
Teddy’s Haven is a cozy shop sim filled with magic and charm. Sell over 400 items, decorate with 250+ decorations, and create the shop of your dreams. Meet mythical creatures, level up your skills, harvest the land, and uncover the peaceful wonders of life on Ursa.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 25 → 6/day in the week after.
About
Welcome to a cozy, magical shop simulator set on the enchanting island of Ursa. Run your store your way and sell what you harvest, craft, or discover. And enjoy the freedom to decorate freely across your shop, home, and the wilds beyond.
Level up naturally as you play, grow magical crops, and take part in daily events that bring the island to life. With over 250 decorations, 400 items to sell, and no pressure, every day is yours to enjoy at your own pace.
Ursa is a gentle land filled with peace, memories, and mythical spirits. Your shop is a safe haven of supplies for travelers and magical beings alike. The land is rich and vibrant. You can harvest resources, care for its creatures, and meet friendly creatures along the way. In Ursa there is no conflict, only warmth and calm. This is your relaxing world to make your own.
Manage Your Magical Shop – Create the cozy shop you’ve always wanted. With changing seasons, daily surprises, and rewarding leveling systems, your shop grows alongside you. No rush, no stress, just a magical rhythm all your own.
Decorate Across Ursa – Over 250 decorations to decorate freely across your shop, home, and the island’s landscapes. With near-limitless placement freedom, express your style and bring every corner of Ursa to life.
A Wide Variety of Goods to Keep Your Shelves Full – Stock your shop with over 400 items gathered, grown, or traded across Ursa.
Skill Systems – Your skills grow naturally as you run your shop. Stock shelves faster, harvest more berries, and see your abilities improve with each task. Leveling up rewards you for doing what you love, at your own pace.
Crafting – Enjoy simple, stress-free crafting that doesn’t keep you waiting. Place your items and return the next day to find something special created. Always growing, crafting will expand with new features and more complex options in future updates.
Farming – Farming has arrived in the land of Ursa! Unlock new contracts that allow you to plant and nurture magical crops, each with unique Aether-infused variations. Grow, harvest, and fill your shop with wondrous goods born from the earth and touched by magic.
Unique and Magical Employees – Hire magical stockers and cashiers who keep your shop running smoothly. Whether you’re decorating, relaxing, or out exploring the world, they’ll reliably care for your haven as if it were their own.
Simplified Inventory Management – Too busy to sort through a warehouse of items? Open your “bag of everything” and stock shelves directly, hassle-free. Spend less time managing and more time enjoying your shop.
Exploration – Wander the ever-expanding world of Ursa at your own pace. Harvest berries, care for animals, or simply enjoy the beautiful scenery and discover the magic hidden in every corner.
Daily Events – Your shop is a hub of life and wonder. As the days pass, creatures will stop by with stories, gifts, or even magical blessings for your shop. Everyone you meet is here to help you grow and enjoy your cozy world.
Bounds Breaking Joy: Teddy’s Haven celebrates curiosity. And sometimes that means climbing too high, falling too far, or finding yourself under the map. Go ahead: break the bounds. Secret items and small surprises await those who wander a little too far from the intended path. It’s all part of the adventure.
Auto Saving – Take the game at your own pace, no more requirements of ending your day for your game to be saved.
Ongoing Development: Teddy’s Haven is in Early Access, with plans for new locations, minigames, world events, and more, the journey has only just begun.
Created In Loving Dedication To The Memory Of My Best Friend Teddy Bear.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Teddy's Haven hits all the sweet spots for me. It's whimsical, magical, cozy, and just so relaxing to play. The game mechanics are easy to learn, and before you know it, you've lost yourself for hours. Then you look at the clock, close the game for the night, and realize you actually feel relaxed instead of stressed. One thing I absolutely love is how much thought went into the little details. Want a mount? You have four to choose from right from the start. You don't have to spend hours saving up money or grinding just to unlock one. Nope, they're there for you to use from day one. Another thing I really appreciate is how the game never makes you feel rushed. You can spend hours running around harvesting materials, exploring, or just enjoying the world, and time never moves forward. You're never racing against the clock trying to gather one last item before dark or worrying about missing the chance to open your shop. Time only starts moving once you open your shop, and it naturally goes from day to night while you're serving customers. When your shop closes, it stays nighttime until you decide to go to bed and start the next day. I love that because it lets you play completely at your own pace. As someone who has never really enjoyed harvesting or grinding in games, I honestly can't believe how much I enjoy it in Teddy's Haven. Instead of feeling like a chore, it's actually relaxing. I'll head out planning to collect just a few things, and before I know it, I've spent an hour happily wandering around gathering supplies. Crafting is another feature I think they absolutely nailed. Instead of standing at a crafting station feeding materials into it one piece at a time and waiting for everything to finish, you simply put the materials into the correct crafting stations before bed. The next morning, everything is crafted and waiting in your bag. It's such a simple idea, but it keeps you out exploring and enjoying the game instead of standing around watching progress bars. Another little feature I love is how easy it is to get back home. Even if I've wandered halfway across the map, I don't have to spend forever running back. Just hit Escape, click Teleport Home, and you're back instantly. It's another one of those little quality-of-life features that shows the developers really thought about making the game relaxing instead of frustrating. There are so many little touches like that throughout the game. On their own they may seem small, but together they make the whole experience feel cozy, thoughtful, and respectful of your time. Teddy's Haven has quickly become one of those games where I can sit down thinking I'll play for an hour, and suddenly it's been three or four. If you're looking for a cozy, relaxing game that lets you play at your own pace without constantly feeling rushed, I honestly can't recommend it enough.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 344 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really great cozy game!. I love it when a dragon talks to me rather than trying to eat me lol.
