
You can play as a young martial artist entering Justice Academy. Train through various courses, customize your build with different weapons, skills, and inner techniques. Explore the jianghu, bond with companions, and shape your fate across branching stories and three romanceable heroines.
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About
In this story-rich RPG, you play as a young martial artist who, by chance, finds himself enrolled in the prestigious Mingjing Academy — a school famed for cultivating future legends of the martial world.
But this is more than just a place of study.
It’s a crossroads of rival powers, tangled politics, and secrets from the past.
Court intrigue, factional strife, remnants of a fallen cult...
In this world of shifting alliances, the line between good and evil is never clear.
Through quiet days and turbulent events, you'll meet colorful characters, uncover hidden truths, and carve your own path in a living, breathing wuxia world.
With immersive storytelling, rich character interactions, open-ended development, and a unique combat technique system, step into a sprawling martial epic like no other.
Over 500,000 words of original narrative and 30+ hand-drawn CGs.
Tons of side quests and bonus content deepen your journey through the martial world.
Multiple endings await — will you become the “Master Healer,” the “Wanderer,” the “Jack-of-All-Trades,” or unite the land under your banner?
Train your martial skills on the field, study ancient texts in class, and rise to the top.
With 12 development paths, live a balanced academic life of both mind and body, and shape your own martial identity.
Grow herbs, cook meals, grill over an open fire, go hunting, play strategy games, take on bounty quests — the choice is yours.
Classic turn-based battles enhanced with a unique Technique Stage and Technique Branching system.
Mix and match over 100 martial arts techniques and inner styles to create your own signature fighting style.
Master timing, adapt to the flow of battle, and unleash devastating combos in one fluid strike.
Meet 8 distinct characters, each with their own backgrounds, personalities, and stories — including 3 romance options and 2 potential party members.
From busy market streets to quiet teahouses, your relationships will grow through shared encounters and heartfelt conversations.
Raise your bond with each character to unlock unique storylines, exclusive CGs, and meaningful choices that shape your journey.

A native of Kaifeng, raised in a decent household (with branching options during character creation).
Calm, responsible, and quietly drawn to the world of martial heroes.
Not born to be a legend — but determined to walk the path.

Sang Ling'er
A cheerful girl from the Miao tribe of Yunling.
Known for her mountain songs and riddles, she commands twin snakes with the bells she wears, and is skilled in poison and medicine.
She leaves her village in search of the truth behind a certain event. After solving a poisoning case, she’s discovered by the academy and granted the chance to take the entrance exam.

Wenren Yao
Owner of the Fan Pavilion, warm and wise, always seen with her round fan.
As the eldest daughter of the Wenren family, she’s managed the family business since youth.
Her eyes light up when she sees account books. In her free time, she enjoys reading storybooks and trying her hand at cooking.

Duan Hongtang
Daughter of the Xuan Dao Sect leader. Wields ring blades with grace.
Gentle in appearance but strong-willed and fiercely loyal.
Raised to uphold the image of a sect leader’s daughter, she maintains elegance and composure — though she secretly longs to explore the world beyond.

Shen Tinglan
A disciple of Sword Hearth Sect, a young senior sister of her generation, and a skilled Sword wielder.
Gentle and composed, humble and courteous to all, she is already one of the finest heroines in the jianghu.
Should you be fortunate enough to see her draw her blade, you will understand that “Little Senior Sister” has never been merely a respectful title among fellow disciples.

Ye Luo
Hailing from the royal court, already trusted to carry out missions outside the palace at a young age.
Efficient, quiet, and emotionally reserved — but never lacking in ability.

Fang Yuchi
Son of a local magistrate from a scholarly family.
Strong-willed and sharp-eyed, with a passion for law since childhood.
She’s devoured every legal text in her home library.

Deng Xiaoyu
A young disciple of the Lantern Shadow Pavilion.
Skilled beyond his years, but blunt and outspoken — often leading to minor “misunderstandings.”

Huiguang
A bright, witty disciple of Xiangguo Temple.
Polite and always smiling, with a silver tongue that persuades even the most frugal to offer incense.
He serves as the temple’s charming public face.

Zhe Guanshan
Martial arts instructor at Mingjing Academy.
Calm and disciplined, with the air of a seasoned veteran.
Though strict in training, he’s known for his bold spirit and generosity — and is beloved by generations of students.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我看其他评论说剧情很水养成无聊,但是说实话其实还是好玩的,沉下心来慢慢玩其实是好游戏
[h1] 买前必看 [/h1] 《明镜江湖行》其实挺特别的,最好不要认为这是《活侠传》的代餐。虽然游戏形式上挺相似的,都是在有限的“行动点”下做出选择,但这个游戏的战斗部分有趣很多(功法搭配很多,我玩的挺过瘾),还有一些特别的地方,并且我再顺便说说现在有哪些不建议购买的原因。 [h2] “啰嗦”的台词 [/h2] 很多评论都说这个游戏太啰嗦了,很多台词都很拖沓,但这反而意外地合我胃口。 具体来说,就是有很多跟主线没啥相关的剧情(可以理解为日常番一样,各种小剧场),然后看完这段剧情以后会给你功法奖励。 我是很喜欢这种拆分的,对话中的插科打诨也很有意思,每个人物的性格特点其实塑造的都挺不错的(我觉得比《逸剑风云决》《大侠立志传》这些塑造的都好,不过游戏类型不同不能放在一起比较)。 我还是要再重复一遍,不要把它和《活侠传》的顶尖文本做比较,这样你会玩的很开心。 [h2] “有点俗套”的情节 [/h2] 这里我尽量不剧透,但是武侠嘛……你懂的,生气的大师兄、被团灭的宗门、活人蛊术之类的…… 呃呃,我尽量不剧透,但看起还是挺开心的,因为女主们(尤其是桑铃儿小鬼真可爱😆),总之我玩的很开心。 并且有些情节让人印象挺深刻的,至少能看出作者三观是很正的,比如有个啥案件,他的老婆们嫌弃他“不够勇敢”,但是如果他去撒热血了,又会有人指责他“惹祸上身”。 主角这里就告诉他,应该去找“道相同的人”,生活抠唆的人就应该去找抠唆的人过日子,侠义的人就应该和能跟你互相鼓励的人在一起,只有“正确的ta”才会发现并放大你的优点。 当然还有一些有一点点圣母的小情节,比如有个登云子屠了一个村的人,主角团居然选择原谅了(和后面剑宗被屠真的两副面孔,剑宗出事以后主角团一个个恨不得把敌人杀光🤣)…… [h2] “还不错”的战斗系统 [/h2] 我是玩剑的,普通模式,感觉难度挺不错的(比普通模式难的我应该是过不了了,请大家慎重选择!!!) 心法的搭配,各种“式”之间的“升/降/平”的衔接,还是让我思考了很久的。 当然我先叠个甲,“让人眼花缭乱的一堆功法和机制”这个“见仁见智”,我从小就很喜欢各种配队伍、配将的游戏,几乎从不搜索攻略的,有时候一晚上可能主线一点没推但是尝试了几十种组合…… [h2] 不推荐的原因 [/h2] 我7/18下午13:00玩到7/20的1:00,一共玩了27个小时,只睡了5小时。 如果有什么能告诉7/18的我,我会因为以下理由阻止“他”先不要购买这个游戏: - 背包乱乱的,新进来的东西不会有小红点(全靠记忆去翻背包才知道刚刚的奖励是啥)。背包的整理也不够方便,没有筛选。 - 战斗没有倍速(虽然创意工坊有)。 - 普通模式对于新人也有点不合理,比如有个“登云子”,如果你没打赢居然就卡关(死档)了?!直接“大侠请从头来过”,我在那里卡了2个小时…… - 同伴不能自由学习功法还是挺奇怪的,毕竟我们是一个学院的,凭什么我就可以学藏书阁的内容,她们就不行? - 不能右键返回,每次都要点击“取消”或者“右上角的叉叉”。这真挺麻烦的说实话 - 小游戏认真玩的这辈子有了(有mod!不要去自己烧烤和钓鱼!)建议作者要么改一下奖励,要么改一下形式(比如手动钓了10条鱼以后的新鱼竿可以自动钓某种鱼,钓满50条鱼以后的高级鱼竿可以XXXX) - 游戏很多地方指引太少,比如我都不知道怎样给同伴的心法升级(原来是每个月才结算一次) - [strike] 快捷键直接卡死游戏 [/strike],作者挺辛勤的,qq上联系秒回,然后第二天就打好补丁了 - 各种UI说实话都不太便捷,比如地图其实没必要嵌套地图(因为本来就不大,《灵兽江湖》那种超级大地图搞嵌套还差不多) - 暴击连击剑太好用了,感觉其他几个的特色并不突出?