
Cyberhunt is a retro procedurally generated twin stick shooter, that takes you back to the sweet to the sweet arcade machines era!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 9 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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A bare-bones retro twin-stick shooter. It works fine, but it lacks any real variety or hook to keep you playing past a single run.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Korean, Russian, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра топ за свои деньги
宇宙警察的な敵を撃退しながら、どこまで生存できるかに挑むゲームのようです。ストーリーらしきものは特にないので、世界観からそんな感じだろうというくらいの解釈です。 [h1]武器バランスは悪いが没頭できるゲーム性[/h1] プレイヤーはLaser、Single Gun、3Way Gun、Bomb Gun、Homing Gunという5種類の武器と、弾速UP、攻撃力UPなどの4つの効果アイテムを駆使して、各ウェーブを耐え抜いていくことになります。そして、5種類の武器の中で明らかにBomb Gunが強力になっています。次点ではLaserも強いのですが、20ウェーブを超えたあたりから敵の数に押されて厳しくなってきます。Single Gunは単純に火力不足ですし、Homing Gunは発射地点から最も近い敵に勝手に飛んでいってしまうため、敵が多いと不利になりがち...。こんな感じで武器ごとの格差がかなり顕著となっています。またこれらの武器はプレイヤーが好きな時に選べるものではなく、敵を倒した時にランダムでドロップする仕様になっているので、如何にBomb Gunを維持し、他の武器ドロップを避けるゲームになってしまっています。とはいえバランスは悪いものの、意外とクセになる面白さがあって、気がついたら数時間プレイしていました笑。 [h2]遊びの核に実績を取り込んでいる[/h2] ストーリーがない、そして単調なゲーム性を補うためなのか、実績が数百個も実装されています。実績集めが好きな人には苦行、興味のない人にはコンテンツが無いに等しい...という、ちょっと悪手な実績の使い方だと感じました。内容も、Single Shotで敵を何体倒したか、1回のプレイで弾を何発撃ったか、ボスを何体倒したか、といった作業感の強いものが淡々と並んでいます。しかも各実績にはNo1~10までの段階があり、1で10発、2で20発と数値だけがどんどんと増えていくので、作業量と苦痛が比例して増えていくという...。単調ではあるものの、ミニゲームとしては地味に没頭できる内容となっているので、潔く実績の数ではなく質で勝負して、短時間でサクッと遊べるゲームとして設計した方が良かったのではと感じました。実績はあくまで副次的な要素として機能するくらいが、どのユーザーにとっても気持ちよく遊べる設計だと思います。実績を主軸に捉えてしまうのは、ゲーム単体では面白さを追求しきれなかった、という白旗のようにも見えてしまいます。 [h2]総評[/h2] 総じて、バランスは粗いものの暇つぶしには十分遊べるゲームでした。全実績狙いの人には少し苦行かもしれませんが、コントローラー片手にサクッと遊ぶには悪くないと思います。
Музыка классная, а достижения багованые. Поиграть можно, но достижения выпадают рандомно. Долго пришлось их получать. В новую версию приятно играть, но достижения выпадают в основном на старой, она проще.
After 30 minutes of playing. The game is FUN, but it's hard to control, or maybe I'm just bad at playing, lol. And only 2 lives at the start is too little, maybe 5 would be good.
I thought *Cyberhunt* was just another small indie game that I'd try for a few minutes and then forget about. I was wrong. The graphics are simple. The gameplay is straightforward. There isn't some massive cinematic story trying to convince you that you're experiencing the greatest adventure of your life. And honestly? It doesn't need one. *Cyberhunt* understands that sometimes the best games are the ones that give you a simple idea and let you have fun with it. The gameplay is satisfying, the challenges keep you thinking, and there's something strangely addictive about trying to improve after every mistake. You start with the intention of playing for a few minutes, and suddenly you're thinking, "Okay, one more attempt." Then another. Then another. What I love most is how focused the game feels. It doesn't bury the experience under endless systems or unnecessary distractions. It gives you something to do and lets the gameplay speak for itself. I've played games with bigger worlds, better graphics, and much longer campaigns. I don't remember most of them. I'll remember *Cyberhunt*. Some games need hundreds of hours of content to keep you entertained. Sometimes all you need is a good idea, a challenge, and the stubbornness to try one more time. 100% recommended.
şu oyundak tek bişey anladıysam arap olim
As part of the bottomless cheap Nukepak at sale atm this is a simplistic Twin-Stick-Shooter with tons of cheevos & trading cards, better than expected surprisingly. Totally 80`s vibes. Simple and pure gameplay. 7,5 / 10
кал ради карточек
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |