
Discover the epic conclusion of the long-time clan warfare between members of the Mishima family. Powered by Unreal Engine 4, the legendary fighting game franchise fights back with stunning story-driven cinematic battles and intense duels that can be enjoyed with friends and rivals.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 68.1Kreviews | 83% | — | $6.9M |
| $49.99 | 40.6Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра кусок сырого кала, блок работает раз в 3 года. Атаки не проводятся иногда, терпеть удары? Какое терпеть когда тебя через блок пробивают всеравно. Комбо чтобы сделать надо не то что ломать пальцы, а играть как черепаха с аутизмом. Атаки иногда не работают, то-есть твоя моделька персонажа замахиваеться, готовится ударить.. А НЕ ХХУЙ там плавал, атака просто аборветься и все. Короче, игра нуждаеться в доработке и очень хорошой, потому что игра кусок недожареного мяса. Когда ставишь блок, он не защитываеться вообще, тоесть между модельками есть пространство чтобы в тайминг блок поставить, но нет и тут кувырок наобот. Либо пусть добавят перекфаты как в "DOA 5 Last round" либо пусть испровляете блок что бы реально блокировал, зачем вообще дабовлять блок который ты должен нажимать и блок который есть просто когда стоишь? Особеность игры? Ну хз.. Короче, игра чувствуется сырой и недоделаной как будто. Впринцепе игарать можно, но с горящим пердаком.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not very friendly for beginners or fight game noobs espiceally online it is a mess and laggy.
Soy bruno y tony es mi hijo en este juego
I'm just a casual fighting game player who's been playing the Tekken series since Tekken 5, so this review comes from that perspective. As for the story, I think it's pretty good. While it's not the strongest aspect of the game, it does a satisfying job of wrapping up the long-running Mishima family conflict. And, as always, it wouldn't be a Tekken game without someone throwing a family member off a cliff. The character roster is excellent and offers a great variety of fighters, especially with the addition of several guest characters through collaborations. As for the original Tekken cast, I really like their updated designs. Ling Xiaoyu, in particular, looks significantly different compared to the previous games, and I think her redesign is one of the best in the series. The gameplay introduces new mechanics such as Rage Art and Rage Drive, adding another layer of strategy to every match. Both mechanics can completely turn the tide of a fight when used at the right moment. On top of that, combos feel much smoother than in previous entries, especially when juggling opponents in the air, making the combat more satisfying and rewarding to learn. As for the online mode, I haven't experienced any major issues so far. Matches have been smooth, and playing against other people has been a great way to improve my skills and learn different playstyles. This game also holds a special place in my heart. Back in college, my friends and I spent countless hours playing Tekken 7 together. At the time, we could only play a pirated copy because we simply couldn't afford the original. Now, years later, I'm finally able to buy the game with money I earned from my own job. It feels incredibly rewarding to finally own and support a game that gave me so many unforgettable memories. Overall, Tekken 7 is one of my favorite entries in the series. Whether you're a longtime fan or just a casual player like me, it offers an excellent roster, satisfying gameplay, and an experience that keeps you coming back for "just one more match."
Меня избили мне не нравиться
They removed a large portion of the roster and added some of them back later through DLCs. That's a big F* YOU. This Tekken game is the biggest leap into the abusive use of microtransactions. The customization of fighters is, just like in the previous games, complete and utter ♥♥♥♥. I don't care about having tons of random T-shirts or unfunny accessories; add actual customization options that look cool. The campaign sucked. It's crazy how they have lore with incredible possibilities, and aura tanks like Kazuya, Heihachi, and Jin (especially my guy Kazuya), and they still haven't put together a decent campaign since Tekken 5. The gameplay is still good. They nerfed juggles, and that's somehow a good thing because they made multiplayer incredibly annoying in T6/TTT2, but now the gameplay feels a little more boring to me.
⠀⠀⠀⠀⠀⠀⠀⣀⣠⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣲⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀⠀⠀⡀⠀⠀⠀⠀⢀⣼⣿⣿⣷⣆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠐⣺⣿⣿⣿⣿⣿⣿⣿⣿⣦⣤⣀⣄⣾⣿⣇⣄⣀⣤⣾⣿⣿⣿⣿⣷⡉⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⣭⣿⣿⣿⣟⣿⣿⣿⣿⣿⣿⣿⣿⣏⠂⠀⠀⠀⠀ ⠀⠀⠀⠰⣱⣿⣿⣿⣿⣿⣿⣿⣿⣿⣳⡿⣿⣿⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀ ⠀⠀⠀⡱⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⡿⢷⣯⣭⣽⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⠄⠀⠀⠀ ⠀⠀⡐⣱⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⡃⣾⣿⣿⣿⡦⢻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣻⣃⠀⠀⠀ ⠀⠀⡰⢃⣿⣿⣿⣿⣿⣿⣿⡿⢿⣿⣿⣿⡿⣿⣿⣿⣷⡀⢼⢟⣟⣿⣻⣿⣿⣿⣿⣷⢣⠂⠀⠀ ⠀⠠⠁⣜⣿⣿⣿⣿⣿⣽⢸⠀⠁⠿⣺⣳⣾⣿⡻⢿⡿⣿⢾⣻⠈⡿⢻⣏⣿⣿⣿⣿⣇⠡⠀⠀ ⠀⠀⠰⡜⡾⣽⣻⣿⡏⡏⠀⠀⠀⢀⣿⢿⣿⢇⠁⠈⡛⣿⣷⣮⡀⠀⠈⢹⢻⢿⣻⣻⣣⡄⠀⠀ ⠀⠀⠳⡹⢱⢏⡿⣸⠁⠁⠀⠀⠀⣾⣿⣿⠁⠈⠀⠀⡆⠈⣿⣿⣇⠀⠀⠘⠘⡞⣏⣇⢫⠄⠀⠀ ⠀⠀⢠⢃⡟⣸⠃⠇⠀⠀⠀⠀⢸⣿⣿⡇⠀⠀⠀⠀⠃⠀⢺⣿⣿⠀⠀⠀⠀⠃⢹⠸⡄⠄⠀⠀ ⠀⠀⠄⡸⢀⠏⠀⠀⠀⠀⠀⢀⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀⢨⣿⣿⡆⠀⠀⠀⠀⠈⠇⢣⠀⠀⠀ ⠀⠀⢀⠁⡘⠀⠀⠀⠀⠀⠀⣼⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀⠘⠻⢿⣷⣦⠀⠀⠀⠀⠠⠈⠀⠀⠀ ⠀⠀⠈⠀⠁⠀⠀⠀⠀⠀⠀⠿⡿⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠀⠀
IMO this tekken is worse than tekken 6. I didn't like that ultimate attack that hits like 40% of the hp that's triggered almost automatically, DLCs for game like tekken? this game became stupid expensive.. won't buy tekken again.
llevo 30 horas y solo he estado en el modo practica , me encanta
제내다버린80시간이많이아깝네요시발네간기스녹티스고우키엘리자쿠니미츠이캐릭터삭제나하세요겜씹창내지말고고아원애들혜택그만주세요제발아오화나조이스틱도샀는데개간련아밸런스니들직원100시간가두고플레이하게한다음에캐릭터내세요저능아도와주지말고데빌진엄마아빠새끼들아니똥
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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