我没玩,但是看起来不怎么吸引人,也许某一方面的数值/机制特点可以给激进一些。 还有很多方面我临时想不起来,总之感觉未来小更新可能不会少。 [h2] 推荐的原因 [/h2] 我的武侠游戏玩的够多了,只要有武侠元素几乎都玩过,真的很高兴看的今年好多新的武侠游戏! 这个游戏我玩的挺开心,所以我推荐你玩,虽然有上面这样那样的缺点。 我准备过年的时候再和《灵兽江湖》一起二刷。 [h1] 给新手的小提示 [/h1] 开局选剑,剑好玩。 创意工坊有个mod可以战斗倍速,然后跳过小游戏,很推荐! 行动点省着点花,前期好感挺重要的,给的技能都好用,但是心法需要时间(回合)修炼,所以建议前期多点好感等发育。 厨房能做出加行动点的食品,别忘了。 钱是可以刷的,钱是最不重要的!(我觉得每个区域新开放的小怪可以再怎样设计一下,现在太简陋了。但是能刷钱真的要表扬作者……这种游戏不像是开放世界可以到处做任务赚钱,特别是第一次玩的新手,根本不知道该买什么……特别是碰到我这种不喜欢看攻略的,如果钱来之不易的话我可能一直囤到游戏结束都舍不得花🤣) 现在凌晨2点了,我的注意力有点涣散,明天再想起什么我再来补充吧。早上还要早起去上课,希望我的心脏足够强大😭还没玩完游戏呢,我们都在↑努力的↓活着↑
赵主管牛大胜那两精英有点人样吗,碰一次攻防加30%,还是剧情boss,打不过剧情就直接看不了
困难难度就那么难,太不合理了,重要是不给人机会培养,你搞什么养成游戏?只要卡在一个boss,这个档就废了,哪个xx策划想出来。
剧情白开水,但文笔流畅; 战斗系统简单,但有一定挑战性; 袖珍版的《侠隐阁》(《侠之道》),但养成系统没有《侠隐阁》苛刻; 主角的存在感还是很强的,没有摄像头之说~
兄啊,哪个位面的云南小妹冬至喝蘑菇汤啊(恼)
推不推薦?那一定是推薦的,武俠游戲只要不太過分,我都是推薦的。可是在現階段,這游戲除了美術各方面都只能給及格分。 1.美術:4.5/5 很看個人的東西,至少我覺得很不錯 2.劇情:3/5 如果沒有后宮結局要扣一分。文筆可接受,劇情也沒什麽惡心你的東西,可是確實有點短了,導致角色的塑造略顯不足,男角色就算了,賣點之一的女角色也不太夠,有點可惜。特別是個人結局,那麽“不甜”的個人結局還真是少見(新增的攻略角色比較好一點)。后宮結局在和各女主重逢後都有一段劇情,個人卻一點沒有。加點日常劇情,女主相關劇情再加一點,不然給人很空的感覺。至於主綫劇情就沒什麽特別好壞,別人說什麽一眼知道黑幕屬實誇張。 3.養成:3/5 先説我都只玩普通難度。這游戲養成難度設計的很不錯,錢不用擔心,想花就花。後期料理更可以讓你基本不用擔心行動點,輕輕鬆鬆就全能力最高。可是枯燥問題很嚴重,點兩下去點個菜回復行動點心情,每天如是。而且能力提升很慢很不明顯,完全沒有那種在變强的感覺,有些能力升了跟沒升一樣,心法看似很多,玩到最後也只能裝那麽幾個。 4.系統和戰鬥:3/5 很多時候過劇情或完成任務都給一點東西,可是我都不知道給了什麽,武器和飾品種類少。難度倒是不錯,我玩普通難度,沒有到閉上眼睛亂按都過,也不會卡關卡你很久。 5.總結:3.5/5 各方面都很普通的游戲,適合武俠游戲荒時玩,不過看到官方表示還會繼續更新那就很不錯。反正以現在武俠游戲的量,如果你喜歡這種題材的游戲,遲早該玩的。
听说更新了后宫结局,就买来玩了一下,整体来说还是可以的,虽然感觉日常剧情ai占比还是有些。但是后宫线感觉还是花了精力做了的,这点比较好评。 唯一可惜的是没法当皇帝,最终即使是天下第一了,也没法改变这个世界,在古代的背景下总觉得还是缺了点什么。 不过总体来说我还是可以给好评的,女主们都挺可爱,后宫太好了
不到两个小时就通关了,局外之人。
像火山的女儿, 有更丰富的养成和战斗,就是这个味
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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