
Welcome Tavernkeep! In this D&D-inspired visual novel you will run a cozy seaside tavern, meet adventurers, gather rumours and mix fate-altering drinks to stop dreams from twisting into nightmares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is not a management game!
✨ A new standalone game in the Tavern Talk universe!
🧝♀️ Play the tavern owner.
📜 D&D-inspired visual novel with 8 unique characters.
🏳️🌈 LGBTQ+ positive representation.
📖 Immersive reading of at least 12 hours on your first playthrough.
👀 Branching narrative, meaningful choices and three unique endings.
🍹 Casual drink mixing and quest building with a dash of challenge
🚫 No tavern management, no economy.
⚠️ Content warning. mentions of death, grief, and violence.
You find yourself in a little, bleary portside town in the south-east of Phesoa.
36 years before the events of Tavern Talk, you dive into the role of the Tavernkeep, the owner of The Drowsy Dragon, a small quayside bar on the coast of Borkam.
There, every guest, no matter who they are, has a place in your warm tavern by the seaside.
You have a special ability, gifted by one of the Great Dragon Gods or acquired through wizardly hubris: Mixing magic drinks that can alter the fate of your guests—be it mean mercenaries, savvy sailors or ambitious adventurers.
In The Drowsy Dragon, fate is not written in the stars, it is written in the menu! Mix unique drinks from a wide ensemble of magical potions—but be aware: There is more than one solution!
As you listen to stories brimming with the spirit of adventure, you sit within the cozy walls of your tavern and pick up rumors to turn them into quests. Some of them are old sailor’s yarn, so sort them thoroughly before sticking them up the wall!
As you meet new and familiar faces, all seems well. Your establishment is flourishing and friendships are made. All until something starts brewing on the horizon, something that’s going to twist your brightest dreams into your darkest nightmares.
Like in every good Pen & Paper campaign, Tavern Talk Stories: Dreamwalker touches topics that may hit right in the feels. Please be aware that there will be mentions of death, grief and violence.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A beautifully crafted story, prequel to the first Tavern Talk with the same level of characters development that makes us care for them, their world, and the stake of everything ♥
Kolejna odsłona uniwersum, która na swój sposób potrafi wciągnąć na kilka godzin i poznać historię, której koniec zależy od nas i naszych wcześniejszych wyborów związanych z napojami. Na pewno przy robieniu napoi trzeba się więcej namyśleć niż w oryginale, jednak nie jest to arcytrudne. To samo tyczy się tworzenia zadań, których tym razem było mniej, ale trzeba było zwracać większą uwagę na plotki, na szczęście w tej części da się użyć podpowiedzi. Sama fabuła jest ciekawa i prawie do samego końca jesteśmy trzymani w niewiedzy, chociaż brakuje mi tutaj rozwoju fabuły postaci. Patrząc na poprzednią część i ilość postaci oraz rozwój ich historii w tle, najnowsza część wydaje mi się być okrojona w tym kontekście. Po przejściu gry czuję jakbym tylko wręcz poznała wszystkich tylko częściowo. Duży plus także dla zrobienia przewodnika po uniwersum, bo w pierwszej części można było się poczuć nieco zagubionym, a tutaj słowniczek, wyjaśnienie najważniejszych kwestii było trafieniem w dziesiątkę :) Mimo wszystko polecam zarówno dla tych, którzy nie grali w poprzednią odsłonę jak i tym, którzy mieli już do czynienia z pierwszą częścią.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, French
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Plus complexe que le jeu précédent, cet opus a une histoire toujours aussi prenante et des personnages toujours aussi attachant. Je recommande
Looking for a cozy fantasy game with a focus on emotions and relationships? Look no further than Tavern Talk Stories: Dreamwalker. It's more challenging than it's predecessor but still has the same heart. Great LGBTQ+ rep, beautiful art, and a fun decoration mode for all your trinkets. Dreamwalker is sure to tug on your heartstrings, especially if you played the original Tavern Talk.
