
Teddy’s Haven is a cozy shop sim filled with magic and charm. Sell over 400 items, decorate with 250+ decorations, and create the shop of your dreams. Meet mythical creatures, level up your skills, harvest the land, and uncover the peaceful wonders of life on Ursa.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 25 → 6/day in the week after.
About
Welcome to a cozy, magical shop simulator set on the enchanting island of Ursa. Run your store your way and sell what you harvest, craft, or discover. And enjoy the freedom to decorate freely across your shop, home, and the wilds beyond.
Level up naturally as you play, grow magical crops, and take part in daily events that bring the island to life. With over 250 decorations, 400 items to sell, and no pressure, every day is yours to enjoy at your own pace.
Ursa is a gentle land filled with peace, memories, and mythical spirits. Your shop is a safe haven of supplies for travelers and magical beings alike. The land is rich and vibrant. You can harvest resources, care for its creatures, and meet friendly creatures along the way. In Ursa there is no conflict, only warmth and calm. This is your relaxing world to make your own.
Manage Your Magical Shop – Create the cozy shop you’ve always wanted. With changing seasons, daily surprises, and rewarding leveling systems, your shop grows alongside you. No rush, no stress, just a magical rhythm all your own.
Decorate Across Ursa – Over 250 decorations to decorate freely across your shop, home, and the island’s landscapes. With near-limitless placement freedom, express your style and bring every corner of Ursa to life.
A Wide Variety of Goods to Keep Your Shelves Full – Stock your shop with over 400 items gathered, grown, or traded across Ursa.
Skill Systems – Your skills grow naturally as you run your shop. Stock shelves faster, harvest more berries, and see your abilities improve with each task. Leveling up rewards you for doing what you love, at your own pace.
Crafting – Enjoy simple, stress-free crafting that doesn’t keep you waiting. Place your items and return the next day to find something special created. Always growing, crafting will expand with new features and more complex options in future updates.
Farming – Farming has arrived in the land of Ursa! Unlock new contracts that allow you to plant and nurture magical crops, each with unique Aether-infused variations. Grow, harvest, and fill your shop with wondrous goods born from the earth and touched by magic.
Unique and Magical Employees – Hire magical stockers and cashiers who keep your shop running smoothly. Whether you’re decorating, relaxing, or out exploring the world, they’ll reliably care for your haven as if it were their own.
Simplified Inventory Management – Too busy to sort through a warehouse of items? Open your “bag of everything” and stock shelves directly, hassle-free. Spend less time managing and more time enjoying your shop.
Exploration – Wander the ever-expanding world of Ursa at your own pace. Harvest berries, care for animals, or simply enjoy the beautiful scenery and discover the magic hidden in every corner.
Daily Events – Your shop is a hub of life and wonder. As the days pass, creatures will stop by with stories, gifts, or even magical blessings for your shop. Everyone you meet is here to help you grow and enjoy your cozy world.
Bounds Breaking Joy: Teddy’s Haven celebrates curiosity. And sometimes that means climbing too high, falling too far, or finding yourself under the map. Go ahead: break the bounds. Secret items and small surprises await those who wander a little too far from the intended path. It’s all part of the adventure.
Auto Saving – Take the game at your own pace, no more requirements of ending your day for your game to be saved.
Ongoing Development: Teddy’s Haven is in Early Access, with plans for new locations, minigames, world events, and more, the journey has only just begun.
Created In Loving Dedication To The Memory Of My Best Friend Teddy Bear.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game so much! It's so fun and cozy, everything I need to help me forget about life for a little while Thank you for making this game!
Amazing game. The older I get I tend to turn away from the usual hack-n-slash genre and gravitate more towards cozy games. The first was Solar Punk and I loved it, always go back a bit to make changes here and there. Teddy's Haven feels a bit more fleshed out, Solar Punk eventually fizzled out and we're all waiting for updates. This feels like it will last, at least a little nit longer. I'm all in, great investment, not sorry I bought this game. Hours and hours of fun still ahead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 348 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developer was definitely on crack when he made this. 10/10 :D
This is such a fun and cozy game! The art style is super pretty. There's lots of cosmetic options for your store to make it look cozy and pretty (decorating, yay!)! I also love that the map's fauna changes with the seasons (you aren't collecting the same type of berries every season). The game balancing makes it easy to progress without feeling stressful. If you like shop simulators, I would recommend it, especially if you want a little more to do than other shop games. It's got exploration and gathering (without combat) all while running the shop in the background. The balancing makes it so you can easily hire a stock person and a cashier very early on (I got both on day 4). This help allows you to gather and crafting during the day, instead of having to do that on top of running the shop. Plus, you're rewarded for exploring before opening the shop with certain buffs (both to profit and gathering) you can find out on the map. The one negative is that is sometimes feels difficult to navigate. There was no actual tutorial, but rather just a few things that pop up as tips (not that a tutorial is necessary but I can tell that some players might have a issue with that without playing the full game). The other thing is that there's no UI to check on certain things outside of the shop. There's a level journal, but that's it. I would love to have a map, be able to see if you've gathered something before, or maybe even the ability to check what progress you have toward certain unlocks. My thoughts on the early access (but these thoughts do not impact my overall recommendation of the game): - The crafting trees cap out at intermediate products. I'm not saying I need complicated crafting trees that balloon over time, but it would be nice if I could turn my thread into armor or ingots into weapons. I do however feel like that will be added eventually (so maybe when you're going to buy this game, it has that already)! Assuming the final products get added later, I would also really like a little crafting tree menu to see what is an intermediate good and what it is used for (a grayed out both or ??? would be awesome if I haven't crafted those items yet). - Profit balancing is a bit overtuned. I'm don't think this is a bad thing necessarily since it's a bit more relaxing to be able to buy what you like and easily stay above water. This may be because I make sure to go around the map to the buff spawn points before opening the shop and have Teddy's level high, both of which increase profits an insane amount. So I'd say if you're looking for a more realistic/stressful shop simulator, maybe just don't find the profit buffs. - No tutorial or UI when you're not at the shop. I expect that those things get added later, but at least have a quick explanation or log book to look up what certain things do would be nice.
This game is so cozy and fun. I have 47 hours into it and I still enjoy it very much. You can tell how much joy and humor and love that was put into this game and that's what makes it so great. I recommend this game to anyone, especially those looking for an escape from the grindey/PvPvE games that are popular lately.
It is simply delightful.
super cozy, cant wait for more updates
Probably the best shopkeeper game in the cozy game genre.
Lovely game, even in early access it's easy to invest hours upon hours into it.
goot
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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