
Welcome to Technotopia, a city-builder card game. Take on the role of an AI designed to build a perfect city. Build districts, meet the needs of diverse communities and maintain the delicate balance between factions vying for control over you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.6/day in the week after.
About
Social and economic conflicts have rocked the world. There is just one metropolis that can boast stability, but even this city only has enough resources to maintain a precarious balance of power. The authorities decided to create an algorithm that could build a perfect city for all segments of the population. This project gave birth to Iris, an artificial intelligence designed for building a utopia. Welcome to Technotopia!
You will have a deck of cards with buildings at your disposal. Build skyscrapers, parks, residential districts and transport highways. It's up to you to decide what the ideal metropolis should look like.

Four factions are fighting for control of the city: capitalists, aristocrats, politicians, and the common people. They will do anything to bend the others to their will, and every decision you make tips the scales. Play the role of arbiter, meeting everyone's needs equally.

A city is a living organism, where something is always happening that requires your attention. Where do you put up fire victims? What do you do with the gang that has taken control of some districts? Factions will offer their solutions, but it's up to you whether to follow them or advance your own agenda.

The city is home to a variety of characters. Hackers, oligarchs, criminals and inventors — communicate with the cream of the crop and provide them with services in exchange for their help in maintaining order. A perfect city is built for people, with the help of people!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−70% | 706reviews | 85% | — | $23.9K |
| $1.49−70% | 47ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Под эту музыку хочется строить и строить.
Shape using puzzle game, city builder. Great artstyle and maybe even better is the music.
Good one
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Aug 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
| $4.99 |
| 16ratings |
| 80% |
| — |
| not modelled |
| $7.99 | — | — | — | not modelled |
| $4.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классная игра, классный стиль, хорошая музыка, в общем все классно, но мало. Либо игру забросили и не захотели развивать, либо так все и задумывалось, но все равно ЗАЧЕТ.
Upgrades seem like downgrades
一款小品卡牌 城市建造/經營 型遊戲 ,三個小時已完成四個勢力各自的劇情線並達成最終結局 遊戲進行的主要方式為: 靠著放置建築方塊,一邊達成劇情任務,一邊在四個勢力中取得平衡 不同的建築會提供四個勢力不同的點數或加成 每十個輪次會收費,扣除各勢力累積的點數,並提高下次收費的門檻 只要有某個勢力的點數低於零,就會GAME OVER 而GAME OVER 沒有懲罰,下一局遊戲會直接繼承劇情任務的進度繼續 (這讓遊戲的難度變得很低,劇情任務不是挑戰,更像是提昇遊玩趣味) 此外,在建造的過程中,會不時發生各種事件 造成各個勢力的平衡動搖 除了當下的影響外,也會有後續事件 這些事件與特殊的建築方塊的設計滿契合城市建築/經營的主題 還有一些不屬於四個勢力的要素,像是:貧民窟、公園、地下組織之類的 看得出花了滿多心思,滿有趣的小品。 唯一比較讓人小抱怨的地方在事件的選擇上並不直覺 選擇的是四個勢力的影響力而不是點數 不少時候選了反而會扣 有時差個這一點點就吞了 GAME OVER 但…畢竟 GAME OVER 沒有懲罰 玩到後期也大概知道事件該怎麼選 全破後挑戰積分的時候影響其實並不大… 提醒&小技巧: 1. 一開始不知道該怎麼堆方塊,螢幕左下角有圖標提示 2. 開局比起扎堆,大開大合,迅速擴張好處更多,這樣要搶獎勵點,或後期塞功能建築都方便
Великолепная игра. Смотрю на обзоры и думаю, а откуда весь негатив? Почему да, в чем-то взявшую черты Фростпанка, но при этом довольно примитивную по своей механике, явно сделанную пусть и за копейки, но с большой любовью и вкусом, игру оценивают, словно это чуть ли не трипл-эй.. В основе своей она ближе к тайм-киллерам вроде Зумы, Гизы - потому что простая и аддиктивная, зараза.. Да, сюжет - троекратно переваренный.. хм, но со всеми базовыми установками, долженствующий быть у головоломки и непритязательный, он - вполне удобоварим и не раздражает. А когда символы младших арканов таро, соответствующие фракциям, будут взяты, начинается самый цимес - залипательный процесс развития города, от которого сложно оторваться. Потому что очень просто, но эффектно и, главное, азартно. Розыгрыш карт, баланс потребностей фракций и мини-квесты вносят свои разнообразие и интерес при желании довести работоспособность инфраструктуры до максимального количества недель. А уж арт-деко стилистика, столь редкая в геймдеве, прекрасная музыка, отдающая то ли Периметром, то ли Ретро машиной... В общем, не игра - конфетка, да еще и за свои деньги. Каюсь, грешен, взял по скидке, но.. подарю друзьям, которые любят Фростпанк - этакая мини-версия с броской картинкой - вполне себе достойная вещица, чтобы занять пару вечеров. Единственное, за что обидно - забагованный процесс сохранения. Но когда привыкаешь после каждой катки удалять 2 раза файл, и прогресс спокойно фиксируется - перестаешь обращать внимание на неудобство..)
[h1] 赤旗终将插满世界 [/h1] [h3] 先说结论 [/h3] 《科技乌托邦》是一款城市建造类卡牌游戏,音乐与美术氛围相当不错,非常适合放松时游玩。 [h3] 游戏玩法 [/h3] 《科技乌托邦》的玩法核心是卡牌抽取+向下堆叠建筑,结合派系平衡与轻Roguelike。不同于传统城市模拟需要强迫症填满地图,本作更强调跟随剧情任务获取资源,因此规划与主线关联相当紧密。 《科技乌托邦》的剧情不算复杂:你将扮演一个AI管理四派最终掌权进入“乌托邦”,剧情走向明确但深度一般。资本家、政客、二代各有淳朴的“坏”,工人线稍有亮点却收得仓促。整体服务于休闲体验,并且失败也不影响主线进度。 [h3] 总而言之 [/h3] 《科技乌托邦》是一款还算不错的轻玩法、重氛围的小品游戏。通关后也可以进入无尽模式继续摆模型、听音乐。因此如果你恰好是喜欢轻松堆叠与像素风的玩家,本作还是值得一试。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
