
A simulation and RPG game with multiple endings, set in a Chinese restaurant. Play as the owner, and manage the restaurant, form bonds with characters, and explore the lively town. Uncover the secrets behind the restaurant’s mysterious downfall.
Modeled estimate, not a reported figure. How we estimate →
About
Hello everyone! What kind of game is Taste of the Wind?
When you were a child, you grew up helping in your parents' restaurant. Life wasn't exactly luxurious, but it was carefree. One day, however, the restaurant was framed, and your parents passed away. You had no choice but to work various jobs to make ends meet. You thought life would continue like this forever, until one day, your long-lost childhood friend suddenly reappears... and she brings along a 1 million debt?! Your fate is about to be rewritten.
The once silent Taste of the Wind is about to see a new dawn, but the shadows of the past have not fully disappeared… Bearing heavy burdens, will you move forward with your companions? While rebuilding your family business, can you uncover the truth?
🌟Main Gameplay🌟
As the restaurant owner, your most important task is to determine the management strategy for your restaurant. You’ll choose the monthly menu, set the price for each dish, decide whether to renovate or expand the shop, and determine whether to provide top-notch service to customers or cut costs to increase revenue. Do you spend a lot on staff training or set a meager 2,000 monthly salary with 90-hour work weeks? These decisions… are all in your hands!
Of course, the most important thing is to survive. If your cash flow is negative for two months in a row—welcome to the bankruptcy bad ending :)

Cooking, cleaning, checking bill errors, handling customer complaints… from 6 AM to 10 PM every day, there are many tasks to be done! Come and experience the daily management routine!

The childhood friend who bought you your family restaurent, the childhood companion with whom you used to get into trouble, the mysterious girl with a fiery temper… Taste of the Wind features many unique characters. Get to know their past stories and grow closer to them through sweet moments.
Maybe someone would say, no sweet moments, I only want to work and study! In Taste of the Wind, you can also learn the exclusive knowledge of your employees. Want to know what table turnover rate means? Have you noticed the little tricks on the menu that grab attention? Which knife should you use first when chopping vegetables? Why do you add salt last when stir-frying veggies? How can you tell if an egg is still usable? Plus, there's Karate, fortune-telling with Bazi, and Purple Star astrology... If you're interested in these, chat with the employees and learn more! Knowledge isn't just numbers; it's practical tips, and one of the branches leading to different endings!


