
As a hunter, you explore a dark, interconnected world filled with dungeons, relying on precise combat to survive. Battle grotesque monsters, expand your arsenal, and uncover hidden paths in a non-linear, pixel art journey.
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About
Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges.

Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.

Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.

Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.

Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.

Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.

Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I REALLY wanted to like this game, its design and vibe looked spectacular and I love classic zelda so i was SO excited to play it but it is so clunky while for some reason expecting some percise movements? But I was able to get over it, I liked the puzzles and enjoyed the variety of weapons, although when I was many more hours into the game I realized I had seen all the weapon variety in the game within the first hour. Which is where the problems arise, each new area is interesting and diverse however the enemies are not maybe you get an area unique enemy but youll mostly be seeing the same 2-3 enemies but with grossly increasing healthbars and damage which make the damage and health increases you get fell like a net zero or even a loss some. The enemy and weapon variety dont match the games length and thats saying something because the game isnt too long. but what really made me feel the need to leave a review is the boss in [spoiler] silken nest [/spoiler] the 6-7th area which has long states of nigh invulnerability followed by tight windows where you can do damage and the damage it takes is so pathetically low the boss fight took me 10 minutes, not 10 minutes of attempts 10 minutes for the succesful fight, i dont understand why they made the bosses health so plentiful or why they gave it such a tight window or why [spoiler] they made the grapple box spawn randomly and move at such an awkward speed [/spoiler] but it was quite possibly the single worst boss I've ever had to fight and whats worse is its not hard at all its attacks are quite possibly the easiest to dodge in the entire game but the length of the fight and its inflated damage left such a bitter taste I had to bite the bullet and leave a negative review.
boring af, like zelda 1 with bloodborne setting but boring, really boring
good zelda-like game
Buen juego y mix de generos, es como si un mini cazador de Bloodborne tuviera una aventura en un mundo oscuro con exploracion a lo Zelda clasico. Recomendado si buscas un juego corto pero que te enganche rapido.
I try not to be overly reductive with comparisons to other games, but the elevator pitch of Tearscape being a cross between a Game Boy Color-era Zelda title and the combat/gameplay mechanics of Bloodborne or a Soulslike is fairly apt (which is why all the reviews keep mentioning it). The Zelda aspects come from a bunch of distinct dungeons/areas (they are all incorporated into the overall map pretty nicely though), most of which have some sort of upgrade to help you progress and access new areas. Some of them have multiple uses in and out of combat (like spin attack, bombs), and some are just for traversal. The dungeon design is really strong overall, with the one exception being the Mines area. Most of the time there are nice shortcuts to get you back to where you started after you traverse a section to get a key, hit a switch, etc. but the Mines has you zigzag and backtrack back and forth over a huge area multiple times. Every dungeon just has a single save point, but this was the only dungeon I felt like I had to make extra runs back to it - most of the time the save point was in a cerntral spot that you would organically loop back to in the course of exploring a dungeon. On top of that, there are long windy minecart sections where boulders randomly drop and you take damage sometimes. Theoretically, they are blockable with your shield, but you have to be facing the right way at exactly the right time and I found it hard to do. It came across as arduous just for the sake of it. The meat of the gameplay is exploring, combat, and a surprising amount of platforming (dashing over pits, dodging spikes and traps). Combat is snappy and works well, you have a very generous dodge/dash as long as you are managing your stamina bar properly. It's all about positioning, and finding the right time to strike and block. There's a parry/reflect system with the shield that I found to be pretty effective; you can reflect projectiles and block without using stamina with good timing of your button presses. You eventually get tools like a revolver and the aforementioned bombs that start giving you some ranged options as well. Really enjoyed this game (barring the one dungeon I already provided constructive criticism about), I ended up chewing through it and 100%-ing it in a few days with ~10 hours of playtime. (Quick tip: make sure you use your map markers every time you come across something you can't access yet, it makes backtracking to find upgrades/items way nicer every time you get a new ability.)
One of the best modern takes on a GB era game. Great world design with enough puzzles and stuff to make backtracking worth it. I would recommend if you like this genre
For the love of elder gods, please, buy and play this game if you loved Bloodborne and the older Legend of Zelda games. This is a love letter and a masterful combination of the respective genres and aesthetics. The dev is also super nice for listening to people's feedback and adding QoL features post-launch.
Ein Spiel der Kategorie: „Ich weiß nicht, was ich sein will, und ich bin schwer, nur um des Schwerseins willen.“ Während man sich selbst in bester GBC-Manier wie ein Panzer bewegt, haben die Gegner zum Teil Narrenfreiheit und keinerlei Einschränkungen in ihrem Moveset. Die Dungeons sind der größte Witz, den ich jemals in einem Videospiel erleben musste. Sie laufen immer auf dieselbe stupide Art und Weise ab: Finde einen Schlüssel, öffne eine Tür, finde den Bossraum-Schlüssel, besiege den Boss und bekomme KEINE Belohnung! Das Spiel wäre selbst für das Jahr 1990 eine Frechheit gewesen.
Fun game. Zelda like.
Fun while it lasted. Scratched that Zelda itch but nothing groundbreaking.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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