
“Relive the 80’s beat’em up spirit in VR! Tales of Glory 3: Fists of Legend brings 10 maps, 13 combat styles, and mystical powers to Sho Ren’s epic kung fu adventure.”
Modeled estimate, not a reported figure. How we estimate →
Media

About
In the shadows of forgotten temples, when neon lights fade and fists decide destiny…
Step into Tales Of Glory 3 : Fists of Legend, a VR kung fu experience inspired by the legendary 80’s beat’em all.
Ten schools. Ten battlegrounds of legend. Only one path: fight, endure, ascend.
Immersive combat: unleash fists, kicks, and combos against multiples enemies.
Arcade spirit reborn: a tribute to the golden age of beat’em alls, reimagined in VR.
10 beautifully crafted maps: from back‑alley brawls to mystical arenas, each stage is a cinematic battleground.
13 unique combat styles: every opponent fights differently, forcing you to adapt and master your technique.
Mystical powers: channel ancient energy to unleash devastating abilities and turn the tide of battle.
VR intensity: sweat, move, and fight like you’re truly inside the game.
Sho Ren’s fists are the key. His spirit is the weapon.
The battle begins now — will you rise as the ultimate kung fu legend?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & impressions here: https://youtu.be/4P6RY1yi2Bg If you've played TOG1 or TOG2 then you know what to expect from TOG3. TBF though, this game is graphically a huge upgrade from the prior titles. However, the jank is still there. I liked TOG1 and TOG2, they are stupid fun, but the lack of polish is almost a signature for the series. On the other hand, this does play almost like the 1980's beat em ups. There's a lot of chaos in the arcade combat. You will get a good workout. If you like mayhem, this may be for you. Game is running on the Unity Engine. On my RTX 5090, I was getting a steady 90 fps. You do have full locomotion available, along with smooth turning (it was too slow though). I found that I had to play standing. I was only able to play for 30 minutes at a time before starting to sweat too much. [b]Rate 6.5/10.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
The game is not fun, enemies take way too many punches to the face and are just annoying to fight. It also ran really poor for some reason.
FINALLY! This is the game I've been waiting for. VR has so many boxing games but I wanted a game where I could fight a bunch of people, wander around, get into more fights, feel like I'm a warrior, not just a boxer in a ring. But that's not all it is, which I would already be happy with, but aside from that it has some dope gesture magic stuff, a lot of people throwing stuff at you which is equal parts frantic and also hilarious - you can duck out of the way of a flying pot and it can knock out one of their friends - Love it!!! (I paid full price on release, and it's well worth it)
This game is something quite special when it comes to the VR fighting game genre, as it attempts to blend the over-the-top action and feeling of Bruce Lee-era Kung Fu films, the arcadey beat em up feel of Streets of Rage, and the visceral high skill combat of games like Sifu. For one, the visuals of the game really shine as a massive improvement from the dev's other work, there are some examples of pretty obvious map borders, but overall the level design is pretty consistent and appealing throughout the game, they could stand to be longer and/or more intricate, but for a single dev, 10(?) maps of this quality is highly impressive, and they provide the game's main selling point, the combat, in troves. Hand to hand combat in VR games has always seemed to be a weak point for most, as it would either have to take control away from the player, be tact onto a system that primarily uses weapons, or feel slow and honestly clunky at times, never really providing that Kung Fu fantasy that so many often look for. This game is fast, it's brutal, and it's completely freeform, though it’s not without its jank, nor without its "problems". The game provides many ways to play and as such you can tailor the experience more to your liking if you see fit to do so. This can range from the slow-mo heavy cinematic style present in flat-screen games to an unforgiving realistic style that accurately portrays what getting jumped feels like. Enemies normally attack in groups of three at once, if you allow them to do so, your job is to manage those enemies using spacing and defense while throwing out attacks of your own when you see openings to do so. Punching feels great and enemies react to your attacks like you'd expect them to for the most part, along with that there are several other things you can do like elbow, knee, headbutt, and kick in 3 different flavors! Complete freedom in how you choose to attack is something this game excels in, and is definitely one of the best things about it. However, it's no cakewalk, enemies do not take turns when attacking you and don't give any breathing room intentionally. This is a design choice that leads to the the game feeling overwhelming at times, especially if you're in an enclosed space, surrounded, or backed into a corner, but usually there's always a way to get out of a sticky situation if you're unfortunate enough to find yourself in one. The music choice used is absolutely top notch and the sound design elevates the experience tenfold, it's truly incredible on that front. There are several other things to this game like the mantra/magic system, boss fights, secrets and easter eggs, environmental interactions, enemy design and the 13 unique fighting styles they can come with, the fact that the dev is very active and is always looking for ways to improve this game and fix problems even while working on his next project. I really do recommend this game, it offers a lot and there's genuine love put into it from all sides, there's a general "one dev" kind of feel to it that you have to get through, but it is really worth it to get a good workout in and a good time had.
blocked a kick, grabbed the leg at the ankle, punched the knee and the leg broke. the future streets of rage is now. this game keeps me brawling back for more. brawl i wanted for christmas.
