
A peaceful farming life sim set on the island of Seikyu. Grow your farm, restore your ancestral home, form heartfelt bonds with villagers, and shapeshift into different spirit forms to explore a world that moves gently with the seasons.
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Prices
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Every market we collect.
About
Seikyu is a quiet island sanctuary, hidden far from the noise of the human world. Here, yokai spirits live in harmony with nature and the turning seasons.
You and your sister begin your new lives in an old farmhouse - a place filled with memories, and room to begin anew. There's always something to tend, someone to chat with, or a quiet corner you haven't discovered yet.
Seikyu isn't a place you rush through. It's a place you can return to.


Your days follow a rhythm you create. Tend the farm, wander into town, or follow a path you haven't explored before. Some days you'll harvest. Some days you'll decorate. Some days you'll stumble across something you weren't expecting.
Expand your fields at your own pace, grow seasonal crops, and raise chickens, cows, sheep, and capybaras. Craft furniture and gradually create a space that feels like home.


The people of Seikyu have their own lives, routines, and quiet worries. Torleone, the thoughtful otter fisherman. Sasaki, the well-meaning carpenter who's always in the middle of a project. Nyotengu, the watchful guardian of the island skies.
Spend time with them and you'll start to notice the small changes - new dialogue, shared traditions, and story moments that unfold naturally over time. Their stories are interwoven, and yours will become part of that tapestry.

As a descendant of the Fox Clan, you carry the gift of shapeshifting. Transform to experience the island in new ways - charge through fields as a boar, soar on the wind as a tengu, or slip beneath the waves as a water spirit. Each form opens new corners of Seikyu: hidden ruins, distant hilltops, and sunken treasures.


