
As a hunter, you explore a dark, interconnected world filled with dungeons, relying on precise combat to survive. Battle grotesque monsters, expand your arsenal, and uncover hidden paths in a non-linear, pixel art journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges.

Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.

Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.

Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.

Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.

Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.

Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.
Sums Steam only; Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 348reviews | 91% | — | $137.5K |
| $14.99 | 12ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I vibed with the game.. If intrested in a medium sized metroidvania with souls like and zelda elements, then the game is worth checking out. For a small team ( or even 1 developer not sure) it is certainly a well crafted game and the attention of the world as a hole shows they cared to deliver a great game. Nothing to complain about i enjoyed almost everything in the game. One nit-pick ( personal preference wise) i didn't like there was missable achievements.. I'm only missing 2 missable achievement one which is early on which is fine.. but one is at the end of the game, and even though i loved the game.. not gonna replay the whole game by force to get an achievement. 9/10 game. Hope we get something similar from the dev team in the future.
Like Mina, but even more dull and boring
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 9 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $9.99 |
| 4ratings |
| 80% |
| #92 |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beast of a game. Very reminiscent of the first Zelda game but with several QoL updates.
cute mix of 2D zelda and overt souls-like inspiration. Not too overwhelming for those who normally avoid souls-like. Smooth controls. Concise length (I didn't go for 100% but you can add a couple of hours). My cons are mostly middling music and somewhat bare enemy variety.
I did enjoy the game. Combat is a lot of fun, abilities unlock at a satisfying pace, the leveling system feels rewarding, and each boss is unique and memorable. That said, while the game has a lot going for it, there are also a few issues that can hurt the experience. THE GOOD Combat is a lot of fun. Enemies offer a nice variety of movesets and attack patterns, keeping encounters engaging. The game does a good job balancing puzzles, combat, traps and environmental hazards, which helps keep things feeling fresh throughout the adventure. There are plenty of charms to mix and match, allowing you to tailor builds to fit your playstyle. A solid variety of weapons, shields, and tools gradually unlock over time, making progression feel rewarding. Level design is excellent. I rarely felt lost, especially with the helpful NPC in town who points you toward the next objective without over-explaining things. The game is not flooded with unnecessary NPCs or endless dialogue. It keeps focus on gameplay, which I really appreciated. The pixel art is fantastic. Everything looks beautifully crafted, and the protagonist has a really strong visual design. Controls are simple and intuitive. Dodging, blocking, and parrying all feel responsive, and combat generally feels smooth and satisfying. Exploration is rewarding thanks to hidden paths, branching routes, secrets, and useful items tucked away off the main path. Boss fights are easily one of the strongest parts of the game. Most were genuinely fun and memorable. THE NOT-SO-GOOD The music was not for me. I ended up turning it down quite a bit, and on the water level, I turned it off completely. Some enemies feel wonky, frustrating, or outright unfair at times. The story feels almost nonexistent. For much of the game, I found myself wondering, "What exactly am I doing besides killing things?" The dialogue itself is well written, but the overall narrative never really comes together. It feels like the game aimed for a dark, cryptic, souls-like style of storytelling but never fully landed it. That brings me to the ending… or lack of one. You beat the final boss, credits roll, and then it is straight back to the title screen. No meaningful conclusion, cutscene, payoff or explanation for what happens to the world or protagonist. After spending 20+ hours with the game, this felt incredibly disappointing. Maybe there are multiple endings and I simply got a weaker one, but even if that is the case, there should still be something... some form of closure, payoff, or acknowledgment of the journey. If this is the only ending, though, it felt very underwhelming. CONCLUSION ★★★☆☆ — 3/5 Stars Overall, I enjoyed the game and still give it a thumbs up. If this is the dev/team’s first game, they did a really good job. I played it from start to finish within a week, which says a lot about how engaging it was. Hopefully some of my “Not So Good” feedback can help with future projects. Please give future games a more satisfying ending or at least some form of meaningful payoff. That part was genuinely disappointing.
Buen juego y mix de generos, es como si un mini cazador de Bloodborne tuviera una aventura en un mundo oscuro con exploracion a lo Zelda clasico. Recomendado si buscas un juego corto pero que te enganche rapido.
While this game looked good on paper for me, after I tried it, I noticed some weaknesses. The combat is great and the dialogue is too Some visuals are good, although I would've expected a bit more animation and fluidity The story is very sparse in-between and while I do get the Developer is trying to make a 2D GBC, even Oracle of Seasons and Oracle of Time had "cinematics", which I think this game would benefit a lot of. The music is a strong contender for variety aswell, as the first two zones have the same OST. I am what I assume is halfway through the game. I'll still give it a shot and update my review after.
Did remote play with a friend on a whim and we played for five hours straight. This is a delightful game and its a lot bigger than I thought it would be. Loving every minute of it!
boring af, like zelda 1 with bloodborne setting but boring, really boring
Bloodborne on GBA 10/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $137.5K | 145 | 64% | $39.99 | |
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