
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
可以跟朋友玩的解闷小游戏
Macht Spass
Its good at this early stage, its a bit laggy when you hit max store size, employee cap, run a 32 tournament and have all the items in the game on a shelf. at this stage you cant really display a huge card collection on the walls.
Ruim não é, agora achei uma progressão meio lenta
great game
好玩
ye
Overall a pretty good concept. The card opening is nice if a bit odd in sound. Potentially could use optional ambiance as currently mostly only player actions have sound followup. Right now getting the final achievement is kinda long and annoying due to limitations presented by the grading system. There is strong need for optimization to improve long term game feel. It's not clear if its background processes causing frame time spikes or asset loading/management but over time the game becomes a bit of a stutter fest.
Pokemon modu indirirseniz süper
Very disappointing. The only positive thing in the game is the rich collection of cards but the game itself is ugly, has bad music, has no sound apart from the cash machine and sound effects on some actions. Quite grindy as you need a license to sell objects, each license is pretty expensive and requires a lot of selling to be reimbursed. NPC walk into each others and sometimes stay overlapped, first employee is so slow that you often have to handle the cash machine yourself. Extremely repetitive.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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