
Unravel the mystery of your grandfather's disappearance while preventing a terrible evil from destroying your island home. Tanzia is a single-player RPG that combines fast-paced strategic combat with elements of favorite classic RPGs in an open 3D world of magic and monsters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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Reviews
[h1] In A Nutshell [/h1] 🔵 [b] Pros [/b] + Retro, but also pleasant and clean style, inspired to early 2000s open-world adventure games. + Quests are varied enough to not fall into repetition and tedium, keeping the experience interesting. + Decent variety of different enemies and bosses to face in combat. + Good pacing of progression, based mostly on equip and skills rather than levels, throughout the adventure. + Overall decent storyline, with some good quality comic-style narrative panels. + Crafting / gathering mechanics are a welcome "modern" addition to an otherwise classic formula. 🔴 [b] Cons [/b] - Limited variety of character equipment and spells to find, several of which aren't even worth using most of the time. - Problems with balance especially later on, when players can achieve insane stats such as 100% critical chance and unlimited MP with certain equip combinations, resulting in less challenge. - Moderate duration: it takes 6-8 hours to explore everything, complete most quests and get all the best equip in the game. [b]Tanzia[/b] is one of those titles trying to deliver the graphics, feel and elements of adventure games coming from two decades or so ago, into modern times and format. By all means, this is not a bad purpose, especially for nostalgics of those times, such as yours truly. This game proposes a zone-based open-world gameplay, with a large map available overall, but many of its areas only opening after fulfilling appropriate requirements, such as having an item on the character, or completing a specific quest. Zones are leveled and contain enemies balanced to what the player level should be when entering said areas. In this Tanzia does a good job, never putting players against too strong (or feeble) enemies. NPCs in the various areas will both deliver information about the world, game story, and lore, while also give out mostly one quest each, ranging from the regular fetch, elimination, or delivery quests, to more unique types of assignments. Equipping the character here is more important than leveling up, since that results just in a Max HP boost and little else, while equipment such as staves, armor and magical gems provide large bonuses to damage resistance, maximum mana pool, and a variety of other attributes such as crit. chance, better loot chance, and so on. This gives players the possibility of partially building a character suiting their own play-style. Potions are another important element, which can be bought, looted, or crafted with found materials, granting a variety of positive effects. This all being said, Tanzia falls short on mostly two things, the first being the limited variety of equipment a player can find for the character: a handful (4-5) unique gems, nine spells, and just 3 staff types and 2 armors, 1 only type of boots. The second thing is balance, as all gems giving bonuses stack together, and so do potions, resulting in combinations granting insane stats especially dps-wise, allowing players to 1-shot entire mobs of enemies with a critical hit and some AoE spells. [u]Overall, Tanzia is a good open world, old school adventure game, resulting in a pleasant experience from start to finish, never getting tedious or boring. Its elements are designed well enough in most part, and the good sides overcome the few bad ones by a large margin. nostalgics and action game fans should definitely give this a try.[/u] [quote]Liked this review, and want to see more of the same quality? Check out [url=https://store.steampowered.com/curator/39323490]Tamaster's Review Archive[/url] to see all my Reviews in a single, convenient location.[/quote] [h1] In-depth Feature Analysis [/h1] 🎮 [b] Gameplay [/b] The gameplay of Tanzia is divided into Exploration, Crafting and Combat. [u]Exploration[/u] is performed in third-person, moving mostly on foot throughout the island, encountering enemies, friendly NPCs, finding hidden loot chests and other types of secrets in the process. After some time on the main and some side quests, two forms of fast travel will be unlocked, one using static waypoints as teleports, while another using a consumable to return at the starting village every time. With the presence of cheap speed potions, moving around is not much tedious and rather fast, also an item later on can increase movement speed permanently. While exploring, gathering all kinds of raw materials is a good idea to craft potions when near an alchemy table. [u]Crafting[/u] is done via some workbenches. Alchemy Worktable will enable players to create many potions, provided the recipe was acquired beforehand, granting one-time effects such as health passive regen, better movement speed, restoring mana instantly, or even temporary damage immunity. The better an effect is, the harder the potion recipe will be, requiring rare materials. Gemcrafting simply allows to socket up to three (later four) gems in the magic staff, granting powerful effects, some of which unique and rare. 📖 [b] Story [/b] The story of Tanzia is sufficiently elaborate and well-written to keep players interested, even if there is a lack of character development personality-wise, while the whole atmosphere has not enough seriousness to it. 