
Grab your hammers and start to craft in this co-op Tavern Defense for one to four players. As a team of Dwarves, you must gather supplies and build towers to protect your beloved brewery. Learn to cooperate to achieve victory in this chaotic multiplayer game!
Modeled estimate, not a reported figure. How we estimate →
About

A shadow has fallen across Upper-Left-Earth and threatens the realm of Dwarves. Monsters gather on the horizon, ready to plunge the world into an era of sobriety. Ensure the dark hordes are driven back and the brewery keeps pumping out the lifeblood of the Dwarven people. So, grab a hammer, fill up that mug, and get crafting to protect the beer.

Dwarves do not watch the fight from above. They're too short and besides, how would you get a beer up to the heavens anyway? No, you’re needed on the front lines! Hunt down resources across the map, dodge enemy attacks, and build up a robust defense just in time to turn the hordes back. Punt rocks, wood, iron and many more materials.

This here tavern is a frenetic cooperative spectacle, emphasis on cooperative, okay lads? Dwarves have murky moods, but overcome them to defend the foundations of Dwarven culture (beer).
Work together in teams of up to four Dwarves, either online or in local split-screen (perfect with beer), and get to work!
There's stone to be mined, trees to be cleared, iron to be smelted, and of course, hordes of monsters to introduce to the wonders of Dwarven ingenuity (not beer).

Just as beer doesn't just pop into existence (much to Dwarven disappointment), the waves of creatures won't stop themselves.
Travel to every corner of Upper-Left-Earth, meet exciting and maniacal monsters to set up a welcoming committee using towers, traps, and explosives to wipe the gatecrashers out.-Keep an eye on resources to ensure the Dwarves won't have to endure a painful future of sobriety and mere water for sustenance!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wont the last map with -6 health. 10/10 would love to win again with negative 6 health
played the first 3 map enjoyed the premise and look forward to it just got some controlling gripes 1 used KBM had game pad controlls on screen 2 mouse wasnt locked to the game and was constantle moving out of the game window causing disruption 3 cammera was only left right and vertically up down not rotating around charater it was weird i am hopefull and look forward to the future of this game
Fun game. Cool mechanic with gathering / throwing resources to the towers to upgrade them. Would be fun if it had more people playing but thats not the devs fault. Overall would recommend.
games so poorly done and hard to control. like why...
The concept is amazing, it is actually pretty challanging in duo at some point in max difficulty, you need to be on point with you teamate. Big downside is the second monitor problem where you need to remove it lol. Otherwise I would definitly recommand it Yours truly, Reaziroy
什么垃圾中文翻译·····没买的千万别买····联机也连不上出现各种错误·~~依托答辩
If it's on sale, it's worth it. For the $12 ask I think it's a bit rough. Unfortunately I have to vote "thumbs down". It is an enjoyable tower defense game and, unlike a lot in the genre, you actually rely on the towers rather than it being essentially a third person shooter that also has towers sometimes. The main loop is to harvest resources, build towers, refine those resources into higher level variants, build better towers. The resources are all handled manually, meaning you have to pick up and take them where you want them, or throw them at the other player/tower. Everything is done with proximity, so if you throw a resource at a tower that needs it, if it hits that tower it'll be automatically "used". This is an alright concept but is clunky in practice. At least with 2 players, we ran into issues of thrown resources getting lost in grass, falling into water, or bouncing into the wrong tower. I think this is intended behavior - it's supposed to be a bit of a chaotic mess - and it'd work if the UI and camera controls were more polished. I haven't tried it with 4P yet but I'm *thinking* it'd be more fun as you can have people working different stations in the supply chain. While I don't think more players is going to make this game perfect, I have a theory it will definitely improve the experience. If I manage to wrangle a 4P game I'll update here. As is, it's just too rough to recommend. But if you see it for 3 or 4 bucks, it's worth checking out.
Overcooked meets tower defense. Probably meant for 3-4 players for the later levels. The camera work is not great, which makes it hard to enjoy the carnage. What is even more annoying is that the camera angle keeps changing, so you have to auto correct it every few seconds.
remote play does not work. looks like a fun game. camera is weird on some angles that cant be changed
Не рекомендую. Если вы любите игру "догони меня кирпич", то мб вам она и понравится. Только проблема в том, что кирпич вы будете кидать не в моба, а в башню. Вся игра сводиться к тому, что бы вы кидали ресурсы в башню. На мобов вы вообще не обращаете внимание. Мы играли втроем и еле еле успевали строить башни на харде. То есть вся игра сводиться к тому, что вы только добываете ресурсы и кидаете их в башню и бегаете из стороны в сторону что бы построить или переработать ресурсы. Кузницы и сами ресы, очень часто вообще не логично расположены. Соло играть в эту игру вообще не реально, да и в коопе не особо интересно.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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