In Taste of the Wind, while you have the goal of paying off the one million loan in five years, your choices will lead to different endings. Will you be the boss who pushes employees but makes a fortune, or will you choose to be more ethical? Will you opt for a chain store strategy and expand aggressively, opening a large restaurant, or go for a Michelin-starred restaurant? Or perhaps... even though the restaurant is your main business, you’re more into investing, fishing, and games of chance?
All these choices will lead to your own unique ending.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉很多小bug...贴图错误就算了,已经可以忍了,但是不知道为为什么从302年开始就无法再远足,无法再参加诗词大会。很多地图事件也是重复的,和小云等员工花费1体力对话已经没有新内容了,花费1体力学知识,要么是重复上一次的对话,没有新内容,要么是告诉我去消化知识,不给对话。小刘的对话反复就是他父亲糖尿病+理念不同。 当时玩玩demo感觉内容很丰富,现在不知道是bug,还是游戏本身设计的问题,感觉玩到两年后越来越无聊,酒楼也都建好了,半个月营收能百万以上。后面根本不知道该玩什么了,感觉很无聊。冲着画风和人设买的,但是推进不了新剧情真的很失望,给人一种半成品着急端上来的既视感。而且上述这些bug难道内测没有人反馈过吗? 一般不给差评,但是这些设计或者bug确实给我一种骗进来付费的既视感。如果后续会修的话,会修改评价,毕竟玩demo的时候真的很开心,但是没想到本体这么【粗糙】。 而且还有意味不明的内购模式……虽然一开始玩demo破产过,但是差不多摸索下就知道该怎么挣钱,更何况游戏内还有故事模式(没尝试过倒是),不知道游戏内部付费金手指是何意味。但是从我的角度来看,和上面一系列让我不满的细节堆在一起,就是——我要圈钱。做得好当然可以付费,但是真是bug满天飞啊。 生气!差评!
bug实在是有些多 数值也没有很合理 总体能修改的地方太多 像半成品
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后续回合重复度有点高比较乏味,目标完成后缺乏持续的激励,游戏内还是有很多bug需要修。但是总体来看瑕不掩瑜,就冲这个画风和暖心的剧情,还有游戏创作者的态度,我愿意相信醉风酒未来可期!
所有人,为了我们的醉风酒!1000块干90小时!伙伴们,加油啊!!
画风不错,剧情也很温馨,最后的合唱也是意外惊喜。但游戏整体当前bug很多,重启基本能解决,对沉浸感比较影响。中期重复内容过多,希望能增加更多的随机事件,丰富游戏内容。玩法还不错,如果能接受bug较多,值得一玩。
画风非常可爱治愈,主角和NPC们的立绘以及Q版绘都很萌,剧情上虽然文笔不佳但是胜在故事较为温馨,没有什么大的雷点(除了必须当和事佬给某个闹事老太赔钱才能走好结局这一点)。美食虽然不多,但每一道菜都着较为详细的介绍,可以看出制作者的用心。就美术和剧情而言,本作是一个不错的小品级游戏。 然而,就游戏性而言,本作带给人的体验堪称灾难。游戏地图可探索的地点虽多,但事件却少的可怜,基本去过一两次就是各种重复事件了,没有重复探索的价值。酒店经营可玩性不足,就是无脑熬时间堆知名度和口碑。同伴除了培养技能以外,本身的好感事件与酒店经营部分的关联不大,可以说是完全割裂开的。可烹饪菜肴不够丰富,没有西餐、日料等域外料理,本身中餐设计的菜品也不够多,而是获得菜谱的事件过于稀少。我玩到游戏结局,通过各种事件和比赛获得的菜谱只占全菜谱的一半不到,每一年参加比赛获得菜谱居然是完全一样的。而不走事件,单纯研发菜谱的时间又过长,一个只有五年游玩时间的游戏,随便研发个新菜都要半年才行,这时间设置显然是不合理的。说到五年的游玩时间,制作者为了让玩家能够还清一百万的债务,强行把游戏时间拉长到五年,却没有足够丰富的游戏剧情事件来填充满这五年的回合数,导致游玩过程中有大量单纯赚钱还债的垃圾时间。说实话,这游戏的剧情事件撑死两年的回合数就差不多能过完了,剩下多出来的三年完全就是机械地不停开店赚钱,毫无乐趣。另外,游戏的主线线索推理做的也很不合理,一年只能去调查一次,强行拖长游戏时间,调查还会因为各种剧情强制触发的事件搁置,最后我全部地方调查完还是差线索,不知道是BUG还是我因为不清楚流程错过了什么东西。 不仅如此,游戏本体有着很多BUG,诸如立绘背景错位,对话卡死等影响游戏游玩的恶性BUG,以及剧情上人物离开但还能在地图上和她对话等不影响游玩但影响代入感的BUG。虽然很多BUG已经在修复的过程中,但游戏性的缺陷仍然很难弥补。所以说,尽管本作的美术和剧情在国产游戏都还算优秀,但空洞的游戏内容和冗长的回合数完全抵消了这些优点,我玩到后期甚至玩的犯困。我原本期待的是类似于同福客栈或仙剑客栈那样有丰富剧情且人物养成与经营相结合的经营模拟游戏,然而本作在经营和养成方面的系统实在做的让人难以下咽。即使是单纯的剧情党,也必须忍受几十个回合的无意义经营,不是很推荐重视模拟经营的玩家入手本作,单纯冲着立绘来的玩家最好也掂量一下自己是否能忍受新鲜感过后的无聊经营循环。
一坨屎,压根没做完
不是,這遊戲一開場就直接黑屏死機了.....
游戏bug太多,仙气太容易增长而且几乎没有下降办法,仙气一高强行结局也不给成就点,相当于这个存档白打。有个碎片商店,玩了两年了一个都没见到,平衡太差。游戏没更新好前不建议玩。
虚假的:经营酒楼试图还清一百万贷款。 真实的:一直和妹子贴贴聊天,靠投资别的酒楼发家致富
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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