[h2] Here's why I ultimately can't recommend this, even though it's enjoyable when it delivers: [/h2] Large map with lots of enemies and props. Sounds great, but why is that a problem for this game? Let me explain: [b] Large map: [/b] The locations are nice, but you're gonna spend a lot of time walking around looking for health when you need it. There's no waypoint for them and they randomly spawn in certain places, then disappear, giving you limited time to get them if you can find them. This gives it an arcade-type feel, but you can't sprint or even increase your walking speed when you spend agility points. So after clearing the enemies and getting ready for the boss battle, I often took a Sunday stroll around the entire map looking for health, and when I finally found it, it vanished before my eyes simply because I'm 90 years old. You can do hand signs to cast Hadouken, but no jogging motion like Blade and Sorcery, or push to sprint. I looked up if you can heal yourself, and it looks like you can't so far. [b] Enemies: [/b] You're gonna get jumped by 40 dudes at the very start of some maps, especially in Foshan and Alabama* *(which has only successfully loaded once for me.) While it sounds like a fun challenge to take on a school of thugs, the lag makes it insufferable. Everything gets choppy when there are too many enemies, and they attack all at once, so it's an easy way to die without even seeing what's happening. They also appear out of nowhere when you start fighting one of them, so don't expect to rely on stealth takedowns to pick them off as opposed to taking on groups. [b] Props: [/b] A cool mechanic that adds a John Wick feel to the game, but unfortunately, the combination of a large map, roaming NPCs, and countless of interactive items create the perfect storm for crashing the game on the loading screen. I haven't seen all of the maps because of this issue, and the weirdest part is when it crashed AFTER I beat the boss on a large map and was on the loading screen back to the lobby, which is the safest and smallest area in the game. To put this into perspective, Blade and Sorcery is only 14.79 GB... This is 37.1 GB. The amount of assets and resources in this game has me wondering how many of the 8 hours I spent playing was just me trying to get the game to run smoothly. [b] Other issues: [/b] Climbing mechanic somehow doesn't work sometimes, even though it worked perfectly in the tutorial. Beating a female boss triggers the male death audio, but that's fixable. Beating a boss causes them to float into the air DIRECTLY in front of you, offering... Interesting angles. Some of the voice lines sound AI generated. Not much of a problem, but I noticed. I really want to love this game, and based on the gameplay and mechanics, I do. But for me, the game is almost unplayable in its current state and I've been trying on the lowest graphic setting. It's awesome when it works, but when it doesn't... My setup is a GTX 1660, Intel i7, 16GB ram, 10GB available VRAM and 1TB storage. Game drivers up to date, Horizon Link up to date, and the Meta Quest 2 itself is up to date, and the game works okay when I launch it, but for the price, I didn't expect this kind of instability.
Hello, i spent an hour yesterday trying to figure out what everything does and when i took off my headset i was dripping in sweat. The game feels good and keeps you moving and you don't even feel it as your trying to block and punch and kick. I would highly recommend as a workout, a fun one.
you can truly feel the beat em up spirit, the dev put into the game! Its a fun workout kung fu style game with a lot of hado kens :D
Okay, I've played this game for 11 hours and unlocked all the powers. Story mode done. This game rocks, If you want an unarmed VR game, this is certainly the best one yet! Martial arts and magic, I'm in love. My current favorite VR game. People need to give this game a shot! Still playing, favorite vr game ever. 27 hours in now, still my favorite vr game. WHY ARE PEOPLE NOT BUYING THIS GAME MORE Support this game so we can get more like it gosh darnit!!! I am drenched in sweat and very happy.
This game is more fun than it should be. You can play the levels over and over and each time the run will be different. So if your into punching, kicking, choking, drowning, burning, arm breaking ragdoll physic NPCs then this is a game for you. THE Dev is always tweaking the game and making updates as people find issues. The game runs perfectly smooth. There is a custom recording cam for content creators as well which is an awesome touch
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rooms of Realities | $18.7K | 67 | 96% | $17.99 |
| Mandemon | $18.8K | 350 | 86% | $2.99 |
| Demon's Rise - War for the Deep | $18.8K | 109 | 81% | $6.99 |
| 花园魔三国2 -The Sacrificial Girl of the Fantasy 3 Kingdoms 2- | $18.7K | 52 | 83% | $12.99 |
| My Coworker is an Idiot | $18.8K | 553 | 80% | $1.99 |
| Skibidi Toilets: Invasion | $18.7K | 181 | 68% | $4.99 |