
Talewind is a whimsical platformer where you play as a young boy that is trying to save his village, but dont let its looks fool you, it will challenge even the most experienced platformer veterans. trailer music: bensound.com
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bonito, animação bem feitinha, um bom desafio frustrante, uma forma intensa para testar sua paciência, a seu favor só tem o pulo e seu reflexo para evitar tocar nos inimigos e refazer o caminho.
Испокон веков, Деревня оберегалась Великими Ветрами, что приносили благословление для жителей, и делали землю плодородной. Но с недавних пор - Великий Ветер иссекает. Что-то, или кто-то - перекрывает потоки, что кормили и защищали Деревню. Из-за чего вокруг стали появляться разные монстры, что несут беду на головы жителей! Маленький Пили - решает отправиться в трудное путешествие и найти причину Безветрия! Согласитесь ли Вы, составить ему компанию? [list][b]Понравилось:[/b] [*]+ Наличие достижений [*]+ Наличие коллекционных карточек [*]+ Поддержка геймпада [*]+ Halloween update включающий историю [url=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/]The Binding of Isaac[/url] [*]+ Приятный визуальный стиль [*]+ Сражения с Боссами [*]+ Наличие пасхалок [b]Не понравилось:[/b] [*]- Слабый сюжет (почти отсутствует) [*]- Отсутствие главного меню и возможности в него выйти во время игры [*]- Во время знакомства с Энциклопедией, персонаж двигается [*]- Отсутствие музыкального фона внутри помещений [*]- Хитбоксы модели персонажа отличаются от видимых границ героя [*]- Персонаж очень медленный и слабый [*]- Возрождение на контрольных точках сбрасывает число найденных перьев [*]- Слабая отзывчивость управления [*]- Искусственно увеличенная сложность[/list] [b]Вывод:[/b] "[b]Talewind[/b]" - это короткий платформер с элементами приключения, разработанный и изданный студией [url=https://store.steampowered.com/search/?developer=WindLimit%20Studios]WindLimit[/url] в 2016 году. Что не смотря на множество недоработок - так и не получил долгожданных обновлений, решающий многие проблемы игроков. Основной герой игры - маленький воздушный фей по имени Пили. Несмотря на то, что Ваш персонаж ребенок - он имеет несколько навыков и умений, которые помогут ему во время приключений. Одним из самых важных является способность летать с помощью контроля над ветром. Это не только поможет Вам преодолеть пропасти и другие препятствия, но и откроет новые пути и районы для исследования. Кроме того, Пили может выполнять различные атаки и уклонения для сражения с врагами. Ваше мастерство и понимание игровых механик станут ключевыми для победы. В игре "[b]Talewind[/b]" игрокам предстоит отправиться в захватывающее приключение по различным уровням, включая леса, пещеры и плавучие острова. Каждый уровень наполнен опасностями и тайнами, которые игроку нужно исследовать и разгадать. Во время игры игрок может собирать различные предметы, улучшения и совершать прыжки и удары, чтобы преодолеть препятствия и противников. В игре также присутствуют головоломки и загадки, которые игроки должны решить, чтобы продвинуться дальше. Они представляют собой интересный вызов и требуют сочетания логического мышления и навыков платформера. Решение этих головоломок дает дополнительное удовлетворение и чувство достижения. "[b]Talewind[/b]" - это довольно короткая игра, но в то же время она предлагает достаточно вызовов и разнообразия, чтобы заинтересовать игроков. Сложность игры постепенно возрастает, и игрокам придется проявить навыки и решительность, чтобы успешно завершить игру. Однако, следует отметить, что некоторым игрокам данная игра может показаться сложной, из-за частых сражений с Боссами - победить которых не так-то просто. Даже знание атак, зачастую заводит игроков в тупик. А функция "Один удар - смерть", заставляет Вас переигрывать битву вновь и вновь. Надеясь на призрачную веру в "удачу". В целом, "[b]Talewind[/b]" представляет собой прекрасно оформленную и увлекательную платформенную игру с элементами приключения. Она обладает уникальными механиками, захватывающим игровым миром и приятным визуальным и звуковым оформлением. Если Вы ищете красивую, захватывающую и одновременно с этим по настоящему сложную игру в жанре платформера, то "[b]Talewind[/b]" может быть идеальным выбором для Вас.