👊 [b] Combat System [/b] Combat in Tanzia is done in an action-rpg style, where dodging enemy attacks and generally never standing still are fundamentals. there is no Stamina, only HP and Mana, like in old-school games, so kiting enemies around while casting spells will be anyone's bread and butter. As a Shaman, the main offensive will be done with spells, some AoE, some single target, and some utility ones. In the end though, AoE damage spells are by far the best ones for mowing down hordes of foes, which is what players will do most of the time. Single target ones are decent vs. bosses. Utility spells are pretty much useless altogether. Melee is an option, though very low damage and just a last resort. It's surprisingly good to stagger bosses with multiple crits tho. Combat is okay until a point, where players can stack together 50% crit chance gems (or just 30% is enough) and get insane stats such as 150% crit chance (!), resulting in enemies being critted every time by AoE spells, decimating dozens of foes instantly. 💰 [b] Content & Pricing [/b] Priced at 17€ base price, offering 6-8 hours of content with not much replay value, I recommend waiting for at least a 25% sale before buying to all but the most fanatic players of this genre of games. 🔗 [b] Balance & Challenge [/b] Balance is offset towards the player's side after some point, resulting in challenge being severely downgraded even on the hardest difficulty. If somehow players choose to not make one of these OP builds, then challenge level results balanced- [h1] Technical Analysis [/h1] 🎥 [b] Graphics [/b] PS2-era graphics, as intended by the devs, give out an old-school feeling to the experience, but are not bad to look at by any means. Just do not expect anything fancy or modern into them. 🔊 [b] Sound [/b] Decent soundtrack and average sound effects, while average narration quality in cutscenes. 🔩 [b] Performance & Stability [/b] The game runs flawlessly in 4K 60FPS all maxed out. No issues. [GTX1080, 16GB RAM, i7 4820K] 💻 [b] Artificial Intelligence [/b] Enemy AI consists, as expected, in a follow and attack pattern, while some bosses have more elaborate behavior patterns at times. Friendly NPCs will not help you in combat at any time. 🏠 [b] Quality of Life [/b] Menus, UI and generally interface do the job and present no particular issues. 🐛 [b] Bugs & Issues [/b] No major bugs to report. [h1] Conclusion [/h1] Tanzia is definitely a good game, flawed by some balance issues and not a long duration time for the price. It's not perfect, but surely a good quality product at an Indie level, and players liking the genre will definitely have fun. This product was reviewed using a free key provided by the Developers.
The game is aswome but after only 5 hours, I beat the game already with all side quest beside the one that you need to find 6 page around the map. If there gonna be more stuff to play with, more armors/helmets/staffs, more areas with more quests. there is one thing that i dont like, when you beat the game here go the beautifull scene but after you lost everything that the boss give to you that a bit a shame.
[h1]Overview[/h1] Tanzia is a third person action game developed by Arcanity Inc. Its simple interface and PS2 era graphics try to tickle the player’s nostalgic bone – but in an awkward manner. Players will find its gameplay core to be similar to RPG. But they will soon realize that there is not much customization. While the 9 spells that it provides are powerful, the melee combat is [b]literally hitting enemies with a stick[/b]. The enemies hit hard, enough to kill the player character within two to three hits. However, there is enough gold to stock up on hundreds of health and mana potions. The awkward mixture of mechanics epitomises this game as a mixed bag. [b]However[/b], I still had a smooth sail playing this game. I was lost in its charm and was sad when it was over after 10 hours. Why is that? May be, it’s the [b]Navi looking characters[/b]. Maybe, it’s the [b]comic-esque way of story-telling[/b]. May be, it’s the thematic soundtrack. Or maybe, the game came at a time when major RPG publications have adopted a complex gameplay. [h1]Pros[/h1] [list] [*]Engaging magic-based combat. [*]Memorable and charming characters complete with a comic-book style of telling a relatively simple story. [*]Beautiful and thematic soundtrack. [*]Retro style graphics with a bit of artistic undertone. [*]Simple but varied side-quests that won’t leave players bored [/list] [h1]Cons[/h1] [list] [*]A severe lack of armours [*]Not much customization. [*]Melee combat is useful only in some instances. [*]The second half of the game becomes far less challenging. [/list] [h1]Story[/h1] The main character is a part of a tribal species called the Akazi: a navi-like race of magic people who live in the forests. The game tells the story of an Akazi boy loved by his grandfather, but abandoned by him. He will soon become the centre of the magical war of worlds with the skeleton king. If the story sounds too familiar, it’s because it is. The game does not try to hide its familiarity. And players won’t mind the generic story telling – all because of its comic-style presentation. Right from the 10-minutes introductory cutscene, which includes highly artistic and emotive panels, one can see the care that the artists and the writers put in. The Akazi are righteous, fierce and many times, quirky. There is a sense of culture in this species that while couldn’t be explored through a 6-8-hour campaign – gives you enough reason