
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.6Kreviews | 92% | — | $5.9M |
| $3.89−74% | 108ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is quite bad. Mechanics are generic and uninspired. It seems to be just an example of asset flip. I did play it extensively as study material (I'm a game developer) and I found some nuggets of enjoyment in it too. But do I recommend it to other people? not really.
I played for an hour wanting to give this a chance because of the good reviews. But this is too basic and boring to me. Also I feel like it is missing those satisfying moments. I build more and bigger but I missed the rewarding feeling. Maybe it gets better later but I am not wiling to spend more time on this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Turkish, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese +1 more
| $14.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring, unintuitive, and slow. A combination of everything you don't need in a game.
Played it for 100%. Game started pretty good, the first few hours you get a nice glimp of whats going on and then the grind starts.. In order to 100% this game II had to like spam days for 2-3 hours in order to research everything. And I had like over 50 Researchers.. Cannot recommend this since the game looses its fun after about 5-6 hours in.
This is very fun! I like playing with my dad!
他の皆さんが書かれている通り、セール時に購入してまったり遊ぶにはとてもオススメできるゲームです。 ■良い点■ ・とても簡単な経営ゲームなので気軽に遊べます ・雰囲気、音楽が良いので出来上がる酒場を眺めているのも楽しいです ■悪い点■ ・プレイ中~終盤あたりからやる事がマンネリ化してきます ・建材(床・壁材)やゲーム場の解放が終盤すぎて配置・模様替えが面倒に ■改善して欲しい点■ ・ガーデンの仕様を明記してほしかったです(高い壁禁止の為実質ゲーム場) ・従業員専用階段が欲しかったです ・階層追加ごとに従業員のチェック欄を埋めるのはやめて欲しいです ・前回選択した家具の色を同じにするor階層統一カラーにしてほしいです ・終盤にもう少しやりがいのある研究やゲーム内イベント等があると良いなと思いました
On the fence about this one. The idea is good, but the game gets very repetitive after a few hours of play. The game doesn't feel very optimised either. My computer was whirring the whole time. I recommend this game only if you are looking for something to click on while you are doing other things. It's very grindy. I wouldn't pay full price for it either. Achievement Hunters: Around twenty hours to unlock everything, although if you are super-organised it would finish quicker. Get the "Really Lucky" Achievement as soon as you can, as it is harder to pop mid-late game. Or just save and go back once you get the Adventurer's Table (after you have finished the game). Otherwise all other achievements pop over time.
比较简单的模拟经营游戏,不过我玩的是正常模式。只需要安置桌椅,然后等待客人就好了。客人太多就调整饮料价格赚钱。保证服务员能服务的范围内赚到最多的钱。装饰比较单一。中期多了一个冒险拿菜的。最不好玩下去的是不能一键设置旅店房间价格,然后是不能带着旅店房间上下层
This game can be casual or strategic if you want it to be. There is something soothing about watching the characters wander around doing their jobs and interacting.
Das Spiel hat aktuell einen Game Breaking Bug. Sobald man beim Forschungsbaum die Forschung Feuerlöscher Stufe 3 erreicht kommen keine Königlichen Gäste mehr Regulär in die Taverne obwohl sie das vorher getan haben. Das Problem ist bekannt und hat schon einige Spieler betroffen. Vom Developer keine Reaktion. Da diese Technologie aber Erforscht werden muss um im Forschungsbaum weiter zu kommen kann man die Restlichen Forschungen unter anderem die Keller Etage und die Spiele nicht erforschen und die ganze Endgame Forschung ist Blockiert. Da das nie behoben wurde und keinerlei Reaktion von Seiten des Developers kommt, egal ob man in Steam oder Discord diesen Bug in der Bug Sektion meldet gibt es von meiner Seite her eine Negative Rezension. Ich rate davon ab das Spiel zu kaufen solange dieser Fehler nicht behoben wurde. Zum Verständnis das Spiel generiert Königliche Gäste je nachdem wieviele Rezepte des Spielers auf 5 Sternen sind. Ich habe alle Rezepte bis auf eins auf 5 Sterne das sollte massig Königliche Gäste Generieren. Prestige ist zwar nicht Nötig aber selbst da habe ich 90k. Die letzte Prestige Freischaltung erfordert 48k Prestige für das letzte Abenteurer Tisch Upgrade. Unzufriedene Gäste habe ich auch keinen einzigen also kann es auch nicht sein das ein Königlicher Gast kam und wieder gegangen ist. Am ende des Tages habe ich null Königliche Gäste das kann man in der täglichen Zusammenfassung nachlesen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.2K | 93% | Free | |
| $41.6K | 89 | 40% | $19.99 | |
| $40.1K | 111 | 81% | $11.99 | |
| — | 108 | 82% | $3.89 | |
| $76K | 205 | 79% | $12.99 | |
| $7.6K | 38 | 82% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 6.8K | 85% | $49.99 | |
| $6M | 111.8K | 94% | $2.49 | |
| $6M | 11K | 73% | $29.99 | |
| $5.9M | 8.2K | 77% | $39.99 | |
| $5.9M | 10.7K | 92% | $24.99 | |
| $6M | 15.8K | 82% | $19.99 |