
Welcome Tavernkeep! In this D&D-inspired visual novel you will run a cozy seaside tavern, meet adventurers, gather rumours and mix fate-altering drinks to stop dreams from twisting into nightmares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is not a management game!
✨ A new standalone game in the Tavern Talk universe!
🧝♀️ Play the tavern owner.
📜 D&D-inspired visual novel with 8 unique characters.
🏳️🌈 LGBTQ+ positive representation.
📖 Immersive reading of at least 12 hours on your first playthrough.
👀 Branching narrative, meaningful choices and three unique endings.
🍹 Casual drink mixing and quest building with a dash of challenge
🚫 No tavern management, no economy.
⚠️ Content warning. mentions of death, grief, and violence.
You find yourself in a little, bleary portside town in the south-east of Phesoa.
36 years before the events of Tavern Talk, you dive into the role of the Tavernkeep, the owner of The Drowsy Dragon, a small quayside bar on the coast of Borkam.
There, every guest, no matter who they are, has a place in your warm tavern by the seaside.
You have a special ability, gifted by one of the Great Dragon Gods or acquired through wizardly hubris: Mixing magic drinks that can alter the fate of your guests—be it mean mercenaries, savvy sailors or ambitious adventurers.
In The Drowsy Dragon, fate is not written in the stars, it is written in the menu! Mix unique drinks from a wide ensemble of magical potions—but be aware: There is more than one solution!
As you listen to stories brimming with the spirit of adventure, you sit within the cozy walls of your tavern and pick up rumors to turn them into quests. Some of them are old sailor’s yarn, so sort them thoroughly before sticking them up the wall!
As you meet new and familiar faces, all seems well. Your establishment is flourishing and friendships are made. All until something starts brewing on the horizon, something that’s going to twist your brightest dreams into your darkest nightmares.
Like in every good Pen & Paper campaign, Tavern Talk Stories: Dreamwalker touches topics that may hit right in the feels. Please be aware that there will be mentions of death, grief and violence.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Heard of this game through a streamer I love to watch and had to pick it up! I've only played for a few hours so far, but I can tell just how much love, care, and dedication have gone into this game.
i loved the first game and i love this one. to see the stories of characters unfold, characters that start to feel like friends, then like family. i got the mixed ending i think, ill try again for the good one!
The first game have changed my life and left me emotional The second game also changed my life and left me emotional again Thank you Gentle troll for changing my life TWICE and made me even more EMOTIONAL I LOVE MY PATRONS SM ;;;; Life changing story, characters, art, OST (special mention to "Rune"'s theme, keep being hyped up everytime it kicks in). I also never had such biggest "OH" moments from stuff that links directly to the first game. Looking forward to whatever you may be cooking up next to change my life a third time, may it be in Phesoa or anywhere else !
Media

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| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, French
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The new drink mixing system is frustrating to the point I dropped the game, despite coming right off Tavern Talk 1 and being excited for more. The hints don't tell you much more than a quick look at the dialogue history does. More management chaos than cozy. The ingredients are complicated and affect multiple 'stats'. You are told what stats makes a drink and can draw it on the board for easy reference, much like TT1, but shots now aren't 1:1 to stats so you have to fuddle with different combinations to get the exact drink specs (and there's no shot-by-shot recipe illustration within the journal, you'll just have to remember that or consult a guide). The game either obstructs or chastises you for serving anything less than a perfect drink. Dropped after the 'give me a drink with five shots' puzzle. A shame, because the art is nice.
This was an amazing follow up to Tavern Talk. The upgrades to the drink system was amazing - I love that it took more time to think about what drinks to make, along with what potions to use. I also love that the quest system also got an upgrade, and that there could be more than 3 rumors to fully create a quest. Definitely made that part of the gameplay more engaging. And oh, the characters! It was a wonderful mix of loved characters and brand new ones to get to know! All of the artwork was amazing as well, and being able to decorate the tavern was fun as well. Overall, I loved all of the improvements made to this game from the original, and can't wait to see what comes next!
I like it
Cried towards the end. Perfect.
我觉得好玩 但可能有点文盲 玩的有些困惑哈哈哈哈哈哈
As someone who has loved the first Tavern Talk game, I knew I would love the prequel as well. This game brings insight to backstories and introduces a new set of absolutely loveable characters. The mixing mechanic for the drinks IS a lot different than in the first game, but it was fun to find out how to do it and which things to use. 10/10 as always. <3
this game is a prequel to the first and I would recommend playing it before the first unless you want some characters deaths spoiled.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.