After beating the game, I can't say I recommend it as it has some flaws that make it not fun at times. The level design wants to be a "Hardcore Precision Platformer" with one hit kill mechanics, but the controls and level obstacles not precise enough to support it. Movement Levels are large, but the player character is quite slow. Increasing walk speed and reducing the delay on starting, stopping, and changing directions would greatly improve the feel of the game. Music The track loops are fine, but they have a weird slow buildup whenever you return to the start or a checkpoint that gets annoying if you die frequently at a boss. I'd recommend cutting out the start up and jumping right into the main track loop instead Sound design Most of the sounds are wind based and too soft. Enemy kills are not satisfying, player deaths are not impactful. Even bosses just go "Ah" and then vanish, The flies in the basement level are the only exception, and they sound good. Checkpoints Checkpoints are weird because when you die you lose all collected feathers and the level timer does not reset, so checkpoints aren't very helpful after the first time you beat a level. Also, I would have liked a "Retry" option in the pause menu and on the level clear screen, instead of having to go back to the town and climb the clocktower every time. Bosses The bosses are the weakest element in the game. Single screen stages are not great in a one hit kill platformer. LEVEL 1: The boss has 2 states, rolling or standing still. Pretty boring. It should have been more like Special Level 1 where you are trying to escape it. LEVEL 2: This Eye boss rains down enemies in random patterns to avoid, but the delays in movement mean it is RNG whether it'll be fair. LEVEL 3: The Yeti Mom is worst boss. The platform art is shorter than the actual area you can stand, and your attack range is so short it requires you to be at the very edge in order to actually hit. Level 4: The best boss, it actually incorporates platforming, and the spacing is perfect for your jump and attack range. Level 5: Not a great boss, the random teleport-and-shoot phase is annoying because if you jump a projectile you might get hit by the boss teleporting into you,
This game is the hard proof that having an artistic mind is not enough. What a shame to see that such a beautiful world and cute characters can be ruined by poor game design and controls. Handling the character is way too stiff for the challenges that game design gives us ! After beating a boss you may just not be able to move for a few seconds without any explanation. The level selection is not easy to get. If you quit the game once and come back to it later, you might think you can start again at ACT3-2, but nooo, you have to start again at Act3-1. Why ? And why putting the level select on the second floor of a house, that you have to press DOWN to get in ! Why not starting again directly where you were. The hitbox is not accurate, and spikes kill you without having to touch them, making places like the pits of Act 4 a really painful experience. I feel the sonic the hedgehog inspiration (the first boss is a drunk version of sonic, you have tubes that loop and throw you in the air etc) but the sensation of speed is completely off because of the broken physics that sometimes just don't let you fly after a steep descent, or by the simple fact that the character that cannot speed up on its own. The level design is just mean (point here that I'd prefer to use a censored word). Difficulty is not about placing an enemy in the middle of a pit for the fun of killing you, or spikes after a sliding area that makes you believe you can finally speed up a little. This is not a good kind of frustration. I do not feel like its a fair challenge, just that you are being annoying when I am about to have fun. The game also plays the time trial card, but with such an unfair challenge I will never come back to any level you give me ! And there is not even a retry button ! And the timer doesn't go back to 0 if you die before any checkpoint ! So for any death, you would have to go back to town, find the level select building, enter pressing DDOOWWNN, climb to the level you wish to play again, and start anew. Don't you feel that's a little too much ? Icing on the cake, the cursor does not disappear when you start the game. When you press right or left while looking at the monster book placed inside another house, your character moves as well, so you might get too far to continue scrolling through the pages, you would then have to go back to the book and start again from entry 1. I bought this game only for a few cents, yet i feel so upset about this purchase. No way. Do not buy it!
[h1] A bit boring and without much flair. Visuals are nice but gameplay feels basic. Jump, glide and attack. Levels are boring to be honest and you want to finally finish them. Background scenery is changing between a few stages and that's ok. Checkpoints are scarce and character can take only one hit, so lots of repeating. If you're looking for simple platformer it might be ok. [/h1]
Tatlı karakter tasarımlarına ve basit platform mekaniklerine sahip güzel bir oyun. İndirimlerde bakılabilir.
Joguinho com visual incrível, e é bem difícil. Unica coisa negativa foi um bug na ultima fase, onde eu cai entre os espinhos de cristais e a parede, oque me fez cair no limbo e tive que reiniciar a fase. Fora isso, é um bom jogo de plataformas.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Jolis graphismes mais histoire anecdotique et surtout très mauvais game design. Mauvais gameplay: les mouvements sont lents alors qu'on nous pousse à speedrunner, notre attaque ne tue qu'on seul ennemi même si elle en touche plusieurs et des hit boxes cassées. Mauvais level design: niveaux répétitifs et difficulté artificielle de ces derniers car non pas basée sur notre skill mais sur la mémorisation des dangers que l'on ne voit qu'au tout dernier moment. Même soldé à 1€ je ne recommande pas car vraiment pas fun, pourtant j'aime les hardcore plateformers.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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