
Discover the epic conclusion of the long-time clan warfare between members of the Mishima family. Powered by Unreal Engine 4, the legendary fighting game franchise fights back with stunning story-driven cinematic battles and intense duels that can be enjoyed with friends and rivals.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 68.1Kreviews | 83% | — | $6.9M |
| $49.99 | 40.6Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tudo é bom nesse jogo, ainda mais pq tem mods melhora ainda mais tlgd
This was a fun time. I am not the best Tekken player, and never will be. But it was fun little time playing online/offline, customizing characters. I couldn't find tournament match much, which I couldn't make it "perfect game" .. but well it is what it is Still not the bad game :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I grew up on fighting and FPS games, but these games have been infested with corporate greed through battlepasses. Why are so many characters locked behind a paywall, why is the game recommending battlepasses even though the online modes r buggy and choppy and the tournament feature is just dead. Its a shame what some video games have turned into.
[h1]Por que recomendo Tekken?[/h1] Antes de jogar Tekken, eu sempre tive a impressão de que jogos de luta eram um gênero praticamente impossível de aprender. Sempre apanhava, desistia rápido e acabava voltando para outros tipos de jogo. Tekken foi o primeiro que realmente me fez querer continuar jogando. [hr][/hr] [h2]O momento em que o jogo me convenceu[/h2] O melhor exemplo disso aconteceu com um amigo meu. Eu tinha cerca de 10 horas de jogo a mais que ele. Assim que comprou o jogo, entrou no modo VS e simplesmente amassou outro amigo nosso por [b]3 a 0[/b], mesmo nunca tendo jogado um jogo de luta na vida. Foi aí que eu percebi o quanto Tekken consegue ser acessível sem deixar de ser profundo. Por isso, pelo menos na minha experiência, [b]Tekken é o MELHOR jogo de luta para quem quer entrar no gênero.[/b] [hr][/hr] [h2]Por que gostei tanto?[/h2] Eu sou um completo batata em jogos de luta e, mesmo assim, consigo jogar o modo ranqueado e me divertir. Em outros jogos, como [i]Ultra Street Fighter IV[/i], eu mal conseguia entender o que estava acontecendo antes de já estar levando uma surra. Em Tekken, eu sinto que sempre estou aprendendo alguma coisa, mesmo quando perco. E foi justamente isso que fez o jogo se tornar tão especial para mim. Aqui eu consigo ganhar dos meus amigos, perder para eles, dar risada, aprender personagens novos e sempre terminar uma sessão querendo jogar "só mais uma". É aquele tipo de jogo que transforma derrota em vontade de melhorar, e não em vontade de desinstalar. [hr][/hr] [h2]O efeito que Tekken teve em mim[/h2] Por causa dele, passei a ter muito mais interesse pelo gênero. Hoje tenho vontade de explorar outros jogos de luta, como [i]Street Fighter 6[/i], [i]Guilty Gear Strive[/i], [i]Tekken 8[/i] e até o recente jogo de luta de [i]Avatar[/i]. Se um jogo consegue despertar essa curiosidade em alguém que nunca foi fã do gênero, acho que ele fez muito mais do que apenas divertir. [hr][/hr] [h2]Vale a pena pular para o Tekken 8?[/h2] Se você pretende pular este e ir direto para [i]Tekken 8[/i], sinceramente, não acho que seja um erro. A jogabilidade evoluiu bastante e é o jogo mais ativo da franquia atualmente. Mas eu ainda acho que vale a pena conhecer este título, nem que seja para entender por que tanta gente gosta de Tekken. E, principalmente, porque [b]Tekken 8[/b] cometeu um crime imperdoável: [u]Deixou de fora a melhor personagem da franquia.[/u] [b]Lucky Chloe, eu nunca esquecerei você.[/b]
Feeling It's the beautiful & perfect game TEEKEN Like this. <3 ^_^
+++
Отличная игра про семейку, где роняют друг друга со скалы
not very friendly for beginners or fight game noobs espiceally online it is a mess and laggy.
Меня избили мне не нравиться
씨발 이거 안눌렀다고 개새끼야
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $20.1M | 76.8K | 90% | $14.39 | |
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| $18.9M | 58.3K | 93% | $19.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $26.7M | 24.6K | 86% | $49.99 |
Related
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| $6.9M | 13.3K | 90% | $19.99 | |
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| $6.9M | 6K | 91% | $44.99 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.9M | 14.9K | 71% | $19.99 |