
Pilot the all-powerful cell destroying Desolazor gunship and eradicate the mutagenic genotoxic pathogen before it consumes the entire galaxy. Soar through waves of threatening enemies and bosses beyond 6 stages packed with action, explosions, and lasers!
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Languages: English
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[h1] Smells like 16-bit spirit!.[/h1] [code] Check this fantastic game and more on [url=https://store.steampowered.com/curator/28519188-Hardcore-Reviews]Hardcore Reviews! [/url] ⚡[/code] [b]Tastrion[/b] is a fantastic horizontal bullet hell inspired by the 16-bit era. It features a polished and challenging gameplay, a great dark-synth ost, stunning visuals and memorable boss fights with unique bullet patterns. My '90s masculinity brought back. I highly recommend this incredible shoot em up!. Thanks for reading and I hope you enjoy this absolute gem! https://steamcommunity.com/sharedfiles/filedetails/?id=3413173904 [b][Ñ][/b] Tastrion es un fantástico bullet hell de scroll lateral altamente inspirado en la era 16-bit. Presenta un gameplay desafiante y pulido, un gran OST dark-snyth, visuales impactantes y batallas con Jefes memorables de aspecto increible y patrones de bala únicos. Mi masculinidad de los 90's ha sido recuperada!. Recomiendo encarecidamente este increible shoot em up!. Gracias por leer y espero que disfrutes de este juegazo! https://steamcommunity.com/sharedfiles/filedetails/?id=3413174398
Tastrion is a horizontal shmup made by Remorasoft. The first thing that jumps out to me is the inspiration of 16 bit era shmups. The game has a sort of dark and gritty soundtrack that reflects on the artstyle and gameplay. A game made on shmup creator which in my experience, has been used to make pretty cool shmups that I’ve enjoyed in the past. The gameplay involves a red ship that has three different shot options with the forth button being your bomb. The game allows you to increase your shot power by obtaining power containers either in hidden places or by defeating certain enemies. There are secret containers as well that are hidden in stages. The secret containers will allow you to either fully upgrade your shot, give you an extend (1up) or give a shield. The game is 6 stages long and includes a secret 7th stage that will challenge you on everything you’ve learned. The time it took to 1CC(Credit Clear) this game was probably 1 hour. This is usually too long for my tastes but surprisingly I was kept engaged by the later stages with its catchy music and variety of enemies. I wish there was an option in the settings to allow us to see a small hitbox of the ship. I eventually got used to where I needed to dodge but that won’t be the case for newer players that might believe they have to use the entire ship. The game actually doesn't have difficulty options but I felt like it was a moderate challenge for your average shmupper. That being said, the game is actually very generous for survival and being able to jump right in shouldnt be an issue. The charge shot is super useful when you can’t reach the boss or you want to do quick damage up close. There are tons of ways to gain energy which is what is used to restore your health and as long as you're shooting everything, you'll uncover the hidden max power containers too. Overall I had my fun with this game and if you’re a fan of old school 16 bit horis then I’d give it a try.
Here is my play through for reference - https://youtu.be/aKXNJcm7dr4 I've actually sunk about 12 hours into this game so far, and got my first official beat today! Silky smooth analog stick controls, great world progression adventure vibes (reminds me of Life Force/Gradius as you make your way through the world). Good weapon system that will have you thinking about rapid fire, spread shot, and power rail shots for each of the situations. Insane tasty sub and main bosses with some bullet hell lite influences. Gameplay overall keeps you on your toes. Visuals remind of the joy around roaming through Super Metroid, R-Type, and Gradius. A play through is about an hour, but it will likely take a few hours to get good enough to play through it because you only get 1 continue (not a complaint, but it's fun to push against the game to beat it as opposed to credit feeding your way through it). Support the dev, support the community, making shumps is a passion that needs your support. Play it now!
This is a superb shooter that also plays well on the Steam Deck. It reminds me of the classics from the 16 bit days, and is a lot harder than the trailer leads you to believe. But it is not at all unfair. I always want to try again whenever I am killed. Bit by bit I am getting better and it's not a frustrating experience. The developer has put a lot of effort into the enemy patterns and it shows. Visually it is a real treat. Lovely hand crafted levels with some truly horrific mid and end of level bosses. And the music is stellar! Great industrial beats to get the blood pumping. This is a new indie developer to keep an eye on. I for one eagerly look forward to what they produce next.
