
Ever wanted to be a tea party extraordinaire? Well now you can. Each new level brings it's own challenges you must overcome on your quest to become the ultimate tea party master. Comes with the original Tea Party Mode and now a Mode 2 (after beating all the levels), for a whole new experience!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am British, I love Tea, this game is 10/10! UwU
Tea Party Simulator 2015™ is a title that immediately reveals its intentions—this is not a refined etiquette simulation, but a chaotic physics playground where the goal is less about proper tea service and more about surviving the absurdity of attempting it. Developed and published by Liens and Power Up to Maximum, the game embraces deliberate clumsiness and unpredictable object behavior, inviting players into a comedic disaster of broken cups, spilled tea, airborne pastries, and increasingly confused table guests. It belongs to a lineage of intentionally awkward physics games, drawing inspiration from titles like Surgeon Simulator or Octodad, where the difficulty is not rooted in complex mechanics but in the player’s inability to control simple actions with grace. Every movement becomes a punchline, and the game succeeds because it understands how inherently funny failure can be. The core gameplay revolves around controlling a floating hand with limited precision, attempting to pick up teapots, sugar cubes, scones, plates, and cutlery using physics-based interaction. The controls are intentionally cumbersome, requiring players to adjust wrist angles, finger positioning, and grip strength with exaggerated input. Pouring tea without spilling becomes a Herculean task, and even placing a cupcake gently on a plate can lead to spectacular destruction. The game’s humor emerges naturally from this mechanical struggle—what should be mundane becomes a tense negotiation with gravity, momentum, and unpredictable collisions. Rather than judging success harshly, the game embraces chaos, rewarding players simply for trying and laughing alongside them when everything goes wrong. Adding to the charm is the game’s surreal presentation and playful scenario design. Instead of hosting a formal gathering of refined guests, players conduct tea parties for a plush teddy bear whose silent stare serves as both an audience and a comedic anchor. Later levels introduce escalating absurdity, throwing in new table layouts, bizarre environmental hazards, and unexpected interactive objects that push the physics system further into entropy. The environments are colorful and cartoonish, keeping the visual tone lighthearted even when furniture is overturned and ceramic shards scatter across the floor. The soundtrack reinforces the silliness, combining cheerful music with sound effects that exaggerate spills, crashes, and clinking china. While the game can technically be completed through perseverance and repetition, its appeal lies more in the emergent comedy generated by failure than in mastering the mechanics. It thrives in social contexts—streaming, group play, or pass-the-controller sessions where spectators can enjoy the chaos unfolding. The scoring system, which evaluates tea placement, pouring accuracy, and guest satisfaction, gives structure to the madness but never overshadows the entertainment value of causing unintentional destruction. Optional challenges and unlockable content add variety, though the game remains compact and often feels more like a toy than a traditional progression-driven experience. Tea Party Simulator 2015™ is, however, a niche experience. Its intentionally clumsy controls—while central to its identity—can frustrate players expecting precision or realistic simulation. Those seeking deep mechanics, expansive content, or long-term goals may find the novelty fades quickly. The humor relies heavily on repetition and slapstick absurdity, meaning enjoyment largely depends on one’s tolerance for chaotic physics-based comedy. The game also reflects its era of release, targeting YouTube and streaming culture, where unpredictable outcomes and loud reactions amplified its appeal. Solo players without an audience may feel its comedic potential less intensely. Despite these limitations, the game succeeds in achieving what it sets out to do. It is unapologetically silly, self-aware, and built around moment-to-moment laughter rather than structured accomplishment. The absurd premise, approachable controls, and low-stakes design make it easy to pick up, fail repeatedly, and still have a good time. It does not pretend to be more than a comedic physics sandbox—and that honesty makes it endearing. For players who enjoy chaotic indie experiments, unconventional humor, intentionally difficult physics challenges, and games designed to generate memorable mishaps, Tea Party Simulator 2015™ remains a charming and ridiculous diversion, one that turns an ordinary social ritual into gleeful catastrophe. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fear
인형 친구와 함께 다과를 곁들인 여유로운 티 타임을 즐길 수 있는 힐링 게임.
Ted is a very complex antagonist, accompanying you whilst demanding you set up his plate is quite the stress itself. Now, it is very much possible he was hired by the government of the Tedious Tea Department™ to test the players dexterity and skills of delivering a fancy tea time to Ted, to initiate how capable the player may or may not be, due to the fact Ted can self destruct with even a smallest sliver of a mishap. If only we had a sequel to this perfect little game.
Теперь на каждом корте есть такие магазины с чаем! Разраб угадал наше будущее
I WANNA KILL TEDDY AND PULL OUT HIS STUFFING AND THE SHOVE IT DOWN HIS SLIT THROAT 😍😍😍
The achievements are borderline impossible, You can do everything just about perfect and still only get an A even when finishing quickly in the later stages.
ESTA BUENO DIOS
It is amaising.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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