
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Turkish, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
긴 플레이 타임을 가지고 있는 게임은 아닙니다. 꾸미기 아이템이 많은것도 아니고 생각보다 넓지 않아서 공간 활용을 생각하면서 꾸며야 되구요 마지막으로 해본게 오래되서 기억은 잘 안나는데 야외 공간도 있었던거 같지만 저는 사용을 안했습니다. 술마시다 말고 야외나가서 게임하고 다시 들어오는 상황이 이해가 안되는 구조였거든요 ㅎ 결국은 좋은 아이템으로 덕칠해서 손님이 더 많이 오게하는 시스템이지만 즐기기엔 충분할 듯 합니다. 직원 배치도 개별로 할 수 있고 레벨업도 되고 날잡아서 하면 하루 이틀이면 끝을 볼 수 있는 ㅎ
玩法还行操作也比较简单 而且我很喜欢它的升级系统,它不是由低级物品拆掉重新买个高级物品,它可以在低级物品的基础上直接升级,这点我觉得做得很好(这点可能对别人来说是一个很小的点,但对我来说我觉得很重要) 另外它的科技树点的话恰到好处,不会很乱也非常适应你的赚钱节奏
This game is a gem! It scratches that creative management itch I have all the time, it has awesome souind effects, make sure to turn crowd sound on slightly for more immersion! I have some cons; one main one is that when you get rid of the cook's storages your product goes with it, that includes everything your adventurerers have worked for... I wish I knew that before upgrading their storage thinking I was doing them a favour. Lost all my expensively paid for resources. That being said, when you average 300 patrons per day gold isn't that hard to accumulate, but still, that's my gripe with it. I would also love a feature to change everyone's salary/happiness - instead of when you have 20+ employees, having to go through every one Loving to see where this game goes, for the price of a coffee it's been well worth my time, it's a great game to watch a video on the side of it, very cosy, I like the character visuals and the research function is unique!
还行
特筆すべき点は案外何もない、だがそれが良い。 見ての通りの酒場経営ゲーム。 有り金が尽きても、原価0の水だけを売り続ければ良いので、ゲームオーバーは無い。 バーカウンターを置き、テーブルと椅子を置き、照明をつけ、バーテンとウェイトレスを雇用する。 プレイヤーは酒や食料の補充だけを担当する。 与えられたミッション(N人に給仕する等)をクリアしていくと、新要素がどんどん解禁される。 これだけ書くと、正直つまらなそうに見えてしまう。 このゲームの魅力は、あらゆる点において減点要素が極めて少ない点にある。 操作の点では、マウスをキーボードで非常に直感的に操作ができ、ストレスフリーに遊べる。 日本語訳もかなり完璧で、プレイ中に困ることは無い。 中世を惹起させるBGMと酒場の心地よい喧噪SEが素晴らしい。 新要素が解禁されるタイミングが絶妙で、レイアウトを良い感じに整えて、満足してくると、また新要素を入れてレイアウトし直しになる。 ポジティブな再レイアウトだ。 デフォルメされた角張ったキャラクターが談笑して大笑いしているのを眺めながら、新しいレイアウトを構想し、チマチマ原材料の補充を考えていく。 なんやかんや、後半は取れる行動の幅がかなり増えてくるので、結構慌ただしくもなる。 先述のようにゲームオーバーは無いので、あわただしくやるも良し、マイペースにやるも良し。 デモ版で雰囲気が気に入ったなら、買って後悔はないだろう。
Simple and fun. I love to play it with my kid. Only thing I don't like is the rewards system forcing you build certain things I didn't really want like of hotel rooms, but other than that it's an ok game,
玩到后期可以挂机,而且bgm非常好听,很喜欢
Simply love this dopamine injection. Thank you!
打发时间蛮好
It's a really fun game where you get to manage a tavern. It gets a bit repetitive as you're aproaching the final researches, when all your workers are already max level, but it's nice and enjoyable to watch the tavern pretty much run itself.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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