Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
"Teablin Teashop" is a cute fairy-tale-like game with a combination of Pet Simulation and Tycoon. Player must take care of Teablins, and they will make delicious teabags in return. Together, lead the shop and face heartwarming stories as you proceed on the stage. [Let's raise Teablins] There are more than 60 types of Teablins to collect! The player can bond with them by feeding, washing, and chating. Feeling closer with players, Teablins enhances their abilities and makes more delicious tea. [Let's run a tea shop] As you progress through the stage, you will encounter customers with increasingly demanding tastes. If you satisfy them and build a certain level of reputation, you can move on to the next stage, and you will meet new faces. [Let's decorate the garden] Various facilities and decorations can be built in the garden where Teablins roam freely. Some facilities affect the state of Teablins, such as improving cleanliness or reducing satiety. [Let's collect teabags] Teablins roaming the garden periodically produce teabags. The more they bond with players, the tastier teabags get. Collect them to make tea for customers!
Teablin Teashop has grossed an estimated approximately $577.1K on Google Play.
About approximately $577.1K gross, estimated range approximately $144.3K to approximately $2.3M — roughly approximately $424.1K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $144.3K – $2.3M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $576.7K | 16.3K | 98% | Free | |
| approximately $577.7K | 4.4K | 58% | Free | |
| approximately $577.7K | 9.6K | 91% | Free | |
| approximately $578.2K | 1.6K | 88% | Free | |
| approximately $578.5K | 8.5K | 85% | $0.99 | |
| approximately $578.5K | 1.7K | 77% | $7.99 |