
A simulation and RPG game with multiple endings, set in a Chinese restaurant. Play as the owner, and manage the restaurant, form bonds with characters, and explore the lively town. Uncover the secrets behind the restaurant’s mysterious downfall.
Modeled estimate, not a reported figure. How we estimate →
About
Hello everyone! What kind of game is Taste of the Wind?
When you were a child, you grew up helping in your parents' restaurant. Life wasn't exactly luxurious, but it was carefree. One day, however, the restaurant was framed, and your parents passed away. You had no choice but to work various jobs to make ends meet. You thought life would continue like this forever, until one day, your long-lost childhood friend suddenly reappears... and she brings along a 1 million debt?! Your fate is about to be rewritten.
The once silent Taste of the Wind is about to see a new dawn, but the shadows of the past have not fully disappeared… Bearing heavy burdens, will you move forward with your companions? While rebuilding your family business, can you uncover the truth?
🌟Main Gameplay🌟
As the restaurant owner, your most important task is to determine the management strategy for your restaurant. You’ll choose the monthly menu, set the price for each dish, decide whether to renovate or expand the shop, and determine whether to provide top-notch service to customers or cut costs to increase revenue. Do you spend a lot on staff training or set a meager 2,000 monthly salary with 90-hour work weeks? These decisions… are all in your hands!
Of course, the most important thing is to survive. If your cash flow is negative for two months in a row—welcome to the bankruptcy bad ending :)

Cooking, cleaning, checking bill errors, handling customer complaints… from 6 AM to 10 PM every day, there are many tasks to be done! Come and experience the daily management routine!

The childhood friend who bought you your family restaurent, the childhood companion with whom you used to get into trouble, the mysterious girl with a fiery temper… Taste of the Wind features many unique characters. Get to know their past stories and grow closer to them through sweet moments.
Maybe someone would say, no sweet moments, I only want to work and study! In Taste of the Wind, you can also learn the exclusive knowledge of your employees. Want to know what table turnover rate means? Have you noticed the little tricks on the menu that grab attention? Which knife should you use first when chopping vegetables? Why do you add salt last when stir-frying veggies? How can you tell if an egg is still usable? Plus, there's Karate, fortune-telling with Bazi, and Purple Star astrology... If you're interested in these, chat with the employees and learn more! Knowledge isn't just numbers; it's practical tips, and one of the branches leading to different endings!


