
RUSH THROUGH THE CITY TO DELIVER YOUR CRAZY CUSTOMERS!Get behind the wheel and get ready for a brand-new taxi experience! Drive around the city as the seasoned cab driver Vinny or the self-proclaimed ‘influencer’ Cleo, and pick up the craziest of customers!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Dutch*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Crazy Taxi (SEGA) kind opf game. Good graphics, playability as arcades, very funny - approved
太难!街机模式解锁第一辆车要连续运送5名乘客,可每送到一个乘客都只增加少的可怜的时间,试了好多次最多运送4个就GAME OVER,知道的是在玩PC版,不知道的以为是坑钱的投币游戏机呢,即便是投币机都不带这么坑的!但谁让你是当年《疯狂出租车》的续作呢,虽然不正统。不过画面还是跟上时代了,比当年的CRAZY TAXI在当年的感觉要好不少,算是一款值得保留在电脑中的精品小游戏。再加上现在搞半价活动,就差评改好评了。另外当时试玩后退款也很明智,因为这款游戏综合来说原价就值48,90就是抢钱,所以别优惠了赶紧调原价吧,然后优惠时再来个19.8就更好了。
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It just doesn't feel fast. Learning the game is overly simple, and the game it's clearly trying to emulate- Crazy Taxi- had tons of hidden techniques that made the game speed up and feel good to play, and it was worth it to learn just to feel cool. If this game had more tech, I'd have stuck around to learn it, but as it stands it's just not there. They clearly designed and developed this game to hit the same highs that SEGA did with CT, and since they made the dumb decision to delist it this is the best you can do. But it's not really a good competitor, and that's kind of evident within minutes of playing it. It doesn't feel right, the challenge is in the wrong places, and it just doesn't feel stylish.
O jogo é bem leeegal! curti bastante! Tenho vontade de fazer um Crazy Taxi tbm! Sobre o Taxi Chaos, o cenário é bem otimizado, musicas legais, tem o modo de correr livre pela cidade e o classico que é igual o Crazy Taxi. Só faltou mais modos sabe? porque apesar do jogo ser muito bem feito, só tem basicamente 1 modo que seria levar o passageiro em X tempo e é apenas isso. Da pra liberar carros mais fica limitado nisto. é um jogo bem legal, mais umas 4 à 10 horas de gameplay provavelmente você enjoe.
Taxi Chaos is an arcade-style driving game developed by Team6 Game Studios and published by Lion Castle Entertainment and Current Games, clearly inspired by the high-energy taxi games of the late arcade and Dreamcast era. It embraces a deliberately old-school design philosophy, focusing on immediacy, exaggerated driving physics, and score-chasing rather than realism or narrative depth. From the moment players hit the streets of the fictional New Yellow City, the game makes its intentions obvious: it wants to recreate the thrill of reckless speed, constant motion, and racing against the clock, delivering a nostalgic experience that feels intentionally uncomplicated. The central gameplay loop is built around picking up passengers and delivering them to their destinations as fast and as chaotically as possible. Time is always ticking down, and every successful drop-off rewards players with additional seconds, encouraging constant risk-taking and route optimization. Drifting through corners, jumping over traffic, and smashing through city obstacles all contribute to the arcade fantasy, even if the driving physics feel more loose and floaty than precise. The controls are easy to grasp, making the game accessible to newcomers, but they lack the sharp responsiveness that would allow highly skilled players to truly master the systems in a satisfying way. As a result, the experience tends to plateau once the basic mechanics are understood. Taxi Chaos offers several modes that slightly reshape how the game is played. Arcade mode represents the standard experience, guiding players with directional arrows and focusing purely on maximizing score and survival time. Pro mode removes navigation aids, forcing players to learn the city layout and rely on memory rather than visual cues, which adds a welcome layer of challenge. Free Roam strips away time pressure entirely, allowing players to explore the city at a relaxed pace and experiment with routes and jumps. While these modes do provide some variety, they all revolve around the same core loop, and the differences are not substantial enough to dramatically change how the game feels over longer sessions. Progression is handled through unlockable vehicles, which range from traditional taxis to sportier and more exotic rides. Each vehicle alters handling and speed slightly, giving players small reasons to experiment, but the distinctions are subtle rather than transformative. Unlocking new taxis provides short-term motivation, yet the lack of deeper customization or meaningful upgrades means progression never evolves beyond surface-level rewards. The jump mechanic, which allows taxis to leap over traffic or reach elevated shortcuts, adds brief moments of spectacle and risk, but it is underutilized and rarely changes how players approach routes in a strategic way. Visually, Taxi Chaos adopts a bright, colorful art style that suits its arcade roots, but the city itself feels surprisingly sparse and generic. New Yellow City is functional as a playground for driving, yet it lacks the personality and density needed to make it feel truly alive. Buildings, streets, and landmarks blur together after extended play, and environmental interaction is limited mostly to destructible props rather than meaningful shortcuts or memorable locations. Character models and animations are serviceable but simplistic, and while voiced dialogue adds flavor, repeated lines quickly become tiring, diminishing their charm over time. The audio design follows a similar pattern of adequacy rather than impact. Engine sounds and crashes deliver basic feedback, but they lack the punch needed to elevate the sense of speed and chaos. The soundtrack attempts to capture the energy of classic arcade racers, yet it rarely reaches the same adrenaline-fueled highs, often fading into the background rather than driving the action forward. Combined with the repetitive voice clips, the overall soundscape contributes to a sense that the game is content to imitate the genre’s surface elements without fully capturing its intensity. Taken as a whole, Taxi Chaos is a lighthearted and accessible arcade driving game that succeeds in delivering short bursts of fun but struggles to sustain long-term engagement. Its greatest strength lies in its simplicity and nostalgic appeal, making it easy to pick up and play in brief sessions. However, the lack of depth, limited progression, and underdeveloped city design prevent it from evolving into a truly memorable experience. For players seeking a casual arcade diversion that recalls the spirit of classic taxi games, it offers some enjoyment, but those hoping for a deeper or more refined modern revival may find that the chaos fades sooner than expected. Rating: 5/10
I really like this game. The graphics are very good. Works great with a xbox controller. The voice acting is good. Some might find it repetitive but there are many things to unlock. Definite buy when it's on sale.
What could have been a solid spiritual successor to SEGA's popular Crazy Taxi series turns out to be a sluggish, boring, and misguided turd of a title. The taxi drives too slow, the handling sucks, the dialogue is bad, the audio quality is poor, the actual voice-acting is amateurish, the graphics are bad, the compass barely works, the music is annoying, etc., etc., etc. You name an aspect of this game and its quality is subpar at best. I think my biggest gripe with this game though is that the city is too difficult to learn. There's a "pro mode" that turns the compass off and it borders on impossible. Too much of the city looks identical, with entire blocks made up of copy-pasted assets. The unique drop-off points are supposed to serve as landmarks, but they're nearly indistinguishable from everything around them. Crazy Taxi had clearly defined routes with very obvious landmarks that help orient you within its city, and this game just lacks that entirely. Oh, the $25 price tag is straight robbery as well.
oh my good god
Wheel not working
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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