
A Tropical Open-World adventure. Climb, glide, swim, and sail your boat around a beautiful archipelago in this physics-driven sandbox. Take control of any animal or object you can find, and Jam on your fully playable Ukulele.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 0.17/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 899reviews | 88% | — | $145.8K |
| $29.99 | 2.9Kratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Virei pombo e caguei enquanto voava
A beautiful and charming game, with so much love of the area packed into it. As someone who knew nothing of the area and peoples, a small view into the language, culture, and music were wonderful.
можно поиграть,сюжета нет,пару прикольных механик, пейзажи, а так ♥♥♥♥♥ даже для меня (любителя дерьма в стиме)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
| $29.99 |
| 1.1Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺休闲的开放世界游戏。 故事发生在相邻的两个热带岛屿上,主要玩法就是在这张大地图上探索,可以跟着主线任务,在几个目标地点之间不断跑腿;也可以暂时搁置主线,想去哪就去哪,自由地在丛林穿梭或是扬帆起航。 首先,美术方面,本作的风景是确实漂亮啊,热带岛屿的风情展现的很好;音乐方面,基本都是颇具当地特色的音乐,不是很对我的 type,不过确实是有特色。 说到这个“当地”,顺便讨论一下 zzzq 相关的问题。我游玩本作的心路历程大概是这样的—— 玩之前:咦,黑人主角,zzzq 吗? 稍微了解了一下:哦,这就是开发者做的关于自己家乡的游戏,我前文提到的“当地”指的就是开发者家乡新喀里多尼亚,人家原住民就是这肤色,不能算 zzzq。 玩之后:卧槽这俩小姑娘怎么就亲上了,还是 zzzq! 游戏里那段女同戏码我个人觉得确实是很突兀啊,而且两个角色好像都是年纪比较小的孩子,我感觉是有点膈应的,不过也就那一段,游戏的大部分时间是没有什么夹带私货的。总结一下,zzzq 不多但确实是有。 本作最特色的系统是“灵魂跳跃”,可以附身到各种物品或野生动物上,部分动物还具有特殊能力。我最喜欢变成一只鸟赶路,顺便俯瞰岛屿美丽的风景。还能使用尤克里里弹奏特定音符产生一些特殊效果。推荐这游戏的朋友戏称这游戏把时之笛和黄昏公主全抄了。 本作的收集品很多,完全可以满足像我这样的收集爱好者。而且大地图上都有明确标注,所以收集起来是基本不用担心找不到。但是大部分收集体验实在太过重复了,到后期还是有点无聊的,只有部分宝箱是采用藏宝图的方式,需要仔细观察才能找到,这个还是挺有意思的。 收集品基本都是一个作用:给女主换装。全收集后能换的衣服、饰品真的很多,也就能搭配出各种猎奇雷霆穿搭,哦对了,在过场动画里你的穿搭基本也会正常显示,有些桥段穿着些奇装异服还是挺喜感的,请玩家在过场动画中穿的像个人.jpg 本作的剧情比较一般,还是哈姆雷特那套复仇记,不过出乎我意料的是死的人竟然还挺多的,我本以为这个画风应该是个轻松愉快的故事的。 当初推荐这个游戏的朋友跟我说得夏天玩,我24年买了这个游戏,听了他的话一直到25年夏天才打开,不过那个夏天并没能打完,于是留到了今年夏天。整体确实有诸多不足——玩法单调,收集重复,突兀的女同情节,不过这个朋友没说错,夏天来到这样风景优美的热带岛屿度个假实在是惬意。如果能接受我上述提到的缺点的话,还是挺推荐去《Tchia》里的世界逛一逛的。
感觉像在玩没传送版的刺客信条狂战士……收集品很多算是比较好玩景好看的女主罐头。 剧情上虽然有强女但女男比实在不是很友好,结局妈妈在王位上但抱着弟弟okfine……我就知道女主要养老。 剧情完成后仍然可以继续收集,而且给继续收集打了很好很温馨的剧情补丁。
esse jogo é mt loko, um jogo tão curto e tão simples mas a historia é tão impactante, bom dms
While the storytelling has a big tone problem and the music sequences feel superfluous, I still found Tchia to be extremely charming. There's so many ways to get around the islands, especially in the late game with all the songs and expanded soul bar, and the music and visuals are such a joy. It's a very easy, casual expereince: Moana vibes but packed with mechanics from different Zelda games. Starts as an engrosing world, and then converts very easily into a fantastic audiobook game.
MUI BUEN JUEGO
Beautiful, relaxing, heartwarming game. It's very clearly a labour of love, and it has more to it than I expected. It's like if Breath of the Wild, Windwaker, and Mario had a Polynesian baby. It's never too hard, and it's varied enough that even on the path to 100%ing it, I'm never bored. The mechanics can be surprisingly deep, but the game never forces you to use all of them at once. Side note: they went way too hard on the camera mechanics lol
What a lovely adventure (game). You can really feel the love that’s gone into this game. Above all, in the way it’s designed so that everyone who plays it has fun and learns a little about the culture and traditions of New Caledonia – even though, as they explain right at the start of the game, they had to change quite a lot to keep it entertaining. I had a lot of fun with this game and can highly recommend it. I only had a singe technical issue in my entire playthrough, where the game crashed and the Unreal Engine displayed a "FATAL ERROR" message. I must give the localisation a huge pat on the back. I played the game in German and, apart from two or three phrases (not even whole sentences), the translation was brilliant. Thank you for that amazing experience.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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