
As a hunter, you explore a dark, interconnected world filled with dungeons, relying on precise combat to survive. Battle grotesque monsters, expand your arsenal, and uncover hidden paths in a non-linear, pixel art journey.
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About
Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges.

Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.

Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.

Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.

Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.

Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.

Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A hoonter must hoont A blood must be borne A tear must scape Great game and awesome for to co-op, its reminding me of four swords days. If you could add more colours to the main character that would be awesome! Thank you for making it co-op!
Like Mina, but even more dull and boring
This truly was our Bloodborne 2.
This game rules. Zelda with some Bloodborne influence. Took me around 14 hrs to complete it 100%. HIghly recommend.
It is what it claims to be. A perfect combination of top-down zelda and bloodbourne. really draws you in,
After a good 8 hours of playing the game, I'm afraid I can't exactly recommend the game. The level up system pretty much becomes entirely ridiculous, as it doesn't properly scale at all with lower levels. If you spent most of your points in attack, and try your hand in leveling up the other stats, it'll cost an arm and a leg to get it done, and at that point, it just isn't worth it. Secondly, there's no real point in the boss battles, as they do not actively give you any upgrades to defeating them. You get Tears (the game's currency) but other than that...it's not rewarding. Plus, the reusing of enemies with stronger health and attack pretty much gets...really old after a while. Because of the big issue with the level up system, the enemies being repeated and the big bosses being pointless, it brings down the quality of the game dramatically.
地图的整个设计让玩家花在重复跑路上的时间太多了,也没有传送手段,后期补收集要走大量回头路,跑得很烦躁,好在地图不算大,但是这点还是希望改进。 地图还有个问题就是有些隐藏墙不知道为什么一点提示都没有,文本和视觉元素都没有对其有任何特殊指向,不依靠外部手段不知道要怎么发现,也可能我眼神不好,没发现提示。 解密设计得很直白,除了拿战锤的地方要用到一个技能联动,其他只要获取了技能,都瞪眼可解。由于一眼塞尔达既视感,对解密方面难免有所期待,这方面心理落差还是比较大的。但忽略这点来看,解密难度低反而是一项优点,可以较好缓解战斗部分的紧张感,毕竟本作的核心是在战斗部分,解密戏份过多的话整体节奏会很难平衡。 战斗部分设计不错,尤其几场BOSS战,有挑战又不至于太阴间,搭好符文,操作抓准节奏就OK。跑图中的战斗策略选择也多,也没有锁门战斗的设计,想撤都能撤。 剧情和人物约等于没有。 整体玩下来,体验还是比较单调,没什么特别有意思的点。适合打折入,原价不推荐。
Good mix of 2D Zelda and Souls-like gameplay, fun weapons and upgrades. If you like the idea of playing Dark Souls in 2D, with careful tactical combat where mistakes are punished hard, this is the game for you. It also has some very nice puzzles that you have to solve completely on your own, which I find satisfying, but is not everyone's cup of tea. Graphics and music are just OK. I got nearly 100% after around 10 hours. Shoutout to the developer for quickly adding features and fixes that I and other players asked for! That's why indie developers are the best!
I died. xo
Read the full review with accompanying screenshots here: https://playcritically.com/2026/05/17/tearscape-review/ Tearscape is an excellent indie action scrapper. It masterfully synthesizes two videogame design philosophies separated by decades of development experience. Fans of the videogames it most closely imitates, 1993’s The Legend of Zelda: Link’s Awakening and 2015’s Bloodborne, will both be satisfied. Link’s Awakening fans will be drawn to a world that feels larger than it is, helped by interconnected design and dense secrets. Bloodborne fans will enjoy the subtle storytelling, refined RPG mechanics, and challenging combat. The indie scene loves to infuse new ideas into old favorites. Tearscape is near the head of its class in this effort.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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