I've played Tastrion throughout its development and the project has come so far. The developer has taken a great deal of time to refine the gameplay and balance throughout the experience. You can expect a mix of old and new school SHMUP mechanics with an R-Type like aesthetic. Highly recommended for SHMUP fans of all types. This game was made using the awesome SHMUP Creator Engine which you should also check out.
Pure and brutal bullet-hell experience with boring stages and passable enemies. If you’re looking for a pure, unfiltered arcade shooter experience without any unnecessary baggage—no convoluted mechanics, no deep narrative—then this game is right up your alley. You’re given a simple premise: you’re the pilot of a special fighter, sent to a hostile planet to eradicate a deadly virus. That’s all the setup you get before you’re thrust into the action. The game consists of six grueling stages, and you have a limited number of lives with only one continue to fall back on. Once you’re out, it’s game over, and you’ll have to start from the beginning. There are two difficulty settings, but let’s be honest—both are unforgiving. This is a bullet-hell shooter in the truest sense, where survival means weaving through intricate patterns. Fortunately, for those who prefer to jump straight into the chaos, a stage select option is available. Despite its straightforward design, the game arms you with a decent selection of weapons. There’s the ion spread that fires multiple shots in a wide arc, ideal for dealing with enemies that approach from all angles; a high-powered rail gun that gets stronger when charged; your basic gun, and bombs that are limited in supply, but capable of wiping out everything on-screen. Power-ups play a significant role in progression. Certain destructible objects drop upgrades that enhance all three weapons simultaneously. The ion spread covers a wider area, the main gun gets additional projectiles and homing missiles, and other useful items like extra lives and shields can turn the tide of battle. As expected from a game of this genre, enemies flood the screen with bullets. While most are bright and easy to track, some have erratic movement patterns that can catch you off guard—such as homing shots that suddenly change trajectory. The best strategy is to eliminate threats before they overwhelm you. However, while enemy variety is decent, stage design leaves much to be desired. Levels feel uninspired, offering little in the way of environmental interaction aside from occasional roadblocks and narrow passages. Worse still, some stages feature backgrounds that don’t obstruct enemy fire, making cover useless. Adding to the frustration, a notable bug allows you to pass through walls when respawning after death, only to trap you inside if your invincibility wears off at the wrong time. Each stage features two bosses—one at the midpoint and one as the final obstacle. These encounters crank the bullet-hell madness up several notches, with bosses boasting multiple health bars and shifting attack patterns as their health depletes. Unlike regular enemies, some of their bullets can be destroyed. Unlike traditional bullet-hell games where one mistake spells doom, this game offers a bit of leeway. Collecting energy power-ups increases your health bar, though it caps at five. Additionally, death doesn’t strip you of all your weapon upgrades—only one level is lost, making recovery far less punishing than in other games of its kind.
Un shmup comme on en fait plus ! D'un bout à l'autre c'est prenant. L'ambiance est magnifique, dans un style qui rappelle Axiom Verge, avec des graphismes typés 16 bits parfaitement maniés, des musiques qui donnent des petits frissons (franchement, c'est beau! ), le tout avec un gameplay bien rythmé. L'action est toujours claire, on comprend ce qu'il se passe, et d'un coté c'est même un peu trop facile (pour un joueur de shmup aguerri), on est loin de la difficulté d'un R Type de l'époque. S'il manque une seule chose, c'est peut être un mode dur, en tout cas pour l'instant. ( Comptez pas non plus faire un 1CC en 1st try. ) Donc, sans hésiter, à tous les amateurs de shmup, je recommande ! Super expérience.
This is a great throwback to the 16-bit era and you can tell the developer really enjoyed making this game. It's challenging without being punishing and really scratches the itch for a pick-up-and-play title. Give it a go!
Un excellent shmup, frénétique et pas mou du genoux, si vous pensez avoir affaire à un énième shoot micro avec ses hordes d'ennemis impossibles à tuer ou autre détrompez vous, c'est bourré d'action, ça a du punch et on a envie de progresser et d'aller toujours plus loin. Les environnements sont lisibles et les niveaux sont entrecoupés d'un midboss souvent bien balaise. Le level design est solide, les ennemis sont redoutable par leurs patterns de tir, l'anticipation et la frappe préventive seront maitre pour finir le jeu. et enfin, cette OST génialissime, perso j'adore !
Great visuals, excellent music, and action that constantly keeps you moving. Plus the bosses are awesome!
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