
Target React Force is a realistic tactical VR experience where you can Train, Plan and Execute your ideas, with gameplay focused on randomisation and replayability. Use your tactical skills to navigate through the Live Scenarios and Training layouts to neutralise the targets and save the hostages.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Target React Force is a Virtual Reality CQB Sim trainer that lets you perfect your weapon skills in a virtual environment. Plan, Train, and Execute your hard work on live training modules! This game may not look the greatest but it sure does have alot of things that are great for CQB training. It allows you to plan out your missions in 14 different training exercises with a variety of difficulties. I would recommend it if you are looking for basic gun mechanics and training purposes. It also has an adjustment for your gun belt that i have not seen in any other VR game yet!! Here is a video review and gameplay if anyone is interested... https://youtu.be/oihx2dUXrJ8
id love to try this out, but it doesnt seem to work with WMR Headsets
If you have a index, don't get this game. the grip is toggle based for some godforsaken reason, and considering they've had multiple updates trying to address grip bugs I'm not exactly hopeful. But hey, maybe they'll drop a massive overhaul because good god this game needs it.
too bad for a lefty you are forced to play righthanded. Can this please be fixed?? love the game but don't play it often because of this
It's alright - not great, not terrible. Playing on Quest 2, Im experiencinig nauseating head bobbing and unnatural movement. Changing graphical settings doesnt work. For the gameplay itself: - the gunplay is decent, although it can get a bit clunky at times, and the weapons are low quality. You can drop a magazine from an AK and MP5 like an AR with a mag release button, which isn't the case, but it's a minor detail. The red dot sight is super dim for some reason. Its very cool that guns have collisions though. - the overall graphics are rather simplistic and very blocky, which is understandable for a low budget VR training game - AI behavior surprisingly good, the bots don't react if you're not in their line of sight - The briefing room rocks, being able to paint on the miniature and place markers, although the physics on the whiteboard markers are funny (they can just stay pointing straight up if you leave it like this) Definitely looking forward to a Multiplayer mode, and an improvement on the head bobbing on quest 2
Excellent for CQB training!
As someone who understands and plays games with real world tactics in CQB this game is fun and off to a great start do not let negative reviews tun you away. If you like CQB games that are tactical this game is for you.
[h1] Tested on Pico 4 [/h1] It definitely feels like a cashgrab, and the game barely works. Everything is unpolished, it's very hard to grab things and place them where you want them too - which is mandatory, since every magazing takes its place in a chestrig. Meanwhile positioning of magpouches is ridiculous - who puts pistol mags on RIGHT side of a rig, ever? And who puts grenade pouches on the left side? Also there's no way to RUN, so most of my platime I've spent slowly walking around tutorial/brifing area, then crawling through killhouse, and finally trying to not die of boredom while walking all the way back. The layout often doesn't make any sense. The enemies on difficulty 10 (you can manually set the difficulty of AI starting from zero) are as numb and broken as on level 0. Also there's close to zero sounds in the game - except your very own loud and slow footsteps. Also, no virtual gunstock for you, folks. Enjoy wobbly-wobbly. Overall - it's 3 out of 10 game. It can be something, but definitely looks like it will go nowhere close to it's potential. Sadly.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| KAREN SEES | $7.3K | 67 | 76% | $4.99 |
| Dub Dash | $7.3K | 323 | 71% | $0.99 |
| Once' | $7.3K | 176 | 87% | $2.99 |
| Weable | $7.3K | 461 | 76% | $0.83 |
| Oblin Party | $7.3K | 85 | 93% | $3.99 |
| Eternity's Child | $7.3K | 77 | 22% | $4.99 |