
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
TCG Card Shop Simulator is a trading card shop simulation where you sell card booster packs to earn money and build your card shop business.
Manage Your Shop:
Design your own TCG shop. Organize shelves and card packs to make the customer shopping experience smooth and easy.
Card Collection:
Open the booster packs yourself and collect the cards. Find rare cards and sell them to make a fortune, or keep them to complete your card collection.
Host Game:
Set your card game format and fee, invite players to play card games in your shop. Be sure to keep your store clean and hygienic for the players or they might leave!
Order Products:
Stock up on different booster card packs and card game products. Keep track of popular trends and adjust your inventory to cater to the ever-changing demands of your customers.
Expand Your Business:
Earn profits to reinvest in your shop. Expand your space, unlock new card sets, and upgrade your facilities to attract even more customers and increase revenue.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99−15% | 47.5Kreviews | 96% | — | $39.4M |
| $19.99 | — | — | #71 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sb东西,打个锦标赛一直闪退,一天都过不去,正式版真是反向更新,一天都过不去一直闪退。
tengo mas mods instalados de pokemon que capitulos de pokemon vistos. Valio cada misero centavo, shalom
1
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best US #73, worst KR #100 · 10 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been playing this game since EA, it was fun then, and now there's even more game mechanics, like a pretty fun card game to play in addition to everything.
cant lie its a good time
Very addictive
its good
As an avid MTG and Pokemon player, this game touches my soul in ways it has never been touched before. And the 1.0 release just made it that much better. It satisfies my retail and pack opening therapy that i require regularly. 11/10 would recommend to all TCG people as well as other gamers in general.
It feels like a Roblox "tycoon" genre game but slightly more polished, if you've played any of those. The customers are as dumb as rocks and there's not much in the way of actual simulation to the game's markets or NPC interactions. The most interesting part about the game and what solely holds it up from being completely forgettable in comparison to aforementioned Roblox tycoon games is the "Tetramon" characters on the ingame cards that are unique to this game. To my surprise they are actually rather cute and adorable and this pushed me to have a legitimate interest in the cards, so they're not just numbers in my inventory. This game has tons of glaring flaws though, the kind of thing I wouldn't expect to be in a game like two years after early access launch. I'm just going to list a bunch of them: * The destiny packs are BORING. They reuse the same art as the standard Tetramon cards, except make them worse by making all the backgrounds the same star field graphic, unlike the base Tetramon cards that have backgrounds tinted towards the type of the monster in the card. * The restocking store is designed (I believe intentionally) to drag out the game as much as possible. For some reason you have to buy a license to be able to order certain cards for your store? And for each individual product, the license is thousands of dollars. This makes no sense from any lens except two: trying to pad the game, maybe so people don't refund, or to try and mimic Roblox tycoon games in a way which doesn't really match this game. * If you actually care about your card collection, there's never a reason to grade your cards because when your card gets slabbed by the grading company, suddenly the game generates all this damage on the card when before it looked flawless. If cards are supposed to have damage, they should have it without grading so you can visually see the quality before sending in... you know, like real life? That we're simulating? * Ghost cards, which seem like they're supposed to be really rare given that they have their own whole section of your collection, are nowhere near the most valuable cards I've found. They're like $500 when a Full Art Foil can be thousands, and NPCs try to sell them to you all the time. * The game says in its roadmap it eventually wants to make the game playable. But the cards as they are currently printed don't seem to actually make sense for any kind of game. I think if that was going to be a feature of the game they need to have considered it earlier in development instead of pushing it back to the very end of the roadmap before official release. * Customers after trading cards with you like to walk behind the register and glitch into you. They can even glitch into the walls. * You can't put products on the ground. They can only live on shelves or boxes. This can put you in some weird situations where for instance you can't unbox a spot on the shelf because you dont have a second shelving space to put the unboxed cards before it's empty again. * Customers can walk into your store even when it's closed and after 9pm closing time if they spawned in already when you closed the store and are already pathing towards your store. * Customers that sit alone at the gaming tables waiting for a game wont leave when the store closes and will sit there forever. * Customers that start gaming in your store won't leave at closing time or when you close the store, and this is really annoying because if you dont kick them out they will eventually try to make purchases or hold on to your merchandise when you're expecting your store to be empty. * There's no way I could find? to look at individual cards in more detail at the end-of-pack screen or the collection screen from the pack opening machines. You kind of just get a broad summary, and only get to see the cards close up when opening packs by hand and purposefully stopping at that card. * The employees cost too much and are too useless. I don't use employees, I restock the shelves at the end of each shift and then man the counter during open times. * Purchasing more lot space gives you only small squares of lot space in ways that make weird unnatural corners in your building. * There's literally nothing outside of your shop, besides some apps on your phone your shop is effectively the only thing to exist in this universe. Players of games in your store will only use merchandise in your store that you sell at your store. There's no greater world. It's kind of terrifying really. * You can't just accept a sell offer for a card from a customer by pressing accept. You HAVE to type a price even though they suggest a price every single time. Furthermore, pressing Accept on these without typing a price beforehand ends the trade and the card is lost forever. This one in particular seems really basic to fix... * Customers will waste your time trying to sell you a card for less than a quarter, suggesting TO YOU that you buy it for that much. There should be some way to just put a sign up in your store or something to stop this. You only really want $100+ cards after not too long in the game. * Boxes of merchandise that you purposefully leave open to show that they're only partially full, will have all their lids closed when you load your save. Even empty boxes, which is extremely confusing. * There isn't enough variety in the Tetramon. I really like the ones there are, but there's only 121 of them including all evolutions, less than Gen 1 Pokemon. It feels like with two different tiers of pack types there should at least be two different sets of monsters. While there are figurines and 3D models in the game of the Tetramon, each Tetramon really only has a single artwork at a single angle that's reused as much as possible. * Nearly anything involving shelves is made 20x faster if you use a double sized box to pull stuff and put stuff back. The game never explains this and doesn't provide you with these boxes unless you happen to still have one after buying a product and saving the box, so there's almost no way to know this besides random experimentation. * I tried to change my wall colors to white instead of the ugly as hell wood paneling (there's a bunch of wall types advertised on the DECO app on the phone), but after paying for and applying it all it did is make my shop's windows have a white opacity filter on them and did nothing to my actual walls. * This game crashed my Linux computer once running it through Proton.
adictivo y más con los mods que puedes instalar, la experiencia de obtener una tarjeta gradeada 10 o BL es gratificante
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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