
An SRPG fan's SRPG! Imagine Fire Emblem with destructible battlefields; the ability to place traps; the ability to shove enemies off cliffs, into lava, or into each other; and a built-in campaign creator.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Telepath Tactics Liberated is a strategy RPG that brings together classic tactical gameplay and dynamic battlefields. Create an army of rag-tag freedom fighters and lead them in battle; turn raw recruits into veterans with numerous combat skills before finally leading an elite force into the heart of slaver territory.
Liberation will not be easy. You will always be outnumbered but never outthought thanks to dynamic battlefields: everything can be interacted with. Walls can be razed, bridges raised or blown up, rivers frozen and trees cut down. And enemies? They can be thrown off cliffs, into lava pools, traps, or even into each other. But be careful: whatever you can do, the slavers can do as well.

The Vibra Mining Company is a brutal organization whose wealth is built on the backs of slaves. The Strider sisters escaped bondage at a young age, taking refuge with the lissit, a tribe of komodo warriors. The Iissit taught them everything they need to bring freedom to the enslaved—and punishment to the oppressors. Above all, they want to rescue their father, whose time is running out. But before that can happen, they need to create an army, recruiting unlikely allies as they take the fight to the villainous mining company.

A strategy RPG combining battle-tested, turn-based tactical gameplay with modern twists!
Build and manage an army, selecting from dozens of unique characters representing 24 base classes.
Develop your troops as they learn over 150 distinct skills—and eventually, select from nearly fifty prestige classes.
Forever outnumbered, overcome your enemies with clever tactics and force them to fight on your terms.
Shape the battlefield as you see fit. Blow up walls and bridges, set up barricades and traps, cut down forests, freeze rivers!
Blaze new paths across the map to attack the enemy where they least expect it—or deflect overwhelming attacks to survive.
Shove your enemies into each other, into lava, water, and chasms—and interact with the world in new and exciting ways!
Make sure to keep your army well-supplied, managing resources inside and outside battles to ensure the excitement isn't short-lived.
Choose from six different difficulty levels or create your own custom difficulty where the rules are shaped to your liking!
Randomize the campaign for new challenges—or invite another player to test their mettle via Steam Remote Play Together.
Create and share new campaigns using the standalone campaign creator, bringing your own stories to life with new characters, cutscenes, items, skills, and more!
Telepath Tactics Liberated is a remake of the 2015 classic Telepath Tactics, rebuilt from the ground up. Everything you loved about Telepath Tactics is here, recreated in a new and much more powerful engine.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 164reviews | 84% | — | $74.5K |
| $9.99−50% | 8ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great turn based classic strategy game
Gameplay Mechanics: 8/10 Narrative: 6/10 Graphics: 5/10 Sound and Music: 6/10 Replayability: 7/10 Innovation: 7/10 Telepath Tactics Liberated is an indie tactical RPG that punches well above its weight class. Don’t let the retro visuals fool you—under the hood is a deeply strategic, highly moddable turn-based tactics engine with some creative mechanics that set it apart from bigger-name titles. Gameplay mechanics are excellent for fans of classic grid-based tactics. You’ve got elevation effects, terrain manipulation (like pushing enemies off cliffs or into water), and even destructible terrain that can completely change the battlefield mid-fight. Positioning, planning, and creative use of abilities really matter here. Score: 8/10. Narrative is okay. It tells a decent story with a mix of politics, rebellion, and character drama. The writing is earnest but not especially memorable, and the pacing is a bit uneven. It does enough to frame the action without stealing the spotlight. Score: 6/10. Graphics are old-school and functional. It’s not trying to wow anyone visually, and while everything is clear and readable, it does feel pretty basic by today’s standards. Score: 5/10. Sound and music are similarly retro. The soundtrack has a charming, low-budget feel, and the sound effects get the job done, but this isn’t a game you’ll be listening to on repeat. Score: 6/10. Replayability is strong thanks to branching missions, mod support, custom campaigns, and different builds you can try out for your units. Score: 7/10. Innovation gets props for its terrain and knockback mechanics, which genuinely change how you approach battles. It also offers deep modding tools, which few indie tactics games do this well. Score: 7/10. Bottom line: If you’re into classic tactical RPGs and don’t mind simple visuals, Telepath Tactics Liberated is a hidden gem. The gameplay is rock solid, with some cool twists that make every battle feel dynamic and rewarding.