to root for them. There are no voice actors, except for the narrator. His way of story telling is reminiscent of when our moms used to tuck us to bed. Children are the main audience of the story, but adults won’t mind it either. [h1]Gameplay Analysis[/h1] Tanzia’s is divided into three parts: [b]Combat[/b], [b]crafting[/b] and [b]exploration[/b]. [b]Combat[/b]: Players familiar with MMOs and small RPGs of the would have no issue understanding the combat. There are 3 weapons. Staff is the first weapon. Basically, a stick, it does little to damage the enemies. Its attacks include a 3 hit combo and a jumping attack. However, when I tried to go tactical using the lock on button, the jumping attack didn’t work, for you are firmly grounded – moving around the locked target. That being said, using staff isn’t useless, as some bosses prompt you to engage in melee. But soon players will realize that it’s the second weapon that matters: [b]magic[/b]. There are 9 spells in total. Players start-off with an ice shard and a fire-ball. Ice- shard is good for single targets in the initial zone. However, once I obtained the fireball, it became my lifeline for the entire first quarter of the game. There are 2 spells of each element: lightning, fire and ice. The other three are voodoo spells associated with necromancy. All of them can be improved through gems, which can be found throughout the world. The use of magic is akin to run and gun…but with a cooldown. Players can either hit one enemy with a powerful spell, or use weak spells to enrage one, making others follow them. I attacked twenty bees coming after me with an AOE and let me say, there is something about in throwing an ice-bomb on 20 enemies grouped together. [b]Crafting[/b]: Crafting is the third weapon of this game. As the MC (main character) is not that weak, and the armour does little to curb the damage, it’s crafting that shall take players to the finish line. It is done at the workbenches. There are two types of crafting: Potions and Enchantments. [list] [*][u]Potions[/u]: Initially, players will have access to one recipe: speed – allowing them to run fast around the world, and from hard enemies. But as the player progresses, more and more intricate recipes are added to the arsenal. Their effects vary from simple ones like health and mana regen to complex powers like increase reaction time, increased loot drop rate or temporary invulnerability. And there are some of them capable of empowering the MC enough to take out an entire enemy camp within minutes. [*][u]Enchantments[/u]: Enchantments involve adding attributes to the equipment with a variety of gems. They imbue passive stats like increased health, damage, and mana. As the game progresses, there are more powerful gems that turns players into gods. When they are stacked together in variety of combinations (there are [b]one hundred[/b] in total), ridiculous stats like +150% critical chance, +50% increased damage and others make the game a power fantasy. [/list] [b]Exploration[/b]: Tanzia presents itself in a zone-based open world game. As the game progresses, the locked-out zones are revealed. Coming from a small developer, the world isn’t vast. However, it is varied enough for many combat and interaction opportunities. There are villages, docks, a volcanic dungeon and even an enchanting forest. Fast travel is present. And, because of the game’s scale and simple graphics, there are no loading screens while teleporting and when travelling to a unique location. For the ones who love loot, there are many treasure chests. However, there are only three types of treasures to be found: potions, ingredients and gold. And there is a lot of gold – leaking out of almost every enemy. For the crafting enthusiasts, the world is not big enough that they would have to look far for rare ingredients. [h1]Pricing and value[/h1] The base price of this game in India is INR 499 or USD 7.25. With varied locations and combat options, players can experience the game in its entirety within 6 to 8 hours. However, if they are willing to level up and be stronger, which was the case with me, it can last up to 10 hours. With that said, the game is worth the value. [h1]Graphic analysis[/h1] Tanzia boasts PS2 era graphics for the sake of nostalgia. However, on deep observation, the game looks as if painted. The water-colour effect cascades all over polygons. It gives the environment an artistic undertone. Something similar is there in games like Fable 1 and Kingdoms of Amalur. However here, it’s at a much, much smaller scale. [h1]Performance analysis[/h1] [list] [*]The game runs buttery smooth on my PC on max settings settings (GTX 1060, 32 GB RAM and AMD Ryzen 2700x). [*]There is a bit of audio glitch when travelling to a new island, but it fades away quickly. [*]There are no other bugs to report. [/list] [h1]Conclusion[/h1] Tanzia is a game riding the wave of nostalgia and succeeds in doing so. It provides a simple power fantasy to the players that is both exhilarating and rewarding. Does the game exceed expectations? No, but it does what was expected – being a fun, simple and charming game. On that note, I give this game the score: 8/10. [b][i]This product was reviewed using a free key given by the developers[/i][/b] [quote][url=https://store.steampowered.com/curator/23741321/]Follow our curator page,[b] Alexander's Club Curations[/b] if you like and want to see more reviews like this one.[/url][/quote]
Ese gustito a Nintendo 64! que lindo juego, dificil en algunos puntos . Me encanto el apartado visual sobretodo.