First up, let me say that I love the aesthetic for this game, the retro-futuristic art deco style is just awesome. Its like Fritz Lang's Metropolis movie took over Simcity and wrapped it in a TCG. The game scales nicely as it plays, but I do have a couple of quibbles. 1- It would be nice to have somewhere to check what all of the upgrades that you currently have deployed are, especially later in the round when you are trying to pick your next deck addition. 2- The main story completes pretty quickly. I think that I took about 5-6 hours one weekend to play through the story mode, which leaves you with the sandbox mode. It would be nice to have a few challenge modes after you complete the story mode. Just chasing your last few Steam achievements isn't really enough. Maybe that's something that could have been for a DLC or later update if any had been planned? 3- Its an absolute steal when its on a 70% discount like it is now. £1.29 for this is far better than that Mars Bar you were thinking about buying instead. Still a gorgeous gem of a game, I just don't know whether I will still be playing it in a couple of weeks.
Technotopia is set in an alternate reality where economic models have been pushed to their extreme leading to the rise of four major factions controlling the city of Technotopia. With each faction competing with the rest for rival interests, the four heads decide to divest governance to a newly developed artificial intelligence, Iris. In a town rife with political unrest, Iris must try her best to please each faction, or risk being decommissioned. The meta-narrative around Technotopia focuses on Iris's attempts to retake control of the city from the four factions. After a few cycles of attempting to build up the city, it becomes clear that so long as the four factions can control Iris's code, they will intentionally sabotage her algorithms for their own personal gain. Iris's journey is not a solo-mission, as she's accompanied by her father, Architect, the genius inventor who developed Iris's code. Architect acts as an advisor, instructing Iris on how to navigate Technotopia's political climate. The story has four side narratives, each tied to a member of the faction. These side stories involve things like helping the upper class develop a new theatre, or aiding a high ranking politician to win an election. However, these "quests" are excuses for Iris to get close enough to each faction leader to install a virus into their systems, preventing them from being able to shut down her programming. While the writing did not leave me slack jawed in amazement, I found it to be a nice little narrative which leans into political intrigue and economic commentary. There are a few side characters who have little arcs which resolve themselves nicely, and the game is short enough that the story is not too spread out across an average playthrough. Technotopia is both a deckbuilder and city builder, which incentivizes the player balancing their resources. Iris starts the game with a simple deck of buildings in her deck of cards. Playing a card to construct a building consumes a turn, and there are ten turns in a round. At the end of each round, Iris needs to pay out the city upkeep expenses. Failing to pay out all the expenses at the end of the tenth round results in a game over, and initiates a new run. There are four resources, representing the influence among the four factions of Technotopia. Every building has a faction type, with yellow stores contributing to the business resource, while red factories contribute to the worker party. If buildings are placed in a certain configuration, Iris also gets a corresponding shape bonus. For example, a 2x2 square is a bonus for the worker party, so if Iris assembles a 2x2 square of factories she gets a big bonus of her red resource; however, she could also assemble a 2x2 square of yellow stores which would give her modest bonuses to both the business and worker resources. The ultimate goal of the game is to fully enclose four buildings spread out to the far diagonals of the map. Iris can also encounter random events, where she must chose how to resolve a conflict. Iris's choices have a wide range of effects like reducing the resource requirements at the end of the round, with repeated pandering to a specific party sometimes yielding large rewards later on. Technotopia's gameplay loop is compelling, with the constant dopamine hits from optimally filling out the grid being a compelling reason to play through till the credits roll. I would recommend Technotopia as a roguelite. I appreciated that it was not a painful grind to reach the credits, and that the win conditions were clearly laid out. The game offers a lot of ways to mitigate bad RNG, and I liked that it had a story to accompany the gameplay. It's not quite a roguelite utopia, but the developers built a fun game on the foundation of a solid gameplay loop.
Players by region
Where this game's players are, estimated from review languages.
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