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like how deep the gameplay goes, it is not just the standard tactics FE old school game, here you can shove/pull units, make use of the environment, it kinda feels like Into the Breach on a bigger map. So, while I did enjoy the depth of the gameplay, how is structured, well, I didn’t like it that much. I played through the campaign for around 4 hours and during it I saw too many "endless" missions, one after another. By that I mean that the enemies keep on spawning with no end in sight, you have to complete certain objectives to finish, you cannot just go for the “kill them all” way of clearing missions. Yeah, these endless waves of enemies spawning right after I barely managed to clean the map, it is not for me, it eventually tired me out. There is little rest between mission, you do not get to visit the camp or take a breather. Usually after a mission end another one follows; no camp, no merchant, no interacting with the party members. I might re-try this game later, I am aware it goes much deeper and i barely scratched the surface; however, the game does need some quality-of-life improvements. For example; when I was able to move my character freely, there was no indication that I could go upstairs or downstairs, or other room, no indicator, no highlighted tiles, nothing. Another one, the auto-save, it seems it just fills up a random slot in the save menu. To open chests you need to attack them, that is ok, BUT your healers do mental dmg, and the chests are 100% resistant to mental, which means while you are busy with the rest of the party and plan to send your free healer to collect chests, to bad, they cannot open them… Give them a chance to open them too, maybe slower compared to other classes but do not make it impossible.
Outstanding game from an awesome indie developer! The story is well done and the game play is fantastic! It reminds me of Fire Emblem and Battle Brothers. The weapons breaking takes some getting used to and can really spike the difficulty but, luckily, each character has an ability that makes them useful even without a weapon. I played the developer's other demo and plan to purchase that immediately after I finish playing this one! I will be following this dude and snatching up games as he puts them out! You can tell a lot of love went into these games and I applaud that.
if youre looking for a fire emblem fix...itll do. i had fun playing it.
Liked: - Satisfying strategic gameplay - Lots of abilities and strategies to allow for a variety of playstyles - Satisfying unit growth - Varied and interesting maps and objectives - Solid story with neat characters Disliked: - Menus are somewhat clunky to use - Some mechanics feel overly punishing when used against the player - Artwork feels a bit samey, making it tough to distinguish between characters
Not bad tactical RPG game got it for 75 cents.
Ich konnte nur die erste Mission einmal spielen und musste dann feststellen, das es nicht möglich ist, die Karten vollständig zu erledigen. Denn es ist nur mit vielen Versuchen und viel Risiko, wenn überhaupt möglich, alle Kisten einer Karte einzusammeln. Da ich bei solchen Rundenbasierten Rollenspielen, aber gerne alle Kisten mitnehmen (wenn es 1 mal nicht geht, ist das okay), aber das ist hier laut der Entwickler nicht gewollt. Ich habe wegen der ersten Map dann hier das Forum durchsucht und da wurde das von den Entwicklern so dargelegt, obwohl viele die da geschrieben haben, das nicht gut fanden. Ich gehöre dazu und konnte unter diesem Gesichtspunkt das Spiel einfach nicht weiterspielen und habe es zurück gegeben.
Weapon durability is just bad and Permadeath is an acquired taste. You can play without these things but only on the easier difficulties. Weapon durability adds nothing to a game but unneeded frustration and the equipment system is just awful. Having throw weapons with a limit or an arrow count for bow/crossbow is fine but weapons that break midcombat does not make fights more challenging. Permadeath is whatever as some people like it and others will not touch games with it so it's better to make it an option. It's not a bad mechanic with nameless soldiers but it does stop some people from playing your game. The tactical parts are ok but the menus are trash and very unintuitive. you have to manually give and equip gear, shops only show up every few fights, then you cant sell items after gearing your people, and you can not see what someone can equip when in their character screen. If the worked on the menus and removed the weapon durability this could be a good game. 4/10 - needs work
Really fun turn-based game!
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Players by region
Where this game's players are, estimated from review languages.
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