Cherry blossoms give way to summer heat. Autumn leaves fall. Snow settles on the rooftops. Seikyu lives and breathes through every season, shaping the crops you grow, the festivals you attend, and the pace of life around you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entspannt, tolle Story, liebevoll gestaltete Charaktere mit tollen Kurzstoryelementen.
Within the first few minutes of taking control of my character, I already felt at home. Well worth looking at if you like beautiful visuals and farming sims! :D
Ich habe die Main-Quest jetzt abgeschlossen und würde das Spiel weiterempfehlen. Es ist ein schönes Farming-Game mit Kämpfen und guter Storyline. [u]Storyline[/u] Die Storyline hatte ein paar Wendepunkte, die ich nicht kommen gesehen habe und sie war interessant genug, damit ich weitergespielt habe. Die Idee mit den Yokai-Verwandlungen habe ich bisher noch nicht in diesem Genre von Spiel gesehen und war daher für mich mal etwas neues. Die wurden ebenso ganz wunderbar in die Geschichte mit eingepflegt. Es gibt durch die Geschichte hinweg immer wieder Entscheidungen, die weitlaufende Konsequenzen haben. Das Spiel hat einen auf so eine Entscheidung immer hingewiesen. Das fand ich sehr gut. [u]Farming[/u] Dass man beim Farming die Yokai-Verwandlungen nutzen kann/muss, fügt sich super in diese Welt ein. Trotzdem wird es nach der Zeit eintönig (wie bei den meisten Farming-Spielen), daher war es gut, dass man das Farming im Laufe des Spieles automatisieren kann, wenn man die richtigen Ressourcen hat. Ebenso kann man Tiere halten. Die sind besonders am Anfang jedoch sehr teuer. Wenn ich es mir nochmal durch den Kopf gehen lasse: Ich glaube ich hatte bei dem Spiel sehr oft Geldsorgen. [u]Kämpfen[/u] Man kann in seiner Menschenform oder auch in seiner Yokai-Form kämpfen. Ich präferiere die Menschenform. Die Steuerung selbst ist angenehm. Nur habe ich das Gefühl, dass Dolche grundsätzlich ziemlich schwach sind. Ich habe gegen den Endgegner mit diesen gekämpft und bin nach einem Waffenwechsel weitaus besser gefahren. [u]NPCs[/u] Sie haben einen eigenen Charakter und so ihre ganz eigenen Probleme, die man mit Steigerung der Zuneigung und Freischalten ihrer Storyline kennen lernt. Die NPCs bekommen dadurch nochmal etwas mehr tiefe, umso besser man sie kennen lernt. Am Ende kann man heiraten, obwohl ich die Heirat an sich, doch etwas fade fand. Ich hatte vom Tag der Hochzeit irgendwie mehr erwartet. Es war wenig Atmosphäre. Man hat sich eigentlich nur durch Dialoge geklickt. Das fand ich etwas schade. Schlussendlich: Ich gehe mit einem guten, abgeschlossenen Gefühl aus dem Spiel heraus. Ich hatte Spaß, bin verheiratet und habe einige Errungenschaften abschließen können. Was will man mehr.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, German, French, Spanish - Latin America
Hours played at review time, across 299 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was short sweet and very cute. I played this because I missed playing Fields of Mistria and this was a perfect follow up. From the characters you can romance to the cute pets, plants and funny conversations through out the game its definitely worth a try if you like fantasy life simulators with a customizable character.
So I've played this game for a couple of days now and this is what I like and dislike about it. Like: Beautiful world design - The scenery is absolutely lovely. I love Japanese art, and this game truly feels like that. From the farm, to the various buildings, if you enjoy looking around at things, this is a great game to look around, especially when you can see from a higher vantage point. Beautiful character design - Compared to many farming sim games, the character designs are quite charming. Battling - It's not overly difficult to fight in human form. Some might find that irritating, but I was happy that it wasn't too hard to fight, although I did die a few times. Teleporting - It's not difficult to get from your farm to the different places you need to get to in the game once you learn to teleport. Crafting - Crafting is ridiculously easy. I think it's almost too easy to craft. I think it should be made a little more tool based, but that's me. Farming - Farming is great. I haven't seen any of my crops wither although I'm not a watchful farmer. Once you unlock some handy forms and tools that gets even easier. Storyline - I'm not far into the storyline as of yet, but so far I feel it's interesting. The NPC's are a little arch-typical, but that is part of its Anime-ish charm. I'm a big-time explorer type in games, and I've not been bored yet. Dislikes: One of my favorite games in the universe are the My Time series, and Seikyu's farming and crafting are much nicer than My Time's but there's a few things that need help that impact my enjoyment. Help files - The game really needs better help files for things like fishing, battling, monsters. An encyclopedia would be nice for monsters once you encounter one like perhaps Pokemon Go has, or at least a "Too bad you lost - that monster needs you to blah blah" No monster levels shown - What I LOVE about the My Time series, or even Pokemon Go, is that you can see what sort of level the monster is so you know if its possible to beat it. That should be visible in all levels of the game from story level to difficult in Tales of Seikyu Fishing - This is the thing that makes me quite irritated with the game. Fishing for me on the PC is far too difficult, and I cannot finish the initial fishing quest so I have ignored all things fishing because of it. When you do the initial quest to get your rod you cannot leave the quest unless you successfully fish. However the rod always snaps its line before I can fish. So I have to reload the game at an earlier save point to be able to get out of the loop. Making the fishing easier, at least for the beginning task would be better, or just give the person the rod and nix the quest. Please make this better, developers. Flying - Flying in the game is irritating. The character always overshoots the target. I can't get it to properly go where I need it to go. Ascending and Descending is the issue. This should be simplified with maybe a targeting system or a separate land key. As it stands, I am not finding flying enjoyable. It's a good thing that there is the teleporting system, but it's disappointing that the flying system is so flawed. So, that's my experience so far. I wish there was a "Maybe" button in Steam, as this is a Maybe recommendation. The game definitely needs help with some core features that aren't an issue with other farming sims.
very good and enjoyable farm sims are one of my favorite styles and i think this one knocks it out of the park. its art style its characters and monster romances first game like this ive played that you can romance non human characters with the sole exception of sun haven
不錯的小品
Le concept du jeu est bon, les personnages sont attachants et le système de craft est intéressant. Mais voilà, j'ai déjà fini avec les points positifs. Le jeu souffre de nombreux problèmes qui donnent vraiment l'impression qu'il n'est pas terminé. Il y a notamment des bugs de collision, et une grande partie de la map donne l'impression d'être là uniquement pour faire du remplissage : environ 80 % sont essentiellement constitués d'arbres et de mobs (trop de mobs). Le manque de doublage vocal est également dommage pour un jeu de ce genre. Avec autant de personnages et une histoire qui cherche à nous faire nous attacher à eux, avoir davantage de voix aurait vraiment amélioré l'immersion. La variété des mobs est aussi très limitée. On retrouve souvent les mêmes ennemis, parfois avec une simple petite variante, ce qui rend l'exploration assez répétitive. La ferme, qui devrait pourtant être l'un des éléments principaux du jeu, est malheureusement très limitée et donne davantage l'impression d'être une activité secondaire. Au début, on est limité à seulement 18 plantations, puis il faut payer assez cher pour pouvoir en avoir davantage. C'est particulièrement étrange pour un jeu qui repose en partie sur le concept de farming. Les festivals ont quelques activités intéressantes, mais ils mériteraient d'être beaucoup plus développés. On voit clairement qu'il y avait de bonnes idées, mais elles ne sont pas suffisamment exploitées. Et je passe encore sur plusieurs autres problèmes que j'ai rencontrés pendant mes 15 heures de jeu. Au final, je trouve ça vraiment dommage, parce que le jeu avait énormément de potentiel. Le concept est intéressant, les personnages sont attachants et certaines mécaniques sont vraiment sympa, mais beaucoup trop d'éléments semblent sous-exploités. Le jeu ne donne clairement pas l'impression d'être terminé. Au point de se demander pourquoi il y a eu un accès anticipé si, même après celui-ci, autant de systèmes semblent encore aussi peu développés. C'est vraiment dommage, parce qu'avec davantage de contenu, une meilleure exploitation de la map et des systèmes plus approfondis, Tales of Seikyu aurait pu être un excellent jeu, a quoi bon avoir une accés anticipé pour ça ?
Game is good! but still needs a lot of polishing. I do feel the story can get confusing. If the developers stay true on helping the bugs and have the game run better and steam deck and pc, that'll be great. I play this game on the steam deck and my gaming laptop. I will buy this again on switch, my preferred platform.
Ich Liebe diesen game es ist super schön <3. Würde mich aber über ein bisschen Synchronisation freuen es ist schon sehr ruhig wenn man mit den Leuten redet weil kein Geräusch kommt xD. Meinetwegen auch gerne eine ausgedachte Sprache wenn sie keine Leute finden, aber ansonsten Bin ich zufrieden. Danke für dieses Wunderbare Spiel. P.S. Vielleicht als erstes Date nicht Übernachten sondern ein Treff bei einem Essens Stand oder am Strand oder im Wald xD.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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