
As a hunter, you explore a dark, interconnected world filled with dungeons, relying on precise combat to survive. Battle grotesque monsters, expand your arsenal, and uncover hidden paths in a non-linear, pixel art journey.
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About
Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges.

Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.

Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.

Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.

Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.

Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.

Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito bom o jogo, realmente é como dizem: é um soulslike com zeldinha de SNES. Nunca joguei Bloodborne (não sei se é assim que se escreve), porém acredito que faça jus à comparação, além do visual claramente inspirado. Os puzzles em alguns momentos ficam meio repetidos, além disso tem alguns que não parecem ter soluções, isso acaba desestimulando um pouco. No mais, é um jogo divertido.
Doen't work with switch controllers (it is 2026 btw), even after rebinding over steam input. The game ist switching between fullscreen and windowed mode everytime you exit the options. Don't bother if you expect things to work or got limited time to play.
An amazing game! I enjoyed it a lot and highly recommend. The only problem is the last boss which is a bit too powerful, but adjustable difficulty will solve this problem as well. Excellent game all around, go and play it!
I find it very difficult to recommend this game. The premise is Bloodborne X Link's Awakening, which sounds amazing on paper, but the execution leaves a lot to be desired. The lore very obviously attempts to rip Bloodborne off, but fails miserably. It frequently uses terms like "the hunt", "plague", "beasts", but it's all empty and meaningless. But that is the least of its problems. There is almost no reason to fight any of the bosses, other than getting a lot of tears. But you can farm those from regular enemies. You don't get any items, or open any new paths . It's not even required to beat the game. Speaking of beating the game: The isn't even an ending! Unless there's some bull**** hidden ending that is never even hinted at, meaning that even the final boss battle is pointless. Also, that final boss is full of bull****. It's not the kind of "difficult but fair" boss that defines great games. It's just poorly designed and very unfair. The rest of the game is alright, I guess. Combat is simple. exploration is fun sometimes, but often frustrating, especially in the final quarter of the game, with all the convoluted paths and narrow corridors full of powerful enemies. It's not particularly difficult. It's just intentionally obtuse, but not in a way that entices digging deeper to discover its secrets, because those secrets are pretty much worthless. Like the vast majority of tokens and weapons. Discovering a secret loses all impact when the reward is in most cases an item that you'll never use. In short, a lot of squandered potential, and a lot of disappointment.
Me recomendaron este juego con una sola descripción "imagina un blooddborn pero como si fuera un zelda clasico" y no hay otra forma de describirlo. Es un soulslike en toda regla (soy malo en los souslike), es desafiante, es tedioso pero es gratificante de aprender, los jefes son dificiles y te vas a estresar muriendo y dando vueltas sin saber donde estás parado, y aun así lo sigues intentando. Una experiencia que no sabia que necesitaba, pero me alegra de haberlo jugado 10/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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