creator, bringing your own stories to life with new characters, cutscenes, items, skills, and more!
Telepath Tactics Liberated is a remake of the 2015 classic Telepath Tactics, rebuilt from the ground up. Everything you loved about Telepath Tactics is here, recreated in a new and much more powerful engine.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not bad tactical RPG game got it for 75 cents.
Liked: - Satisfying strategic gameplay - Lots of abilities and strategies to allow for a variety of playstyles - Satisfying unit growth - Varied and interesting maps and objectives - Solid story with neat characters Disliked: - Menus are somewhat clunky to use - Some mechanics feel overly punishing when used against the player - Artwork feels a bit samey, making it tough to distinguish between characters
if youre looking for a fire emblem fix...itll do. i had fun playing it.
Fun tactical battle game. A bit rough around the edges (inventory management is horrible) but overall enjoyable and will make you think. Worth playing. 7/10
This is a game that has been in my library, sitting unplayed, for a few years. Some bundle put it on a ridiculous sale at some point, I'm sure. If I had to guess, it was a wild fire relief bundle. The game was a joy to play, the mechanics simple and satisfying to take advantage of. My favorite tactical turn based game since Final Fantasy Tactics Advanced. The story builds up to a final battle that surprised me when it was over. A very short, simple story of revenge and, like the title suggests, liberation. What surprised me is that I thought the end would be like the end of chapter 1 or something. The game never builds grand stakes, though it hints in the epilogue that many more slavers exist to be taken down, the game is over taking out only one mine. The game goes from battle to battle, giving very little time to the character interactions, and with the amount of enemies you have to slay, the battles can take up a huge amount of time per turn. Weapon's degrade per use, so finding a legendary weapon comes with the bittersweet moment of watching it break, and downgrading for the rest of the game. Stores will sell enchanted weapons, and the unbreaking enchant is an excellent investment for characters that counter attack. This is not a game that gives you an abundance of wealth. I never had more than 2k going into a store, even after one time leaving a store with over 600. You can get extra items randomly from breaking barrels sometimes, but I find its not worth it to break barrels if you can be getting xp for your characters. Leveling up is worth more than 25 gold or an apple you can sell for 4. You don't get to choose when you go to a store, the stores come to you between battle sometimes. I don't think I've ever played a game that has made me agonize how to spend my money like this. There's a tab in the store that never got used, that had me thinking there would be much more to the game later, a food tab, which I figured was for provisions when you started doing really long journeys after you finished with the mine or something, but alas, it was simply an unused tab and we ate only apples fore ever and ever.
Ich konnte nur die erste Mission einmal spielen und musste dann feststellen, das es nicht möglich ist, die Karten vollständig zu erledigen. Denn es ist nur mit vielen Versuchen und viel Risiko, wenn überhaupt möglich, alle Kisten einer Karte einzusammeln. Da ich bei solchen Rundenbasierten Rollenspielen, aber gerne alle Kisten mitnehmen (wenn es 1 mal nicht geht, ist das okay), aber das ist hier laut der Entwickler nicht gewollt. Ich habe wegen der ersten Map dann hier das Forum durchsucht und da wurde das von den Entwicklern so dargelegt, obwohl viele die da geschrieben haben, das nicht gut fanden. Ich gehöre dazu und konnte unter diesem Gesichtspunkt das Spiel einfach nicht weiterspielen und habe es zurück gegeben.
I like how deep the gameplay goes, it is not just the standard tactics FE old school game, here you can shove/pull units, make use of the environment, it kinda feels like Into the Breach on a bigger map. So, while I did enjoy the depth of the gameplay, how is structured, well, I didn’t like it that much. I played through the campaign for around 4 hours and during it I saw too many "endless" missions, one after another. By that I mean that the enemies keep on spawning with no end in sight, you have to complete certain objectives to finish, you cannot just go for the “kill them all” way of clearing missions. Yeah, these endless waves of enemies spawning right after I barely managed to clean the map, it is not for me, it eventually tired me out. There is little rest between mission, you do not get to visit the camp or take a breather. Usually after a mission end another one follows; no camp, no merchant, no interacting with the party members. I might re-try this game later, I am aware it goes much deeper and i barely scratched the surface; however, the game does need some quality-of-life improvements. For example; when I was able to move my character freely, there was no indication that I could go upstairs or downstairs, or other room, no indicator, no highlighted tiles, nothing. Another one, the auto-save, it seems it just fills up a random slot in the save menu. To open chests you need to attack them, that is ok, BUT your healers do mental dmg, and the chests are 100% resistant to mental, which means while you are busy with the rest of the party and plan to send your free healer to collect chests, to bad, they cannot open them… Give them a chance to open them too, maybe slower compared to other classes but do not make it impossible.
Excellent game! I really enjoyed all the different abilities, including seemingly simple movement things like pushing and pulling, which actually gave battles a lot of strategic options! Great gameplay, level design and character progression, with a solid story also.
[h1] Годная пошаговая тактика[/h1] Есть менеджмент отряда и вещей -- это плюс. Есть минимальный ролевой выбор и какой-то сюжет -- меня не зацепил. Это ремейк -- в оригинал я не играл. Но текущая версия мне понравилась: бои сначала с лимитом ходов из-за тревог и подкреплений, а потом больше похожи на головоломки с балансированием риск/награда. В компании никого не потерял и в итоге не всех прокачал до продвинутого класса -- немного огорчило.
Gra sprawia przyjemność, ale to nie jest poziom Fire Emblem. Większość postaci to pionki które nas wcale nie interesują, część grafik jest strasznie brzydka (Sabrina musiała stoczyć i przegrać walkę z fryzjerem patrząc na jej włosy). Czasami mapy są zdecydowane za duże (są puste). Mimo wszystko mogę grę polecić jeśli bardziej interesują was mechaniki i czysta walka niż fabuła.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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