还是和前作一样的感觉,真好( 就是在角色设计上,我个人还是更喜欢前作,这作的德鲁伊和圣武士性格都好诡异( 但故事还是好故事,喜欢。
It's great ! Still too many characters to enjoy their evolutions but I got the same gripe with the 1st one... it's still worth trying it on discount :)
这作的调酒有点复杂过头了......提示词能感觉到是为了增加自由度没限制得太死,但是对我来说反而增加了思考量,导致每个故事光思考调酒去了,调得有点暴躁了,也很难像上一作一样通过调酒直接推断故事走向了,补成就也不太友好。有点痛苦的游戏体验了。但美术风格一如既往的不错。
It's Tavern talk on an Island - different characters but still compelling stories and you can get easily attached to them. It's definitely worth getting if you like the previous games. It also should be said that the developers of games like these really need your support so that there can be more of them. If you have never played tavern talk but are familiar with Coffee Talk or Vallhala, then its similar but set in a modern fantasy setting with some decent world building behind it. Lots of mythical/fantasy characters. Some things I wish they could have done: more characters, the ones they already have I got really attached to - so I want to see more characters like that and hear their stories. Last longer: See aforementioned about having more characters. It seems like this one had less characters than the other games in the series - maybe it's just me. Either way, I hope they have DLCs, definitely several. Developers if you are reading this, I need my next Tavern Talk fix.
A Delight. Coming from the first Taverntalk, The new mechanics were refreshing while keeping the core gameplay as enjoyable as the first one, yal have definitely improved but I got some toughies for ya. I still recommend this. If you've found this game without seeing and going through the first one here's what you need to know. This is a prequel to the first one, so whether you want the time line in order or do them in order of when they came out for the connections it gives you in the first one to feel that in the prequel, its up to you which way you wanna play them. But I absolutely recommend both if you enjoy your time. They add to each other a lot in either order and the first one isnt teaching you something that the second one with leave unexplained. For the rest I'll try keepin things as spoiler free as possible but be warned and wary: -The art style and characters were great, and seeing the familiar faces made things even more interesting on what would happen( I saw those armor similarities mmmmmhm). Though things felt like everyone had pretty much the same problem in this one compared to the mix of issues in the last, communication issues/control issues. It was shorter and I assume had to be more focused being a prequel, but it roped them all up in a group together rather then making them all stand out from each other. -I liked the options given to why were stuck in the tavern giving us that choice, I was so curious and still am as to why and what caused it but me bein able to chose it was something physical and the option for mental was a great choice. I already in the first one stuck my dnd dad as the one I was playing behind the bar and that simple choice made it feel more our choice who we were. But that communication/control issue was also stuck to ourself a bit more then I would have chosen with some key moments that happened. We were forced in a bubble of ourselves wanting/needing people to stay when I would have done the opposite more often. Our situation sucks and I wouldnt know that feelin in life, but my mind has always been in you dont drag peeps to your level that you dont even wanna be at yourself. Cause ya know how it feels, why would you want anyone else to join you? And that wasn't something I liked nor imagine tha dnd dad to do in anyway,shape, or form. -I do agree with many on the drink system being a bit much compared to the first, though I know yal were wanting to mix things up with refreshing the system. half way through I got a drink walkthrough for the sake of not staring at the words to line them up with a drink needed for an hour, emphasizing the important words was good and an improvement but as the saying 'more is not always better'. How much a drink was being described got too complicated real quick, finding a middle ground between this game and the last one I'd like to see. The chart changes and potion mixing itself I didnt have any issues though, it too was more complicated with the path yal took but not in a frustrating way. I took longer staring at the list of drinks and their keywords to match what was needed then when I was actually making them, so that one part was the main rough patch. Though a big thing I would ask for a fast forward through scenes( like the repeating scene of the stars and shore at the end of the day, with me tryin to go through a quick run for a different ending those slowed that down in a more noticeable way.), Keep up the great work yal, I'll be here for tha next thing ya whip up XD
Fun characters, interesting storyline, if you liked the first game you'll likely enjoy this as well :)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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