[h1] Featured in my Lost on Steam Series! [/h1] Rather just check the video instead of read? Me too: https://www.youtube.com/watch?v=nQR2DQ_MnGQ I started a new short segment called "Lost on Steam" which features games that have few reviews for one reason or another. Definitely not necessarily negative, just games that slipped by people. This is one of the featured games this week! Tanzia is a new age feeling PS1 game. The way the world is created and crafted all points back to platformer / action / RPG type games on the PS1. This is a great thing! They have created a GREAT story told through voiceovers and tremendous still images that wrap you up pretty quickly into the troubles of the world. Combat is fluid and functional, crafting / buying / selling almost feels like you're playing an MMO with a much smaller game world (you'll see what I mean when you hop in to play). The game is being released onto a few different platforms and I can 2,000% see this game finding a GREAT audience on the Switch or any other console. It's not my main squeeze for PC gaming, but on console I can really see it shining. Also I am a sucker for grinding in games, and this game you can definitely do a lot of that. It really scratches that MMO kiting / grinding itch. tl;dr - Do you like action indie games with deeper world lore and a beautiful scenery? Try it! An unboxing for video games! You can watch the highlights of this game and the two others featured this week here: https://www.youtube.com/watch?v=nQR2DQ_MnGQ
Had fun, finished the game on normal/hard Needs a NG+ and finished story mode end game content. Like an option to go back and do missed sidequests or at least explore the entirety of the world. Respawnable and farmable bosses would be cool Would like to see a Tanzia 2 with a skill tree/passive tree system and a sortable inventory. I really appreciate the simplicity, but sometimes too simple gets boring. Thank you for the experience, however I wouldn't recommend this for players that want more than a couple hours of gameplay after spending $27AUD. 3/5 Stars
I like the game alot. Graphics are good, music is good, voice acting is good, plenty of quest. Only thing I don't like is the camera. I wish I didn't have to hold a button to constantly face the enemy. Hold one button down and having to use like four other buttons to fight is just to much. You have to hold down a button to stayfacing a locked on an enemy, then Two buttons for switching between spells. Then one to change who you lock onto, then one to use your spell. Seriously 5 buttons to fight. And I wish the camera would just auto face the direction you are facing, when not in combat. Besides that the game is fun to play. Just really really really wish the mechanics were a bit better.
This is a great game. As a fan of similar games - Portal Knights, My Time at Portia, etc. - I couldn't wait to get this and I haven't been disappointed. It is slightly different in that there's no crafting or building, but your character will have to collect materials and resources from different locations to create potions. What I like about this game, in particular, is that you don't have enough slots to keep all your potions and spells at hand - you really have to think strategically as to which spells and potions will work better against the enemies. I also love the story line. You get it in pieces along the way, in the form of journals, flashbacks and memories. Overall, a great game and I can definitely see myself playing this again using the knowledge I've picked up along the way.
Amazing game by a amazing team, also I'm Kayn.
Very fun game. Major problem with the game though it's that it is way to short. Took 7 hours to beat and that is as a new player. Max level is only 12. I'm wondering where the rest of the game is. I want to give the game a 5 star but the short play down grades it to a 3 star. I would recommend this game because it is a great game even though it's way to short. Hopefully they add a lot more content to this game. I would willing to pay more if they added a lot more.
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