This is the absolute best shop Sim ive ever played! I hope everyone enjoys the game just as much as I did, the demo is the best demo for a game ive ever tried too it really gets you get a feel for the game your buying!
This game is in my top 3 of games I have ever played. It is a nice one to not think too much. I struggle with my mental health. This game allows me to unwind and not think. There is enough variety to not be boring. You can get in the zone and just relax. I can not thank the developers enough for this game. 100/10!!!
Oh to be a little shopkeeper in a fantasy world....<3
I don't know how this game has/had overwhelmingly positive reviews. There are a few deal breaker flaws in my opinion that take it down a few points. NPC models: They are uninspired, as if taken straight out of World of Warcraft. For a single player game, that's pretty bad. Not to mention they clip over each other while looking at a shelf. Animations: Or rather a lack there of. Not much to say as there's not much to see other than walking animations. NPCs taking items from shelves is pretty basic too and they don't even reach what they are grabbing. Art: There's some incomplete objects/meshes it seems. Such as the castle, parts of it are floating and there are stairs missing. Interiors are also empty rooms. For a "Cozy" game, the above things matter a lot as the feel of a game such as this is what creates the vibe of "Cozy". This game feels a little bit like an asset flip (not to say it is, it's just a feeling), that doesn't mean the game is terrible; it's your typical shop simulator with a fantasy coat of paint. But I do wish that coat of paint was of better quality.
Intoxicatingly Charming. Endearing characters. Adventure out or stay home? It's yours to do as you please. A Magical Peaceful Haven.
I thought this would be a simple game I’d enjoy for a dozen hours before getting bored, but it ended up completely pulling me in. It’s incredibly immersive and cozy, and I’ve lost hours just hanging out in the world. The aesthetics are adorable, the decor is fantastic, and there’s so much customization to play around with. It’s been such a fun and relaxing experience, I’m totally loving it.
I've never written a review for a game in my life. Additionally, I almost entirely avoid most games in Early Access. Please bear that in mind, both in reading, and understanding how deeply compelled I am to both play and write a review for Teddy's Haven. When I came across this game, it was a hidden gem among cozy simulation games that called out in the loudest whisper to my soul with the sheer number of items and decorations. If you've made your way here, you might have a familiarity with cozy simulation games, how often even they have pressured cycles, how they can be demanding of planned customization from the start or have none, and what you *think* this game will generally be. Expectations be darned, Teddy's Haven leaves them in the dust. It holds true to being a peaceful place to do most anything your heart desires. And no annoying objective tracking pushing you to speed up in any direction. There are so many signs of love on the island of Ursa. You can be as slow or as fast as you'd like. Wanna meander around the island and tend the animals while gathering fruit? Go for it. Wanna fish? Do it, it's fun, and they have aquariums to either admire or sell your catches. Wanna turn your gathered fruit into jam or buzz? By all means. Wanna create pretty crystal things to go in your pretty apothecary and alchemy shop? You totally can and it makes me want those crystal displays for real as they are pretty and some could hold my rocks too. Wanna fly towards the giant gem in the sky that changes with the seasons until you can touch it so you can stare into the gorgeous, sparkly, solar abyss-like gem before you? You can, and I have. And if you want to keep to your shop and focus indoors, you are supplied with ample control over creating the space you want. One of my favorite things about the build of the day/night cycles is that it is not time driven. There's no set amount of time before the shop opens in the day, nor is there a set amount of time after it closes for the night. I love the beauty of the night while I'm fishing, and the vibrant colors of everything during the day. From the bottomless bag of holding and ample resources around if you desire, to the ability to place anything anywhere, they place cozy care of this entire paradise at your fingertips. If you venture around the island, you'll find hidden and rare creatures. Many will come bearing stories - breathing a little more life into the soul of Ursa. Recent updates just bring more and more color to your own haven, such as the Prismleaf collection. I'm so excited to see how decorations, designs, items, and areas grow with Teddy's Haven's development. I truly cannot say I dislike anything about this game. I thought there'd at least be something. A lot of games that call themselves cozy have something that eventually push me to restart or switch games because I'll learn something way late after following objectives that I didn't know I needed to compensate for. But not with Teddy's Haven. I find nothing like that in Teddy's Haven pushing me to restart to achieve, no unsatisfied customers, and no problems adjusting along the way. If I were to desire anything to improve the experience it might be for the sky to be reflected in the water, mostly at night. And maybe for a little more info to display when hovering or clicking items in the bottomless bag, such as what an item can be crafted into using x item and the known season collected. Or a collection book where we can see things those things and pictures, like blown up images of fish we've caught, and materials we've collected! The world is beautiful, down to the fruit it bears and crystals shining across the lands, and I think getting the opportunity to be immersed in that is so incredible. Don't hesitate to be apart of it if it calls to you too.
I love this game! Very cozy and cute. Nice way to just chill and unwind form the day.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.6K | 275 | 96% | $9.99 | |
| $195.2K | 330 | 94% | $14.99 | |
| $167.7K | 360 | 81% | $14.99 | |
| $20.5K | 231 | 69% | $3.74 | |
| $54.3K | 148 | 84% | $11.99 | |
| $4.4K | 51 | 92% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 7.3K | 54% | $9.99 | |
| $1.8M | 2.2K | 80% | $29.99 | |
| $1.8M | 3.4K | 87% | $19.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 1.3K | 94% | $59.99 |