
As a hunter, you explore a dark, interconnected world filled with dungeons, relying on precise combat to survive. Battle grotesque monsters, expand your arsenal, and uncover hidden paths in a non-linear, pixel art journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges.

Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.

Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.

Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.

Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.

Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.

Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.
Sums Steam only; Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 348reviews | 91% | — | $137.5K |
| $14.99 | 12ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cute mix of 2D zelda and overt souls-like inspiration. Not too overwhelming for those who normally avoid souls-like. Smooth controls. Concise length (I didn't go for 100% but you can add a couple of hours). My cons are mostly middling music and somewhat bare enemy variety.
I REALLY wanted to like this game, its design and vibe looked spectacular and I love classic zelda so i was SO excited to play it but it is so clunky while for some reason expecting some percise movements? But I was able to get over it, I liked the puzzles and enjoyed the variety of weapons, although when I was many more hours into the game I realized I had seen all the weapon variety in the game within the first hour. Which is where the problems arise, each new area is interesting and diverse however the enemies are not maybe you get an area unique enemy but youll mostly be seeing the same 2-3 enemies but with grossly increasing healthbars and damage which make the damage and health increases you get fell like a net zero or even a loss some. The enemy and weapon variety dont match the games length and thats saying something because the game isnt too long. but what really made me feel the need to leave a review is the boss in [spoiler] silken nest [/spoiler] the 6-7th area which has long states of nigh invulnerability followed by tight windows where you can do damage and the damage it takes is so pathetically low the boss fight took me 10 minutes, not 10 minutes of attempts 10 minutes for the succesful fight, i dont understand why they made the bosses health so plentiful or why they gave it such a tight window or why [spoiler] they made the grapple box spawn randomly and move at such an awkward speed [/spoiler] but it was quite possibly the single worst boss I've ever had to fight and whats worse is its not hard at all its attacks are quite possibly the easiest to dodge in the entire game but the length of the fight and its inflated damage left such a bitter taste I had to bite the bullet and leave a negative review.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 9 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $9.99 |
| 4ratings |
| 80% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice 10 hours 2D zelda like. The Bloodborne elements feel mostly there for the aesthetic. Scaling feels a bit messy in the later levels, as enemies get too much HP for your damage to keep up with. There is no way to reset your build, so be VERY wary where you put your skill points if you want the late game to be fun.
我chovy,你要是给地图就大大方方给啊 每次都是区域探索的差不多了,各种搜索才能摸到地图。我擦,怎么给个地图这么不情不愿的啊? bgm挺难听的。 个人评价7.5分吧 。
Fun game. Zelda like.
Świetna gra dla fanów soulslike'ów. Oferuje satysfakcjonującą walkę, ale bossowie są bardziej przystępni niż w typowych grach z tego gatunku. Do tego dochodzi precyzyjny platforming, wymagające skoki i omijanie pułapek, co świetnie urozmaica rozgrywkę. Jeśli lubisz połączenie eksploracji, zręczności i dynamicznej walki, zdecydowanie warto zagrać. Polecam!
For the love of elder gods, please, buy and play this game if you loved Bloodborne and the older Legend of Zelda games. This is a love letter and a masterful combination of the respective genres and aesthetics. The dev is also super nice for listening to people's feedback and adding QoL features post-launch.
Me lo he pasado y es una barbaridad de divertido, muy recomendado Hay que darle cariño para que esta gente siga haciendo juegos
One of the best modern takes on a GB era game. Great world design with enough puzzles and stuff to make backtracking worth it. I would recommend if you like this genre
Muito bom o jogo, realmente é como dizem: é um soulslike com zeldinha de SNES. Nunca joguei Bloodborne (não sei se é assim que se escreve), porém acredito que faça jus à comparação, além do visual claramente inspirado. Os puzzles em alguns momentos ficam meio repetidos, além disso tem alguns que não parecem ter soluções, isso acaba desestimulando um pouco. No mais, é um jogo divertido.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $137.5K | 474 | 80% | $9.99 | |
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