In Taste of the Wind, while you have the goal of paying off the one million loan in five years, your choices will lead to different endings. Will you be the boss who pushes employees but makes a fortune, or will you choose to be more ethical? Will you opt for a chain store strategy and expand aggressively, opening a large restaurant, or go for a Michelin-starred restaurant? Or perhaps... even though the restaurant is your main business, you’re more into investing, fishing, and games of chance?
All these choices will lead to your own unique ending.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
老实说,纯文字的玩法。。。。真的挺无聊的
demo试玩过后买的,为什么在正式版对话反而没有了对应的插图,感觉很不生动,而且经营触发坏事件的几率也高,我想要好结果不能老读档吧?我是来玩的。其次,操作上其实是很麻烦的,为什么esc不能退出而右键可以,在小游戏时为什么都要以鼠标为主,而不是键盘按键加鼠标,设计要给玩家减负的。最重要的,画的好是好事,你得多展示啊,主面就一堵墙在哪给我看,想要看人物我还得来回切,为啥不能做界面分层,一部分人物展示加对话,一部分经营管理呢?全部都赛一起只会让界面拥堵,还减少了画工的画面,你游戏最大的卖点就是画面温馨,多做画工的展示没人会说你。
美术质量不错,玩法极其枯燥且割裂,音乐我不知道后面能不能换,但是听了三个小时已经显得刺耳了。总体来说不推荐
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.4K | 160 | 83% | $24.99 | |
| $77.4K | 172 | 76% | $15.00 | |
| $77.4K | 275 | 88% | $15.99 | |
| $77.4K | 610 | 78% | $9.99 | |
| $77.4K | 400 | 86% | $9.99 | |
| $77.3K | 1.8K | 86% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 45K | 98% | $10.99 | |
| — | 0 | — | — | |
| $1.8M | 3.5K | 88% | $14.99 | |
| $20K | 52 | 92% | $11.99 | |
| $18.6K | 40 | 68% | $12.99 | |
| — | 0 | — | — |
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次遇到这种bug满天飞的,完完全全是bug上长了个游戏,美术再加分玩的过程中总会在一些莫名其妙地方出现一些莫名其妙的bug让你脑淤血。辛辛苦苦打了一年才打了两个还是三个线索,更新后直接没了;菜谱加成和实际不符,要么知名度和口碑只加其中一项或者两项都不加,要么数值对不上,写着加10实际加7之类的;来福酒楼的应对策略每次登游戏就给我默认改成不干涉;第一年和第二年的餐馆事件文本一模一样,这个要么是偷懒了要么是bug,还有太多诸如文本、贴图、背景错位和重叠这种问题,体验感太差了
众筹玩家,就目前而言,是个很不错的游戏,但是也有许多仍需要打磨的地方。相对于demo已经有了很大的进步了。 首先个人感觉游戏前期的负反馈稍多,而且不可控,例如莫名其妙医药费什么的扣我500。本来小游戏这些应该是鼓励玩家的,结果小游戏里面还放了扣钱扣口碑的选项,而且还不少。这其实反而更引导玩家简单的跳过,直接无需思考没有风险也没有收益。 同理,是不是杂货铺来着,1500一个球,里面不乏掉好感。损失自信这些负面的选项,如果前期游玩1500开了个负面无疑是一种打击。主要是也没有任何说明,看那些单字,什么诗 曲 什么的很容易让人以为是正面效果。介绍这家店的时候也很含糊,说是仙丹,可以改变世界,很模棱两可。 同理 算命的铺子也是一样,同样的花钱祝福看盘之类的,虽然体感上感觉是好坏55开,但是个人倾向于73。偏向于玩家一点或许反馈更好? 然后就是过年的时候,那个宝物三选一,竟然也能摸到负面物品?大过年讨吉利的时候给负面物品,感觉也不太合理说是()我第一年开了负面 后面几年都是正面效果。可能和“幸运值”有关? 然后就是很多时候事情没有办,就扣体力,或者这个地方没有事情要办了也照样扣体力,例如某些地图有卖菜谱的,即使你已经全部购买,下次来想看看还会不会有新事件的时候再来,发现没有新事件,也没有新菜谱,但是还是扣你一点体力,损失感比较重。又比如找记者分享小道消息,如果你没有小道消息分享也照样扣你一点体力,最重要的是,你似乎并不能判断自己有没有得到什么小道消息。 以及,这游戏是默认违反游戏里面的劳动法的,工资要改成3100,工时要改到60才行,不然直接罚款5000。后面还有遇到店被烧了直接扣10万块(好像是第四年还是第五年)所以这个游戏还是建议多存档,不然追悔莫及。 还有就是玄学到底怎么获取,一直想攒够20去找那个骗子给他算卦来着,但是后来一直说我已经学了很多了不给学,目前没找到其他办法获得。 然后就是bug有点过多了,已经修复的就不提了。 目前还遇到的有描述为“不扣除体力”的场景下,体力依然扣除。很多花钱的策略增加的口碑描述为每轮增加,但是结算并没有显示,不知道是不是会直接加进去,但是有时候跳过中间运营口碑又会加十几点,比手动运营还高,怀疑可能是bug。还有贴图重叠的问题,读取旧存档的时候底下字幕仍然是未来时间的对话,以及新春庙会的时间,玩一些小游戏莫名其妙就直接结束了庙会(并不是手快点到了中间大厅结束庙会 观察了好几次了) 还有就是什么摆件那一类的,贴图目前全部是没有的,然后选择的时候也很奇怪,不知道自己到底选了哪个,具体有什么效果。 然后有些地方的数值有点奇怪,不过不是特别大的问题。例如医药费比饮料钱还便宜这种事情。在劝架环节下,医药费支出50元,但是如果在运营中同意多送客人饮料就要损失500还是200块钱。以及税率45%,太恐怖了 ,描述是只能减税30%,但实际情况可以高于30%。每年清零贡献感觉也有点不爽快,虽然说后期不差钱,但是感觉改为永久减税+今年减税这种复合计税方法会更好。 重复性的话,后期就是天天找记者500块钱买5点知名度了,一天刷25点,有点坐牢,然后知名度降低菜的成本提升利润了。 不过画风还是非常漂亮的,平时团建的大合照也都很漂亮,5000一件的旗袍也很好看。后期分店很多家,钱源源不断确实也很有爽感。目前还差一家分店没有找到,结局也还没打出来,不过半月收入已经30W了,也算是基本可以养老了,想要单纯还债还是很轻松的。音乐也挺轻松愉快的。暂且写到这里,后面有机会再补充。
面白いのですが………快適に遊べるかと言われると………正直微妙………。 中国の行事や料理や人名、文化の違い。中国文化に触れてないとわからないことが多い。 料理が□□□となってたり、たまに翻訳がされてないイベントもあり、??となることも。これは正式リリースだよね…?なんぞとしか思えない、文化に詳しい人は説明で連想できるのかな。 アプデを強く求める。 中国のことに造詣が深い人は問題なく遊べるかと思うが、カジュアルな中華だと思って購入すると、没入感に難があるかもしれない。 「カくん」(人名)をどう思うか。他のキャラみたいにもうちょっとなんとかならんかったのか?と思ってしまう。受け入れられるか、デモで遊んでみてから購入を強くおすすめする。 「西洋風ファンタジー」は、いいとこ取りの説明いらずで偉大なんだな、と思ってしまった。
好玩爱玩 画风戳人 剧情也有意思 来自内测玩家的支持喵
[h1]《醉风酒》| 个人评分:82/100 [/h1] 相当日常化的模拟经营游戏,经营一间普通的中式小餐馆,每天要做的就是现实一样,外出交流、准备菜谱、调整价格等,非常日常的一些行动,没有什么复杂繁琐的操作。我最喜欢的就是超有人情味的开张环节,可能会遇到各种顾客的小问题,比如抹个零、西红柿炒鸡蛋加辣椒粉,也有可能出现一些类似小游戏一样的食材准备互动,主要是都是现实情节带入很强,游玩体验很舒适~~~
顾客五花八门,菜单我都想吃ww玩起来非常沉浸,虽然至今没能摸索出来百试百灵的经营策略,但跟着小云老师没错的!游戏内的小巧思很多,玩着玩着就会心一笑,整体节奏很轻松,不会很紧迫,是我喜欢的类型。经营期间的小游戏超爱!种类很多操作也简单!游戏里的过年期间更是超级加倍!新地点还能解锁新玩法,还在继续探索中ww音乐很好听,人物非常可爱(●'◡'●)我将致力于解锁CG和大家的新衣服!
店铺每月挣几千块,香菱...嗯....响铃 每个月最多花我200块,说话又好听,超喜欢在这里的~
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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