
Welcome to Technotopia, a city-builder card game. Take on the role of an AI designed to build a perfect city. Build districts, meet the needs of diverse communities and maintain the delicate balance between factions vying for control over you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.6/day in the week after.
About
Social and economic conflicts have rocked the world. There is just one metropolis that can boast stability, but even this city only has enough resources to maintain a precarious balance of power. The authorities decided to create an algorithm that could build a perfect city for all segments of the population. This project gave birth to Iris, an artificial intelligence designed for building a utopia. Welcome to Technotopia!
You will have a deck of cards with buildings at your disposal. Build skyscrapers, parks, residential districts and transport highways. It's up to you to decide what the ideal metropolis should look like.

Four factions are fighting for control of the city: capitalists, aristocrats, politicians, and the common people. They will do anything to bend the others to their will, and every decision you make tips the scales. Play the role of arbiter, meeting everyone's needs equally.

A city is a living organism, where something is always happening that requires your attention. Where do you put up fire victims? What do you do with the gang that has taken control of some districts? Factions will offer their solutions, but it's up to you whether to follow them or advance your own agenda.

The city is home to a variety of characters. Hackers, oligarchs, criminals and inventors — communicate with the cream of the crop and provide them with services in exchange for their help in maintaining order. A perfect city is built for people, with the help of people!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−70% | 706reviews | 85% | — | $23.9K |
| $1.49−70% | 47ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be ruled by AI is the bright future of humanity.
Mouse and keyboard controls can't be remapped...
The core gameplay loop is a nice little puzzle of balancing resources. Each turn you choose a card which allows you to place a tile on the board (or do something else) to generate resources for each of the 4 resource groups, and there is a resource expense for each group at the end of the round, if any resource hits 0 then it's game over. I found that gameplay loop to be pretty good but I wasnt hooked on the story. The music fit the theme nicely. I also like how the story can be completed in chunks rather than in missions so if you do a little bit of the mission and then fail you keep your progress when you start again. The only thing I would have liked is if middle mouse moved the map (i didnt see that setting), and if the card you selected is lifted up until you place it because you might want to switch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Aug 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
| $4.99 |
| 16ratings |
| 80% |
| — |
| not modelled |
| $7.99 | — | — | — | not modelled |
| $1.49−70% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классная и красивая головоломка Не мудреная, так что и такой тупень как я ее осилил и получил удовольствие
闪退严重
[b][h1]Technotopia[/h1][/b] [hr][/hr] Technotopia is a game that caught my attention mainly because of its visual style (I am a serious victim of my love for Art Deco) and because it looked like a city builder, which is another one of my weaknesses. For the modest price of €5, it seemed like the perfect opportunity to find a small indie game with interesting mechanics and a distinctive style. And luckily, I was right. The game puts you in the role of an AI tasked with building a city while maintaining the perfect balance between several factions competing for control of society: the government, the aristocrats, the businessmen, and the workers. To do this, you have to place buildings in the city according to the randomly drawn cards you receive. Each building provides resources and points for certain factions, but positioning also matters. Placing certain buildings in specific formations (for example, forming a square or a T shape) can provide additional bonuses for one particular faction. On top of that, different events and decisions appear throughout each run, forcing you to resolve dilemmas and choose which faction you want to favor, usually at the expense of another. These decisions also affect the chances of drawing more building cards belonging to certain factions. As you progress, the costs of maintaining the city permanently increase. If you ever run out of resources for one of the factions, the run ends and you have to start again from scratch. However, each run also allows you to progress, as completing objectives and advancing through the game unlocks new buildings and cards that make future runs longer and somewhat easier. The gameplay loop therefore revolves around constantly balancing the resources of the four factions while building your city, trying to gather enough resources to survive while preventing their costs from getting out of control. It is simple to understand, but quite fun to play. There is also a small narrative running alongside all of this, taking you through the story via simple events and objectives, such as building specific buildings or reaching certain locations to meet characters and advance the plot. The game is quite short overall, but it remains enjoyable for practically its entire duration and, considering its price, I think it offers a fairly appropriate amount of content. [hr][/hr] [b]THE BEST[/b] • [b]The visual style.[/b] The Art Deco aesthetic is beautiful and was one of the main things that initially caught my attention. The combination of futuristic elements, Art Deco architecture and science-fiction atmosphere gives the game a very distinctive visual identity. • [b]The soundtrack.[/b] Simply sublime. I would even say that it is, by far, the best part of the game, surpassing even the aesthetic that I like so much. There are only a handful of tracks and they repeat constantly, but they have this kind of cyber-noir atmosphere that fits the game perfectly and, surprisingly, never really gets tiring. I could listen to them for hours. • [b]The gameplay loop.[/b] Balancing the resources of the four factions while deciding which buildings to place, where to put them, and which decisions to make works quite well. It is not particularly complex, but there is enough going on to keep you constantly thinking about what you need to do to prevent any of the factions from getting out of control. [hr][/hr] [b]THE WORST[/b] • [b]It is quite short.[/b] Although the game is technically infinitely replayable, you reach the limit of what it has to offer relatively quickly. Once you have unlocked most of the buildings and fully understood its systems, the experience stops offering as many surprises. That said, I don't think this is a particularly serious problem considering that the game costs around €5. The price feels quite appropriate for what it offers. • [b]The story and characters.[/b] This is probably the weakest aspect of the game. The story is too simple and predictable for my taste, and the characters are fairly stereotypical. In fact, I don't think Technotopia really needed a story at all. The gameplay and atmosphere are interesting enough on their own, and the narrative ends up feeling more like an addition than something the game actually needed. [hr][/hr] [b]VERDICT[/b] Technotopia is a small indie game with a simple idea, but one that is executed quite well. Its gameplay loop is entertaining, its Art Deco aesthetic is beautiful, and its soundtrack is simply fantastic. It is not a particularly deep or long game, and its story leaves quite a bit to be desired, but I don't think it needs to be. For €5, it offers several hours of management and strategy wrapped in a stylish city with a strong visual identity and, above all, its own personality. It is not going to revolutionize the genre, nor does it try to, but it is one of those small indie games that manages to offer something different and simply give you a good time. [hr][/hr] [b][h1]Score: 8/10[/h1][/b]
Do you know how to make a boring city builder even more boring? Streamline all the extra stuff and turn every movement into a card. Instead of building a city, you are basically playing administrative solitaire
A deckbuilder citybuilder that has a story with an ending? Finally
Puzzle/Ressourcemanagment-game for 5€ It's not much, but it delivered the fun I expected with a little story. Def. worth!
Awesome little tile placement game. The Soundtrack is unreal!
Players by region
Where this game's players are, estimated from review languages.
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